OpenSceneGraph
osg::Shader::PerContextShader Member List

This is the complete list of members for osg::Shader::PerContextShader, including all inherited members.

_contextIDosg::Shader::PerContextShaderprotected
_defineStrosg::Shader::PerContextShaderprotected
_extensionsosg::Shader::PerContextShaderprotected
_glShaderHandleosg::Shader::PerContextShaderprotected
_isCompiledosg::Shader::PerContextShaderprotected
_needsCompileosg::Shader::PerContextShaderprotected
_observerSetosg::Referencedmutableprotected
_refCountosg::Referencedmutableprotected
_shaderosg::Shader::PerContextShaderprotected
addObserver(Observer *observer) constosg::Referenced
attachShader(GLuint program) constosg::Shader::PerContextShader
compileShader(osg::State &state)osg::Shader::PerContextShader
deleteUsingDeleteHandler() constosg::Referencedprotected
detachShader(GLuint program) constosg::Shader::PerContextShader
getDefineString() constosg::Shader::PerContextShaderinline
getDeleteHandler()osg::Referencedstatic
getGlobalReferencedMutex()osg::Referencedstatic
getHandle() constosg::Shader::PerContextShaderinline
getInfoLog(std::string &infoLog) constosg::Shader::PerContextShader
getObserverSet() constosg::Referencedinline
getOrCreateObserverSet() constosg::Referenced
getRefMutex() constosg::Referencedinline
getThreadSafeRefUnref() constosg::Referencedinline
isCompiled() constosg::Shader::PerContextShaderinline
needsCompile() constosg::Shader::PerContextShaderinline
osg::Referenced::operator=(const Referenced &)osg::Referencedinline
PerContextShader(const Shader *shader, unsigned int contextID)osg::Shader::PerContextShader
ref() constosg::Referencedinline
referenceCount() constosg::Referencedinline
Referenced()osg::Referenced
Referenced(bool threadSafeRefUnref)osg::Referencedexplicit
Referenced(const Referenced &)osg::Referenced
removeObserver(Observer *observer) constosg::Referenced
requestCompile()osg::Shader::PerContextShader
setDefineString(const std::string &defStr)osg::Shader::PerContextShaderinline
setDeleteHandler(DeleteHandler *handler)osg::Referencedstatic
setThreadSafeRefUnref(bool)osg::Referencedinlinevirtual
signalObserversAndDelete(bool signalDelete, bool doDelete) constosg::Referencedprotected
unref() constosg::Referencedinline
unref_nodelete() constosg::Referenced
~PerContextShader()osg::Shader::PerContextShaderprotected
~Referenced()osg::Referencedprotectedvirtual