| _abortRenderingPtr | osg::State | protected |
| _arrayDispatchers | osg::State | protected |
| _attributeBindingList | osg::State | protected |
| _attributeMap | osg::State | protected |
| _checkGLErrors | osg::State | protected |
| _colorAlias | osg::State | protected |
| _completeDynamicObjectRenderingCallback | osg::State | protected |
| _contextID | osg::State | protected |
| _currentActiveTextureUnit | osg::State | protected |
| _currentClientActiveTextureUnit | osg::State | protected |
| _currentDIBO | osg::State | protected |
| _currentPBO | osg::State | protected |
| _currentShaderCompositionDefines | osg::State | protected |
| _currentShaderCompositionProgram | osg::State | protected |
| _currentShaderCompositionUniformList | osg::State | protected |
| _currentVAO | osg::State | protected |
| _defineMap | osg::State | protected |
| _displaySettings | osg::State | protected |
| _drawBuffer | osg::State | protected |
| _dynamicObjectCount | osg::State | protected |
| _extensionMap | osg::State | |
| _extensionProcsInitialized | osg::State | protected |
| _fogCoordAlias | osg::State | protected |
| _forceVertexArrayObject | osg::State | protected |
| _forceVertexBufferObject | osg::State | protected |
| _frameStamp | osg::State | protected |
| _glActiveTexture | osg::State | protected |
| _glBindBuffer | osg::State | protected |
| _glClientActiveTexture | osg::State | protected |
| _glDisableVertexAttribArray | osg::State | protected |
| _glDrawArraysInstanced | osg::State | protected |
| _glDrawElementsInstanced | osg::State | protected |
| _glEnableVertexAttribArray | osg::State | protected |
| _glExtensions | osg::State | protected |
| _glFogCoordPointer | osg::State | protected |
| _glMaxTextureCoords | osg::State | protected |
| _glMaxTextureUnits | osg::State | protected |
| _glMultiTexCoord4f | osg::State | protected |
| _globalVertexArrayState | osg::State | protected |
| _glSecondaryColorPointer | osg::State | protected |
| _glVertexAttrib4f | osg::State | protected |
| _glVertexAttrib4fv | osg::State | protected |
| _glVertexAttribIPointer | osg::State | protected |
| _glVertexAttribLPointer | osg::State | protected |
| _glVertexAttribPointer | osg::State | protected |
| _gpuTick | osg::State | protected |
| _gpuTimestamp | osg::State | protected |
| _graphicsContext | osg::State | protected |
| _graphicsCostEstimator | osg::State | protected |
| _identity | osg::State | protected |
| _initialInverseViewMatrix | osg::State | protected |
| _initialViewMatrix | osg::State | protected |
| _isFogCoordSupported | osg::State | protected |
| _isSecondaryColorSupported | osg::State | protected |
| _isVertexArrayObjectSupported | osg::State | protected |
| _isVertexBufferObjectSupported | osg::State | protected |
| _lastAppliedProgramObject | osg::State | protected |
| _maxBufferObjectPoolSize | osg::State | protected |
| _maxTexturePoolSize | osg::State | protected |
| _modelView | osg::State | protected |
| _modelViewCache | osg::State | protected |
| _modelViewMatrixUniform | osg::State | protected |
| _modelViewProjectionMatrixUniform | osg::State | protected |
| _modeMap | osg::State | protected |
| _normalAlias | osg::State | protected |
| _normalMatrixUniform | osg::State | protected |
| _observerSet | osg::Referenced | mutableprotected |
| _projection | osg::State | protected |
| _projectionMatrixUniform | osg::State | protected |
| _quadIndicesGLuint | osg::State | |
| _quadIndicesGLushort | osg::State | |
| _readBuffer | osg::State | protected |
| _refCount | osg::Referenced | mutableprotected |
