3 #include <dis6/SimulationManagementFamilyPdu.h> 4 #include <dis6/utils/DataStream.h> 5 #include <dis6/opendis6_export.h> 33 virtual void marshal(
DataStream& dataStream)
const;
34 virtual void unmarshal(
DataStream& dataStream);
36 unsigned short getAcknowledgeFlag()
const;
37 void setAcknowledgeFlag(
unsigned short pX);
39 unsigned short getResponseFlag()
const;
40 void setResponseFlag(
unsigned short pX);
42 unsigned int getRequestID()
const;
43 void setRequestID(
unsigned int pX);
46 virtual int getMarshalledSize()
const;
unsigned short _responseFlag
Whether or not the receiving entity was able to comply with the request.
Definition: AcknowledgePdu.h:23
Symbolic names as defined in 5.1.4.
Definition: AcknowledgePdu.h:8
a class to support managing a network buffer.
Definition: DataStream.h:28
Definition: SimulationManagementFamilyPdu.h:18
Definition: AcknowledgePdu.h:16
unsigned int _requestID
Request ID that is unique.
Definition: AcknowledgePdu.h:26
unsigned short _acknowledgeFlag
type of message being acknowledged
Definition: AcknowledgePdu.h:20