3 #include <dis6/Vector3Float.h> 4 #include <dis6/Vector3Float.h> 5 #include <dis6/utils/DataStream.h> 6 #include <dis6/opendis6_export.h> 24 char _otherParameters[15];
37 virtual void marshal(
DataStream& dataStream)
const;
38 virtual void unmarshal(
DataStream& dataStream);
40 unsigned char getDeadReckoningAlgorithm()
const;
41 void setDeadReckoningAlgorithm(
unsigned char pX);
43 char* getOtherParameters();
44 const char* getOtherParameters()
const;
45 void setOtherParameters(
const char* pX);
49 void setEntityLinearAcceleration(
const Vector3Float &pX);
56 virtual int getMarshalledSize()
const;
Vector3Float _entityLinearAcceleration
Linear acceleration of the entity.
Definition: DeadReckoningParameter.h:27
Definition: DeadReckoningParameter.h:17
Symbolic names as defined in 5.1.4.
Definition: AcknowledgePdu.h:8
a class to support managing a network buffer.
Definition: DataStream.h:28
unsigned char _deadReckoningAlgorithm
enumeration of what dead reckoning algorighm to use
Definition: DeadReckoningParameter.h:21
Vector3Float _entityAngularVelocity
angular velocity of the entity
Definition: DeadReckoningParameter.h:30
Definition: Vector3Float.h:15