| _rootStateSet | osg::State | protected |
| _secondaryColorAlias | osg::State | protected |
| _shaderComposer | osg::State | protected |
| _shaderCompositionDirty | osg::State | protected |
| _shaderCompositionEnabled | osg::State | protected |
| _startTick | osg::State | protected |
| _stateStateStack | osg::State | protected |
| _stringModeMap | osg::State | protected |
| _texCoordAliasList | osg::State | protected |
| _textureAttributeMapList | osg::State | protected |
| _textureFormat | osg::State | protected |
| _textureModeDefineMapList | osg::State | protected |
| _textureModeMapList | osg::State | protected |
| _timestampBits | osg::State | protected |
| _uniformMap | osg::State | protected |
| _useModelViewAndProjectionUniforms | osg::State | protected |
| _useStateAttributeFixedFunction | osg::State | protected |
| _useStateAttributeShaders | osg::State | protected |
| _useVertexAttributeAliasing | osg::State | protected |
| _vas | osg::State | protected |
| _vertexAlias | osg::State | protected |
| ActiveTextureProc typedef | osg::State | protected |
| addObserver(Observer *observer) const | osg::Referenced | |
| apply(const StateSet *dstate) | osg::State | |
| apply() | osg::State | |
| applyAttribute(const StateAttribute *attribute) | osg::State | inline |
| applyAttribute(const StateAttribute *attribute, AttributeStack &as) | osg::State | inlineprotected |
| applyAttributeList(AttributeMap &attributeMap, const StateSet::AttributeList &attributeList) | osg::State | inlineprotected |
| applyAttributeListOnTexUnit(unsigned int unit, AttributeMap &attributeMap, const StateSet::AttributeList &attributeList) | osg::State | inlineprotected |
| applyAttributeMap(AttributeMap &attributeMap) | osg::State | inlineprotected |
| applyAttributeMapOnTexUnit(unsigned int unit, AttributeMap &attributeMap) | osg::State | inlineprotected |
| applyAttributeOnTexUnit(unsigned int unit, const StateAttribute *attribute, AttributeStack &as) | osg::State | inlineprotected |
| applyDefineList(DefineMap &defineMap, const StateSet::DefineList &defineList) | osg::State | inlineprotected |
| applyDisablingOfVertexAttributes() | osg::State | inline |
| applyGlobalDefaultAttribute(AttributeStack &as) | osg::State | inlineprotected |
| applyGlobalDefaultAttributeOnTexUnit(unsigned int unit, AttributeStack &as) | osg::State | inlineprotected |
| applyMode(StateAttribute::GLMode mode, bool enabled) | osg::State | inline |
| applyMode(StateAttribute::GLMode mode, bool enabled, ModeStack &ms) | osg::State | inlineprotected |
| applyModeList(ModeMap &modeMap, const StateSet::ModeList &modeList) | osg::State | inlineprotected |
| applyModeListOnTexUnit(unsigned int unit, ModeMap &modeMap, const StateSet::ModeList &modeList) | osg::State | inlineprotected |
| applyModelViewAndProjectionUniformsIfRequired() | osg::State | |
| applyModelViewMatrix(const osg::RefMatrix *matrix) | osg::State | |
| applyModelViewMatrix(const osg::Matrix &) | osg::State | |
| applyModeMap(ModeMap &modeMap) | osg::State | inlineprotected |
| applyModeMapOnTexUnit(unsigned int unit, ModeMap &modeMap) | osg::State | inlineprotected |
| applyModeOnTexUnit(unsigned int unit, StateAttribute::GLMode mode, bool enabled, ModeStack &ms) | osg::State | inlineprotected |
| applyProjectionMatrix(const osg::RefMatrix *matrix) | osg::State | |
| applyShaderComposition() | osg::State | |
| applyShaderCompositionDefines(const StateSet::DefineList &defineList) | osg::State | inline |
| applyShaderCompositionUniform(const osg::UniformBase *uniform, StateAttribute::OverrideValue value=StateAttribute::ON) | osg::State | inline |
