OpenSceneGraph
osg::State Member List

This is the complete list of members for osg::State, including all inherited members.

_abortRenderingPtrosg::Stateprotected
_arrayDispatchersosg::Stateprotected
_attributeBindingListosg::Stateprotected
_attributeMaposg::Stateprotected
_checkGLErrorsosg::Stateprotected
_colorAliasosg::Stateprotected
_completeDynamicObjectRenderingCallbackosg::Stateprotected
_contextIDosg::Stateprotected
_currentActiveTextureUnitosg::Stateprotected
_currentClientActiveTextureUnitosg::Stateprotected
_currentDIBOosg::Stateprotected
_currentPBOosg::Stateprotected
_currentShaderCompositionDefinesosg::Stateprotected
_currentShaderCompositionProgramosg::Stateprotected
_currentShaderCompositionUniformListosg::Stateprotected
_currentVAOosg::Stateprotected
_defineMaposg::Stateprotected
_displaySettingsosg::Stateprotected
_drawBufferosg::Stateprotected
_dynamicObjectCountosg::Stateprotected
_extensionMaposg::State
_extensionProcsInitializedosg::Stateprotected
_fogCoordAliasosg::Stateprotected
_forceVertexArrayObjectosg::Stateprotected
_forceVertexBufferObjectosg::Stateprotected
_frameStamposg::Stateprotected
_glActiveTextureosg::Stateprotected
_glBindBufferosg::Stateprotected
_glClientActiveTextureosg::Stateprotected
_glDisableVertexAttribArrayosg::Stateprotected
_glDrawArraysInstancedosg::Stateprotected
_glDrawElementsInstancedosg::Stateprotected
_glEnableVertexAttribArrayosg::Stateprotected
_glExtensionsosg::Stateprotected
_glFogCoordPointerosg::Stateprotected
_glMaxTextureCoordsosg::Stateprotected
_glMaxTextureUnitsosg::Stateprotected
_glMultiTexCoord4fosg::Stateprotected
_globalVertexArrayStateosg::Stateprotected
_glSecondaryColorPointerosg::Stateprotected
_glVertexAttrib4fosg::Stateprotected
_glVertexAttrib4fvosg::Stateprotected
_glVertexAttribIPointerosg::Stateprotected
_glVertexAttribLPointerosg::Stateprotected
_glVertexAttribPointerosg::Stateprotected
_gpuTickosg::Stateprotected
_gpuTimestamposg::Stateprotected
_graphicsContextosg::Stateprotected
_graphicsCostEstimatorosg::Stateprotected
_identityosg::Stateprotected
_initialInverseViewMatrixosg::Stateprotected
_initialViewMatrixosg::Stateprotected
_isFogCoordSupportedosg::Stateprotected
_isSecondaryColorSupportedosg::Stateprotected
_isVertexArrayObjectSupportedosg::Stateprotected
_isVertexBufferObjectSupportedosg::Stateprotected
_lastAppliedProgramObjectosg::Stateprotected
_maxBufferObjectPoolSizeosg::Stateprotected
_maxTexturePoolSizeosg::Stateprotected
_modelViewosg::Stateprotected
_modelViewCacheosg::Stateprotected
_modelViewMatrixUniformosg::Stateprotected
_modelViewProjectionMatrixUniformosg::Stateprotected
_modeMaposg::Stateprotected
_normalAliasosg::Stateprotected
_normalMatrixUniformosg::Stateprotected
_observerSetosg::Referencedmutableprotected
_projectionosg::Stateprotected
_projectionMatrixUniformosg::Stateprotected
_quadIndicesGLuintosg::State
_quadIndicesGLushortosg::State
_readBufferosg::Stateprotected
_refCountosg::Referencedmutableprotected
_rootStateSetosg::Stateprotected
_secondaryColorAliasosg::Stateprotected
_shaderComposerosg::Stateprotected
_shaderCompositionDirtyosg::Stateprotected
_shaderCompositionEnabledosg::Stateprotected
_startTickosg::Stateprotected
_stateStateStackosg::Stateprotected
_stringModeMaposg::Stateprotected
_texCoordAliasListosg::Stateprotected
_textureAttributeMapListosg::Stateprotected
_textureFormatosg::Stateprotected
_textureModeDefineMapListosg::Stateprotected
