OpenSceneGraph
osg::Shader::ShaderObjects Member List

This is the complete list of members for osg::Shader::ShaderObjects, including all inherited members.

_contextIDosg::Shader::ShaderObjects
_observerSetosg::Referencedmutableprotected
_perContextShadersosg::Shader::ShaderObjectsmutable
_refCountosg::Referencedmutableprotected
_shaderosg::Shader::ShaderObjects
addObserver(Observer *observer) constosg::Referenced
createPerContextShader(const std::string &defineStr)osg::Shader::ShaderObjects
deleteUsingDeleteHandler() constosg::Referencedprotected
getDeleteHandler()osg::Referencedstatic
getGlobalReferencedMutex()osg::Referencedstatic
getObserverSet() constosg::Referencedinline
getOrCreateObserverSet() constosg::Referenced
getPCS(const std::string &defineStr) constosg::Shader::ShaderObjects
getRefMutex() constosg::Referencedinline
getThreadSafeRefUnref() constosg::Referencedinline
operator=(const Referenced &)osg::Referencedinline
PerContextShaders typedefosg::Shader::ShaderObjects
ref() constosg::Referencedinline
referenceCount() constosg::Referencedinline
Referenced()osg::Referenced
Referenced(bool threadSafeRefUnref)osg::Referencedexplicit
Referenced(const Referenced &)osg::Referenced
removeObserver(Observer *observer) constosg::Referenced
requestCompile()osg::Shader::ShaderObjects
setDeleteHandler(DeleteHandler *handler)osg::Referencedstatic
setThreadSafeRefUnref(bool)osg::Referencedinlinevirtual
ShaderObjects(const Shader *shader, unsigned int contextID)osg::Shader::ShaderObjects
signalObserversAndDelete(bool signalDelete, bool doDelete) constosg::Referencedprotected
unref() constosg::Referencedinline
unref_nodelete() constosg::Referenced
~Referenced()osg::Referencedprotectedvirtual