| applyTextureAttribute(unsigned int unit, const StateAttribute *attribute) | osg::State | inline |
| applyTextureMode(unsigned int unit, StateAttribute::GLMode mode, bool enabled) | osg::State | inline |
| applyUniformList(UniformMap &uniformMap, const StateSet::UniformList &uniformList) | osg::State | inlineprotected |
| applyUniformMap(UniformMap &uniformMap) | osg::State | inlineprotected |
| AttributeMap typedef | osg::State | |
| AttributePair typedef | osg::State | |
| AttributeVec typedef | osg::State | |
| BindBufferProc typedef | osg::State | protected |
| bindDrawIndirectBufferObject(osg::GLBufferObject *ibo) | osg::State | inline |
| bindElementBufferObject(osg::GLBufferObject *ebo) | osg::State | inline |
| bindPixelBufferObject(osg::GLBufferObject *pbo) | osg::State | inline |
| bindVertexArrayObject(const VertexArrayState *vas) | osg::State | inline |
| bindVertexArrayObject(GLuint vao) | osg::State | inline |
| bindVertexBufferObject(osg::GLBufferObject *vbo) | osg::State | inline |
| captureCurrentState(StateSet &stateset) const | osg::State | |
| CheckForGLErrors enum name | osg::State | |
| checkGLErrors(const char *str1=0, const char *str2=0) const | osg::State | |
| checkGLErrors(const std::string &str) const | osg::State | |
| checkGLErrors(StateAttribute::GLMode mode) const | osg::State | |
| checkGLErrors(const StateAttribute *attribute) const | osg::State | |
| Color(float r, float g, float b, float a=1.0f) | osg::State | inline |
| convertVertexShaderSourceToOsgBuiltIns(std::string &source) const | osg::State | |
| decrementDynamicObjectCount() | osg::State | inline |
| deleteUsingDeleteHandler() const | osg::Referenced | protected |
| dirtyAllAttributes() | osg::State | |
| dirtyAllModes() | osg::State | |
| dirtyAllVertexArrays() | osg::State | |
| disableAllVertexArrays() | osg::State | |
| disableColorPointer() | osg::State | inline |
| disableFogCoordPointer() | osg::State | inline |
| disableNormalPointer() | osg::State | inline |
| disableSecondaryColorPointer() | osg::State | inline |
| disableTexCoordPointer(unsigned int unit) | osg::State | inline |
| disableTexCoordPointersAboveAndIncluding(unsigned int unit) | osg::State | inline |
| disableVertexAttribPointer(unsigned int index) | osg::State | inline |
| disableVertexAttribPointersAboveAndIncluding(unsigned int index) | osg::State | inline |
| DisableVertexAttribProc typedef | osg::State | protected |
| disableVertexPointer() | osg::State | inline |
| DrawArraysInstancedProc typedef | osg::State | protected |
| DrawElementsInstancedProc typedef | osg::State | protected |
| drawQuads(GLint first, GLsizei count, GLsizei primCount=0) | osg::State | |
| EnableVertexAttribProc typedef | osg::State | protected |
| ExtensionMap typedef | osg::State | |
| FogCoordPointerProc typedef | osg::State | protected |
| frameCompleted() | osg::State | virtual |
| get() | osg::State | inline |
| get() const | osg::State | inline |
| get() | osg::State | inline |
| get() const | osg::State | inline |
| getAbortRendering() const | osg::State | inline |
| getActiveDisplaySettings() | osg::State | inline |
| getActiveDisplaySettings() const | osg::State | inline |
| getActiveTextureUnit() const | osg::State | inline |
| getAttribLocation(const std::string &name) const | osg::State | inline |
| getAttributeBindingList() | osg::State | inline |
| getAttributeDispatchers() | osg::State | inline |
| getAttributeMap() const | osg::State | inline |
| getAttributeVec(const osg::StateAttribute *attribute) | osg::State | inline |