_textureModeMapListosg::Stateprotected
_timestampBitsosg::Stateprotected
_uniformMaposg::Stateprotected
_useModelViewAndProjectionUniformsosg::Stateprotected
_useStateAttributeFixedFunctionosg::Stateprotected
_useStateAttributeShadersosg::Stateprotected
_useVertexAttributeAliasingosg::Stateprotected
_vasosg::Stateprotected
_vertexAliasosg::Stateprotected
ActiveTextureProc typedefosg::Stateprotected
addObserver(Observer *observer) constosg::Referenced
apply(const StateSet *dstate)osg::State
apply()osg::State
applyAttribute(const StateAttribute *attribute)osg::Stateinline
applyAttribute(const StateAttribute *attribute, AttributeStack &as)osg::Stateinlineprotected
applyAttributeList(AttributeMap &attributeMap, const StateSet::AttributeList &attributeList)osg::Stateinlineprotected
applyAttributeListOnTexUnit(unsigned int unit, AttributeMap &attributeMap, const StateSet::AttributeList &attributeList)osg::Stateinlineprotected
applyAttributeMap(AttributeMap &attributeMap)osg::Stateinlineprotected
applyAttributeMapOnTexUnit(unsigned int unit, AttributeMap &attributeMap)osg::Stateinlineprotected
applyAttributeOnTexUnit(unsigned int unit, const StateAttribute *attribute, AttributeStack &as)osg::Stateinlineprotected
applyDefineList(DefineMap &defineMap, const StateSet::DefineList &defineList)osg::Stateinlineprotected
applyDisablingOfVertexAttributes()osg::Stateinline
applyGlobalDefaultAttribute(AttributeStack &as)osg::Stateinlineprotected
applyGlobalDefaultAttributeOnTexUnit(unsigned int unit, AttributeStack &as)osg::Stateinlineprotected
applyMode(StateAttribute::GLMode mode, bool enabled)osg::Stateinline
applyMode(StateAttribute::GLMode mode, bool enabled, ModeStack &ms)osg::Stateinlineprotected
applyModeList(ModeMap &modeMap, const StateSet::ModeList &modeList)osg::Stateinlineprotected
applyModeListOnTexUnit(unsigned int unit, ModeMap &modeMap, const StateSet::ModeList &modeList)osg::Stateinlineprotected
applyModelViewAndProjectionUniformsIfRequired()osg::State
applyModelViewMatrix(const osg::RefMatrix *matrix)osg::State
applyModelViewMatrix(const osg::Matrix &)osg::State
applyModeMap(ModeMap &modeMap)osg::Stateinlineprotected
applyModeMapOnTexUnit(unsigned int unit, ModeMap &modeMap)osg::Stateinlineprotected
applyModeOnTexUnit(unsigned int unit, StateAttribute::GLMode mode, bool enabled, ModeStack &ms)osg::Stateinlineprotected
applyProjectionMatrix(const osg::RefMatrix *matrix)osg::State
applyShaderComposition()osg::State
applyShaderCompositionDefines(const StateSet::DefineList &defineList)osg::Stateinline
applyShaderCompositionUniform(const osg::UniformBase *uniform, StateAttribute::OverrideValue value=StateAttribute::ON)osg::Stateinline
applyTextureAttribute(unsigned int unit, const StateAttribute *attribute)osg::Stateinline
applyTextureMode(unsigned int unit, StateAttribute::GLMode mode, bool enabled)osg::Stateinline
applyUniformList(UniformMap &uniformMap, const StateSet::UniformList &uniformList)osg::Stateinlineprotected
applyUniformMap(UniformMap &uniformMap)osg::Stateinlineprotected
AttributeMap typedefosg::State
AttributePair typedefosg::State
AttributeVec typedefosg::State
BindBufferProc typedefosg::Stateprotected
bindDrawIndirectBufferObject(osg::GLBufferObject *ibo)osg::Stateinline
bindElementBufferObject(osg::GLBufferObject *ebo)osg::Stateinline
bindPixelBufferObject(osg::GLBufferObject *pbo)osg::Stateinline
