BRE12
BRE::Camera Member List

This is the complete list of members for BRE::Camera, including all inherited members.

Camera()=default (defined in BRE::Camera)BRE::Camera
Camera(const Camera &)=delete (defined in BRE::Camera)BRE::Camera
Camera(Camera &&)=delete (defined in BRE::Camera)BRE::Camera
GetInverseProjectionMatrix() const noexcept (defined in BRE::Camera)BRE::Camerainline
GetInverseViewMatrix() const noexcept (defined in BRE::Camera)BRE::Camerainline
GetInverseViewXMMatrix() const noexcept (defined in BRE::Camera)BRE::Camerainline
GetPosition3f() const noexcept (defined in BRE::Camera)BRE::Camerainline
GetPosition4f() const noexcept (defined in BRE::Camera)BRE::Camerainline
GetProjectionMatrix() const noexcept (defined in BRE::Camera)BRE::Camerainline
GetViewMatrix() const noexcept (defined in BRE::Camera)BRE::Camerainline
operator=(const Camera &)=delete (defined in BRE::Camera)BRE::Camera
operator=(Camera &&)=delete (defined in BRE::Camera)BRE::Camera
Pitch(const float angleInRadians) noexcept (defined in BRE::Camera)BRE::Camera
RotateY(const float angleInRadians) noexcept (defined in BRE::Camera)BRE::Camera
SetFrustum(const float verticalFieldOfView, const float aspectRatio, const float nearPlaneZ, const float farPlaneZ) noexcept (defined in BRE::Camera)BRE::Camera
SetLookAndUpVectors(const DirectX::XMFLOAT3 &cameraPosition, const DirectX::XMFLOAT3 &targetPosition, const DirectX::XMFLOAT3 &upVector) noexcept (defined in BRE::Camera)BRE::Camera
SetPosition(const DirectX::XMFLOAT3 &v) noexcept (defined in BRE::Camera)BRE::Camerainline
Strafe(const float distance) noexcept (defined in BRE::Camera)BRE::Camera
UpdateViewMatrix() noexcept (defined in BRE::Camera)BRE::Camera
Walk(const float distance) noexcept (defined in BRE::Camera)BRE::Camera
~Camera()=default (defined in BRE::Camera)BRE::Camera