| getCheckForGLErrors() const | osg::State | inline |
| getClientActiveTextureUnit() const | osg::State | |
| getColorAlias() | osg::State | inline |
| getContextID() const | osg::State | inline |
| getCurrentElementBufferObject() | osg::State | inline |
| getCurrentPixelBufferObject() const | osg::State | inline |
| getCurrentShaderCompositionDefines() | osg::State | inline |
| getCurrentShaderCompositionDefines() const | osg::State | inline |
| getCurrentShaderCompositionUniformList() | osg::State | inline |
| getCurrentVertexArrayObject() const | osg::State | inline |
| getCurrentVertexArrayState() const | osg::State | inline |
| getCurrentVertexBufferObject() | osg::State | inline |
| getCurrentViewport() const | osg::State | inline |
| getDefineMap() | osg::State | inline |
| getDefineMap() const | osg::State | inline |
| getDefineString(std::string &shaderDefineStr, const StateSet::DefineList ¤tDefines, const osg::ShaderDefines &shaderDefines) | osg::State | |
| getDefineString(std::string &shaderDefineStr, const osg::ShaderPragmas &shaderPragmas) | osg::State | |
| getDeleteHandler() | osg::Referenced | static |
| getDisplaySettings() | osg::State | inline |
| getDisplaySettings() const | osg::State | inline |
| getDrawBuffer() const | osg::State | inline |
| getDynamicObjectCount() const | osg::State | inline |
| getDynamicObjectRenderingCompletedCallback() | osg::State | inline |
| getFogCoordAlias() | osg::State | inline |
| getFrameStamp() | osg::State | inline |
| getFrameStamp() const | osg::State | inline |
| getGlobalDefaultAttribute(StateAttribute::Type type, unsigned int member=0) | osg::State | inline |
| getGlobalDefaultModeValue(StateAttribute::GLMode mode) | osg::State | inline |
| getGlobalDefaultTextureAttribute(unsigned int unit, StateAttribute::Type type, unsigned int member=0) | osg::State | inline |
| getGlobalDefaultTextureModeValue(unsigned int unit, StateAttribute::GLMode mode) | osg::State | inline |
| getGlobalReferencedMutex() | osg::Referenced | static |
| getGpuTick() const | osg::State | inline |
| getGpuTime() const | osg::State | inline |
| getGpuTimestamp() const | osg::State | inline |
| getGraphicsContext() | osg::State | inline |
| getGraphicsContext() const | osg::State | inline |
| getGraphicsCostEstimator() | osg::State | inline |
| getGraphicsCostEstimator() const | osg::State | inline |
| getInitialInverseViewMatrix() const | osg::State | inline |
| getInitialViewMatrix() const | osg::State | inline |
| getLastAppliedAttribute(StateAttribute::Type type, unsigned int member=0) const | osg::State | |
| getLastAppliedAttribute(const AttributeMap &attributeMap, StateAttribute::Type type, unsigned int member) const | osg::State | protected |
| getLastAppliedMode(StateAttribute::GLMode mode) const | osg::State | |
| getLastAppliedMode(const ModeMap &modeMap, StateAttribute::GLMode mode) const | osg::State | protected |
| getLastAppliedModeValue(StateAttribute::GLMode mode) | osg::State | inline |
| getLastAppliedProgramObject() const | osg::State | inline |
| getLastAppliedTextureAttribute(unsigned int unit, StateAttribute::Type type, unsigned int member=0) const | osg::State | |
| getLastAppliedTextureMode(unsigned int unit, StateAttribute::GLMode mode) const | osg::State | |
| getLastAppliedTextureModeValue(unsigned int unit, StateAttribute::GLMode mode) | osg::State | inline |
| getMaxBufferObjectPoolSize() const | osg::State | inline |
| getMaxTextureCoords() const | osg::State | inline |
| getMaxTexturePoolSize() const | osg::State | inline |