bindVertexArrayObject(const VertexArrayState *vas)osg::Stateinline
bindVertexArrayObject(GLuint vao)osg::Stateinline
bindVertexBufferObject(osg::GLBufferObject *vbo)osg::Stateinline
captureCurrentState(StateSet &stateset) constosg::State
CheckForGLErrors enum nameosg::State
checkGLErrors(const char *str1=0, const char *str2=0) constosg::State
checkGLErrors(const std::string &str) constosg::State
checkGLErrors(StateAttribute::GLMode mode) constosg::State
checkGLErrors(const StateAttribute *attribute) constosg::State
Color(float r, float g, float b, float a=1.0f)osg::Stateinline
convertVertexShaderSourceToOsgBuiltIns(std::string &source) constosg::State
decrementDynamicObjectCount()osg::Stateinline
deleteUsingDeleteHandler() constosg::Referencedprotected
dirtyAllAttributes()osg::State
dirtyAllModes()osg::State
dirtyAllVertexArrays()osg::State
disableAllVertexArrays()osg::State
disableColorPointer()osg::Stateinline
disableFogCoordPointer()osg::Stateinline
disableNormalPointer()osg::Stateinline
disableSecondaryColorPointer()osg::Stateinline
disableTexCoordPointer(unsigned int unit)osg::Stateinline
disableTexCoordPointersAboveAndIncluding(unsigned int unit)osg::Stateinline
disableVertexAttribPointer(unsigned int index)osg::Stateinline
disableVertexAttribPointersAboveAndIncluding(unsigned int index)osg::Stateinline
DisableVertexAttribProc typedefosg::Stateprotected
disableVertexPointer()osg::Stateinline
DrawArraysInstancedProc typedefosg::Stateprotected
DrawElementsInstancedProc typedefosg::Stateprotected
drawQuads(GLint first, GLsizei count, GLsizei primCount=0)osg::State
EnableVertexAttribProc typedefosg::Stateprotected
ExtensionMap typedefosg::State
FogCoordPointerProc typedefosg::Stateprotected
frameCompleted()osg::Statevirtual
get()osg::Stateinline
get() constosg::Stateinline
get()osg::Stateinline
get() constosg::Stateinline
getAbortRendering() constosg::Stateinline
getActiveDisplaySettings()osg::Stateinline
getActiveDisplaySettings() constosg::Stateinline
getActiveTextureUnit() constosg::Stateinline
getAttribLocation(const std::string &name) constosg::Stateinline
getAttributeBindingList()osg::Stateinline
getAttributeDispatchers()osg::Stateinline
getAttributeMap() constosg::Stateinline
getAttributeVec(const osg::StateAttribute *attribute)osg::Stateinline
getCheckForGLErrors() constosg::Stateinline
getClientActiveTextureUnit() constosg::State
getColorAlias()osg::Stateinline
getContextID() constosg::Stateinline
getCurrentElementBufferObject()osg::Stateinline
getCurrentPixelBufferObject() constosg::Stateinline
getCurrentShaderCompositionDefines()osg::Stateinline
getCurrentShaderCompositionDefines() constosg::Stateinline
getCurrentShaderCompositionUniformList()osg::Stateinline
getCurrentVertexArrayObject() constosg::Stateinline
getCurrentVertexArrayState() constosg::Stateinline
getCurrentVertexBufferObject()osg::Stateinline
getCurrentViewport() constosg::Stateinline
getDefineMap()osg::Stateinline
getDefineMap() constosg::Stateinline
getDefineString(std::string &shaderDefineStr, const StateSet::DefineList &currentDefines, const osg::ShaderDefines &shaderDefines)osg::State
getDefineString(std::string &shaderDefineStr, const osg::ShaderPragmas &shaderPragmas)osg::State
getDeleteHandler()osg::Referencedstatic
getDisplaySettings()osg::Stateinline
getDisplaySettings() constosg::Stateinline
getDrawBuffer() constosg::Stateinline
getDynamicObjectCount() constosg::Stateinline
