3 #include <dis6/EntityID.h> 4 #include <dis6/EntityID.h> 6 #include <dis6/utils/DataStream.h> 7 #include <dis6/opendis6_export.h> 32 virtual void marshal(
DataStream& dataStream)
const;
33 virtual void unmarshal(
DataStream& dataStream);
36 const EntityID& getFiringEntityID()
const;
37 void setFiringEntityID(
const EntityID &pX);
40 const EntityID& getTargetEntityID()
const;
41 void setTargetEntityID(
const EntityID &pX);
44 virtual int getMarshalledSize()
const;
Symbolic names as defined in 5.1.4.
Definition: AcknowledgePdu.h:8
a class to support managing a network buffer.
Definition: DataStream.h:28
Definition: WarfareFamilyPdu.h:18
Definition: EntityID.h:15
EntityID _targetEntityID
ID of the entity that is being shot at.
Definition: WarfareFamilyPdu.h:25
EntityID _firingEntityID
ID of the entity that shot.
Definition: WarfareFamilyPdu.h:22