| getMaxTextureUnits() const | osg::State | inline |
| getModelViewMatrix() const | osg::State | inline |
| getModelViewMatrixUniform() | osg::State | inline |
| getModelViewProjectionMatrixUniform() | osg::State | inline |
| getModeMap() const | osg::State | inline |
| getModeValidity(StateAttribute::GLMode mode) | osg::State | inline |
| getNormalAlias() | osg::State | inline |
| getNormalMatrixUniform() | osg::State | inline |
| getObserverSet() const | osg::Referenced | inline |
| getOrCreateObserverSet() const | osg::Referenced | |
| getOrCreateTextureAttributeMap(unsigned int unit) | osg::State | inlineprotected |
| getOrCreateTextureModeMap(unsigned int unit) | osg::State | inlineprotected |
| getProjectionMatrix() const | osg::State | inline |
| getProjectionMatrixUniform() | osg::State | inline |
| getReadBuffer() const | osg::State | inline |
| getRefMutex() const | osg::Referenced | inline |
| getRootStateSet() | osg::State | inline |
| getSecondaryColorAlias() | osg::State | inline |
| getShaderComposer() | osg::State | inline |
| getShaderComposer() const | osg::State | inline |
| getShaderCompositionEnabled() const | osg::State | inline |
| getStartTick() const | osg::State | inline |
| getStateSetStack() | osg::State | inline |
| getStateSetStackSize() | osg::State | inline |
| getStringModeMap() | osg::State | inline |
| getTexCoordAliasList() | osg::State | inline |
| getTextureAttributeMapList() const | osg::State | inline |
| getTextureModeDefineMap(unsigned int i) | osg::State | inline |
| getTextureModeDefineMapList() | osg::State | inline |
| getTextureModeMapList() const | osg::State | inline |
| getThreadSafeRefUnref() const | osg::Referenced | inline |
| getTimestampBits() const | osg::State | inline |
| getUniformLocation(unsigned int uniformNameID) const | osg::State | inline |
| getUniformLocation(const std::string &uniformName) const | osg::State | inline |
| getUniformMap() const | osg::State | inline |
| getUseModelViewAndProjectionUniforms() const | osg::State | inline |
| getUseStateAttributeFixedFunction() const | osg::State | inline |
| getUseStateAttributeShaders() const | osg::State | inline |
| getUseVertexAttributeAliasing() const | osg::State | inline |
| getVertexAlias() | osg::State | inline |
| getViewFrustum() const | osg::State | |
| glDrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei primcount) | osg::State | inline |
| glDrawBuffer(GLenum buffer) | osg::State | |
| glDrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount) | osg::State | inline |
| glReadBuffer(GLenum buffer) | osg::State | |
| haveAppliedAttribute(const StateAttribute *attribute) | osg::State | |
| haveAppliedAttribute(StateAttribute::Type type, unsigned int member=0) | osg::State | |
| haveAppliedAttribute(AttributeMap &attributeMap, const StateAttribute *attribute) | osg::State | protected |
| haveAppliedAttribute(AttributeMap &attributeMap, StateAttribute::Type type, unsigned int member) | osg::State | protected |
| haveAppliedMode(StateAttribute::GLMode mode, StateAttribute::GLModeValue value) | osg::State | |
| haveAppliedMode(StateAttribute::GLMode mode) | osg::State | |
| haveAppliedMode(ModeMap &modeMap, StateAttribute::GLMode mode, StateAttribute::GLModeValue value) | osg::State | protected |
| haveAppliedMode(ModeMap &modeMap, StateAttribute::GLMode mode) | osg::State | protected |
| haveAppliedTextureAttribute(unsigned int unit, const StateAttribute *attribute) | osg::State | |
| haveAppliedTextureAttribute(unsigned int unit, StateAttribute::Type type, unsigned int member=0) | osg::State | |