getDynamicObjectRenderingCompletedCallback()osg::Stateinline
getFogCoordAlias()osg::Stateinline
getFrameStamp()osg::Stateinline
getFrameStamp() constosg::Stateinline
getGlobalDefaultAttribute(StateAttribute::Type type, unsigned int member=0)osg::Stateinline
getGlobalDefaultModeValue(StateAttribute::GLMode mode)osg::Stateinline
getGlobalDefaultTextureAttribute(unsigned int unit, StateAttribute::Type type, unsigned int member=0)osg::Stateinline
getGlobalDefaultTextureModeValue(unsigned int unit, StateAttribute::GLMode mode)osg::Stateinline
getGlobalReferencedMutex()osg::Referencedstatic
getGpuTick() constosg::Stateinline
getGpuTime() constosg::Stateinline
getGpuTimestamp() constosg::Stateinline
getGraphicsContext()osg::Stateinline
getGraphicsContext() constosg::Stateinline
getGraphicsCostEstimator()osg::Stateinline
getGraphicsCostEstimator() constosg::Stateinline
getInitialInverseViewMatrix() constosg::Stateinline
getInitialViewMatrix() constosg::Stateinline
getLastAppliedAttribute(StateAttribute::Type type, unsigned int member=0) constosg::State
getLastAppliedAttribute(const AttributeMap &attributeMap, StateAttribute::Type type, unsigned int member) constosg::Stateprotected
getLastAppliedMode(StateAttribute::GLMode mode) constosg::State
getLastAppliedMode(const ModeMap &modeMap, StateAttribute::GLMode mode) constosg::Stateprotected
getLastAppliedModeValue(StateAttribute::GLMode mode)osg::Stateinline
getLastAppliedProgramObject() constosg::Stateinline
getLastAppliedTextureAttribute(unsigned int unit, StateAttribute::Type type, unsigned int member=0) constosg::State
getLastAppliedTextureMode(unsigned int unit, StateAttribute::GLMode mode) constosg::State
getLastAppliedTextureModeValue(unsigned int unit, StateAttribute::GLMode mode)osg::Stateinline
getMaxBufferObjectPoolSize() constosg::Stateinline
getMaxTextureCoords() constosg::Stateinline
getMaxTexturePoolSize() constosg::Stateinline
getMaxTextureUnits() constosg::Stateinline
getModelViewMatrix() constosg::Stateinline
getModelViewMatrixUniform()osg::Stateinline
getModelViewProjectionMatrixUniform()osg::Stateinline
getModeMap() constosg::Stateinline
getModeValidity(StateAttribute::GLMode mode)osg::Stateinline
getNormalAlias()osg::Stateinline
getNormalMatrixUniform()osg::Stateinline
getObserverSet() constosg::Referencedinline
getOrCreateObserverSet() constosg::Referenced
getOrCreateTextureAttributeMap(unsigned int unit)osg::Stateinlineprotected
getOrCreateTextureModeMap(unsigned int unit)osg::Stateinlineprotected
getProjectionMatrix() constosg::Stateinline
getProjectionMatrixUniform()osg::Stateinline
getReadBuffer() constosg::Stateinline
getRefMutex() constosg::Referencedinline
getRootStateSet()osg::Stateinline
getSecondaryColorAlias()osg::Stateinline
getShaderComposer()osg::Stateinline
getShaderComposer() constosg::Stateinline
getShaderCompositionEnabled() constosg::Stateinline
getStartTick() constosg::Stateinline
getStateSetStack()osg::Stateinline
getStateSetStackSize()osg::Stateinline
getStringModeMap()osg::Stateinline
getTexCoordAliasList()osg::Stateinline
getTextureAttributeMapList() constosg::Stateinline
getTextureModeDefineMap(unsigned int i)osg::Stateinline
getTextureModeDefineMapList()osg::Stateinline
getTextureModeMapList() constosg::Stateinline
getThreadSafeRefUnref() constosg::Referencedinline
getTimestampBits() constosg::Stateinline
getUniformLocation(unsigned int uniformNameID) constosg::Stateinline
getUniformLocation(const std::string &uniformName) constosg::Stateinline
getUniformMap() constosg::Stateinline
getUseModelViewAndProjectionUniforms() constosg::Stateinline
getUseStateAttributeFixedFunction() constosg::Stateinline
getUseStateAttributeShaders() constosg::Stateinline
getUseVertexAttributeAliasing() constosg::Stateinline
getVertexAlias()osg::Stateinline
getViewFrustum() constosg::State
glDrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei primcount)osg::Stateinline
glDrawBuffer(GLenum buffer)osg::State
glDrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount)osg::Stateinline
glReadBuffer(GLenum buffer)osg::State
haveAppliedAttribute(const StateAttribute *attribute)osg::State
haveAppliedAttribute(StateAttribute::Type type, unsigned int member=0)osg::State
haveAppliedAttribute(AttributeMap &attributeMap, const StateAttribute *attribute)osg::Stateprotected
haveAppliedAttribute(AttributeMap &attributeMap, StateAttribute::Type type, unsigned int member)osg::Stateprotected
haveAppliedMode(StateAttribute::GLMode mode, StateAttribute::GLModeValue value)osg::State
haveAppliedMode(StateAttribute::GLMode mode)osg::State
haveAppliedMode(ModeMap &modeMap, StateAttribute::GLMode mode, StateAttribute::GLModeValue value)osg::Stateprotected
haveAppliedMode(ModeMap &modeMap, StateAttribute::GLMode mode)osg::Stateprotected
haveAppliedTextureAttribute(unsigned int unit, const StateAttribute *attribute)osg::State
haveAppliedTextureAttribute(unsigned int unit, StateAttribute::Type type, unsigned int member=0)osg::State
haveAppliedTextureMode(unsigned int unit, StateAttribute::GLMode mode, StateAttribute::GLModeValue value)osg::State
haveAppliedTextureMode(unsigned int unit, StateAttribute::GLMode mode)osg::State
IndicesGLuint typedefosg::State
IndicesGLushort typedefosg::State
initializeExtensionProcs()osg::Statevirtual
initUpModeDefineMaps()osg::Stateprotectedvirtual
insertStateSet(unsigned int pos, const StateSet *dstate)osg::State
isFogCoordSupported() constosg::Stateinline
isSecondaryColorSupported() constosg::Stateinline
isVertexArrayObjectSupported() constosg::Stateinline
isVertexBufferObjectSupported() constosg::Stateinline
lazyDisablingOfVertexAttributes()osg::Stateinline
loadModelViewMatrix()osg::Stateprotected
MatrixStack typedefosg::State
ModeDefineMap typedefosg::State
ModeMap typedefosg::State
MultiTexCoord(unsigned int unit, float x, float y=0.0f, float z=0.0f, float w=1.0f)osg::Stateinline
MultiTexCoord4fProc typedefosg::Stateprotected
NEVER_CHECK_GL_ERRORS enum valueosg::State
Normal(float x, float y, float z)osg::Stateinline
ONCE_PER_ATTRIBUTE enum valueosg::State
ONCE_PER_FRAME enum valueosg::State
operator=(const Referenced &)osg::Referencedinline
popAllStateSets()osg::State
popAttributeList(AttributeMap &attributeMap, const StateSet::AttributeList &attributeList)osg::Stateinlineprotected
popDefineList(DefineMap &defineMap, const StateSet::DefineList &defineList)osg::Stateinlineprotected
popModeList(ModeMap &modeMap, const StateSet::ModeList &modeList)osg::Stateinlineprotected
popStateSet()osg::State
popStateSetStackToSize(unsigned int size)osg::Stateinline
popUniformList(UniformMap &uniformMap, const StateSet::UniformList &uniformList)osg::Stateinlineprotected
print(std::ostream &fout) constosg::State
pushAttributeList(AttributeMap &attributeMap, const StateSet::AttributeList &attributeList)osg::Stateinlineprotected
pushDefineList(DefineMap &defineMap, const StateSet::DefineList &defineList)osg::Stateinlineprotected
pushModeList(ModeMap &modeMap, const StateSet::ModeList &modeList)osg::Stateinlineprotected
pushStateSet(const StateSet *dstate)osg::State
pushUniformList(UniformMap &uniformMap, const StateSet::UniformList &uniformList)osg::Stateinlineprotected
ref() constosg::Referencedinline
referenceCount() constosg::Referencedinline
Referenced()osg::Referenced
Referenced(bool threadSafeRefUnref)osg::Referencedexplicit
Referenced(const Referenced &)osg::Referenced
releaseGLObjects()osg::State
removeObserver(Observer *observer) constosg::Referenced
removeStateSet(unsigned int pos)osg::State
reset()osg::State
resetCurrentVertexArrayStateOnMatch(VertexArrayState *vas)osg::Stateinline
resetVertexAttributeAlias(bool compactAliasing=true, unsigned int numTextureUnits=8)osg::State
SecondaryColorPointerProc typedefosg::Stateprotected
set(T *ptr)osg::Stateinline
set(GLExtensions *ptr)osg::Stateinline
setAbortRenderingPtr(bool *abortPtr)osg::Stateinline
setActiveTextureUnit(unsigned int unit)osg::Stateinline
setAttributeBindingList(const Program::AttribBindingList &attribBindingList)osg::Stateinline
setCheckForGLErrors(CheckForGLErrors check)osg::Stateinline
setClientActiveTextureUnit(unsigned int unit)osg::State
setColorAlias(const VertexAttribAlias &alias)osg::Stateinline
setColorPointer(const Array *array)osg::Stateinline
setColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr, GLboolean normalized=GL_TRUE)osg::Stateinline
setContextID(unsigned int contextID)osg::Stateinline
setCurrentElementBufferObject(osg::GLBufferObject *ebo)osg::Stateinline
setCurrentPixelBufferObject(osg::GLBufferObject *pbo)osg::Stateinline
setCurrentTextureFormat(GLenum format)osg::Stateinline
setCurrentToGlobalVertexArrayState()osg::Stateinline
setCurrentVertexArrayObject(GLuint vao)osg::Stateinline
setCurrentVertexArrayState(VertexArrayState *vas)osg::Stateinline
setCurrentVertexBufferObject(osg::GLBufferObject *vbo)osg::Stateinline
setDeleteHandler(DeleteHandler *handler)osg::Referencedstatic
setDisplaySettings(DisplaySettings *vs)osg::Stateinline
setDynamicObjectCount(unsigned int count, bool callCallbackOnZero=false)osg::Stateinline
setDynamicObjectRenderingCompletedCallback(DynamicObjectRenderingCompletedCallback *cb)osg::Stateinline
setFogCoordAlias(const VertexAttribAlias &alias)osg::Stateinline
setFogCoordPointer(const Array *array)osg::Stateinline
setFrameStamp(FrameStamp *fs)osg::Stateinline
setGlobalDefaultAttribute(const StateAttribute *attribute)osg::Stateinline
setGlobalDefaultModeValue(StateAttribute::GLMode mode, bool enabled)osg::Stateinline
setGlobalDefaultTextureAttribute(unsigned int unit, const StateAttribute *attribute)osg::Stateinline
setGlobalDefaultTextureModeValue(unsigned int unit, StateAttribute::GLMode mode, bool enabled)osg::Stateinline
setGpuTimestamp(Timer_t tick, GLuint64 timestamp)osg::Stateinline
setGraphicsContext(GraphicsContext *context)osg::Stateinline
setGraphicsCostEstimator(GraphicsCostEstimator *gce)osg::Stateinline
setInitialViewMatrix(const osg::RefMatrix *matrix)osg::State
setInterleavedArrays(GLenum format, GLsizei stride, const GLvoid *pointer)osg::Stateinline
setLastAppliedProgramObject(const Program::PerContextProgram *program)osg::Stateinline
setMaxBufferObjectPoolSize(unsigned int size)osg::State
setMaxTexturePoolSize(unsigned int size)osg::State
setModeValidity(StateAttribute::GLMode mode, bool valid)osg::Stateinline
setNormalAlias(const VertexAttribAlias &alias)osg::Stateinline
setNormalPointer(const Array *array)osg::Stateinline
setNormalPointer(GLenum type, GLsizei stride, const GLvoid *ptr, GLboolean normalized=GL_FALSE)osg::Stateinline
setRootStateSet(osg::StateSet *stateset)osg::State
setSecondaryColorAlias(const VertexAttribAlias &alias)osg::Stateinline
setSecondaryColorPointer(const Array *array)osg::Stateinline
setShaderComposer(ShaderComposer *sc)osg::Stateinline
setShaderCompositionEnabled(bool flag)osg::Stateinline
setStartTick(Timer_t tick)osg::Stateinline
setTexCoordAliasList(const VertexAttribAliasList &aliasList)osg::Stateinline
setTexCoordPointer(unsigned int unit, const Array *array)osg::Stateinline
setTexCoordPointer(unsigned int unit, GLint size, GLenum type, GLsizei stride, const GLvoid *ptr, GLboolean normalized=GL_FALSE)osg::Stateinline
setThreadSafeRefUnref(bool)osg::Referencedinlinevirtual
setTimestampBits(int bits)osg::Stateinline
setUpVertexAttribAlias(VertexAttribAlias &alias, GLuint location, const std::string glName, const std::string osgName, const std::string &declaration)osg::Stateprotected
setUseModelViewAndProjectionUniforms(bool flag)osg::State
setUseStateAttributeFixedFunction(bool flag)osg::State
setUseStateAttributeShaders(bool flag)osg::State
setUseVertexAttributeAliasing(bool flag)osg::State
setVertexAlias(const VertexAttribAlias &alias)osg::Stateinline
setVertexAttribIPointer(unsigned int unit, const Array *array)osg::Stateinline
setVertexAttribLPointer(unsigned int unit, const Array *array)osg::Stateinline
setVertexAttribPointer(unsigned int unit, const Array *array)osg::Stateinline
setVertexPointer(const Array *array)osg::Stateinline
setVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr, GLboolean normalized=GL_FALSE)osg::Stateinline
signalObserversAndDelete(bool signalDelete, bool doDelete) constosg::Referencedprotected
State()osg::State
StateSetStack typedefosg::State
StringModeMap typedefosg::State
supportsShaderRequirement(const std::string &shaderRequirement)osg::State
supportsShaderRequirements(const osg::ShaderPragmas &shaderPragmas)osg::State
TexCoord(float x, float y=0.0f, float z=0.0f, float w=1.0f)osg::Stateinline
TextureAttributeMapList typedefosg::State
TextureModeDefineMapList typedefosg::State
TextureModeMapList typedefosg::State
unbindDrawIndirectBufferObject()osg::Stateinline
unbindElementBufferObject()osg::Stateinline
unbindPixelBufferObject()osg::Stateinline
unbindVertexArrayObject()osg::Stateinline
unbindVertexBufferObject()osg::Stateinline
UniformMap typedefosg::State
unref() constosg::Referencedinline
unref_nodelete() constosg::Referenced
updateModelViewAndProjectionMatrixUniforms()osg::State
useVertexArrayObject(bool useVAO) constosg::Stateinline
useVertexBufferObject(bool useVBO) constosg::Stateinline
VerteAttrib(unsigned int location, float x, float y=0.0f, float z=0.0f, float w=0.0f)osg::Stateinline
Vertex(float x, float y, float z, float w=1.0f)osg::Stateinline
VertexAttrib4fProc typedefosg::Stateprotected
VertexAttrib4fvProc typedefosg::Stateprotected
VertexAttribAliasList typedefosg::State
VertexAttribIPointerProc typedefosg::Stateprotected
VertexAttribLPointerProc typedefosg::Stateprotected
VertexAttribPointerProc typedefosg::Stateprotected
~Referenced()osg::Referencedprotectedvirtual
~State()osg::Stateprotectedvirtual