| haveAppliedTextureMode(unsigned int unit, StateAttribute::GLMode mode, StateAttribute::GLModeValue value) | osg::State | |
| haveAppliedTextureMode(unsigned int unit, StateAttribute::GLMode mode) | osg::State | |
| IndicesGLuint typedef | osg::State | |
| IndicesGLushort typedef | osg::State | |
| initializeExtensionProcs() | osg::State | virtual |
| initUpModeDefineMaps() | osg::State | protectedvirtual |
| insertStateSet(unsigned int pos, const StateSet *dstate) | osg::State | |
| isFogCoordSupported() const | osg::State | inline |
| isSecondaryColorSupported() const | osg::State | inline |
| isVertexArrayObjectSupported() const | osg::State | inline |
| isVertexBufferObjectSupported() const | osg::State | inline |
| lazyDisablingOfVertexAttributes() | osg::State | inline |
| loadModelViewMatrix() | osg::State | protected |
| MatrixStack typedef | osg::State | |
| ModeDefineMap typedef | osg::State | |
| ModeMap typedef | osg::State | |
| MultiTexCoord(unsigned int unit, float x, float y=0.0f, float z=0.0f, float w=1.0f) | osg::State | inline |
| MultiTexCoord4fProc typedef | osg::State | protected |
| NEVER_CHECK_GL_ERRORS enum value | osg::State | |
| Normal(float x, float y, float z) | osg::State | inline |
| ONCE_PER_ATTRIBUTE enum value | osg::State | |
| ONCE_PER_FRAME enum value | osg::State | |
| operator=(const Referenced &) | osg::Referenced | inline |
| popAllStateSets() | osg::State | |
| popAttributeList(AttributeMap &attributeMap, const StateSet::AttributeList &attributeList) | osg::State | inlineprotected |
| popDefineList(DefineMap &defineMap, const StateSet::DefineList &defineList) | osg::State | inlineprotected |
| popModeList(ModeMap &modeMap, const StateSet::ModeList &modeList) | osg::State | inlineprotected |
| popStateSet() | osg::State | |
| popStateSetStackToSize(unsigned int size) | osg::State | inline |
| popUniformList(UniformMap &uniformMap, const StateSet::UniformList &uniformList) | osg::State | inlineprotected |
| print(std::ostream &fout) const | osg::State | |
| pushAttributeList(AttributeMap &attributeMap, const StateSet::AttributeList &attributeList) | osg::State | inlineprotected |
| pushDefineList(DefineMap &defineMap, const StateSet::DefineList &defineList) | osg::State | inlineprotected |
| pushModeList(ModeMap &modeMap, const StateSet::ModeList &modeList) | osg::State | inlineprotected |
| pushStateSet(const StateSet *dstate) | osg::State | |
| pushUniformList(UniformMap &uniformMap, const StateSet::UniformList &uniformList) | osg::State | inlineprotected |
| ref() const | osg::Referenced | inline |
| referenceCount() const | osg::Referenced | inline |
| Referenced() | osg::Referenced | |
| Referenced(bool threadSafeRefUnref) | osg::Referenced | explicit |
| Referenced(const Referenced &) | osg::Referenced | |
| releaseGLObjects() | osg::State | |
| removeObserver(Observer *observer) const | osg::Referenced | |
| removeStateSet(unsigned int pos) | osg::State | |
| reset() | osg::State | |
| resetCurrentVertexArrayStateOnMatch(VertexArrayState *vas) | osg::State | inline |
| resetVertexAttributeAlias(bool compactAliasing=true, unsigned int numTextureUnits=8) | osg::State | |
| SecondaryColorPointerProc typedef | osg::State | protected |
| set(T *ptr) | osg::State | inline |
| set(GLExtensions *ptr) | osg::State | inline |
| setAbortRenderingPtr(bool *abortPtr) | osg::State | inline |
| setActiveTextureUnit(unsigned int unit) | osg::State | inline |
| setAttributeBindingList(const Program::AttribBindingList &attribBindingList) | osg::State | inline |
| setCheckForGLErrors(CheckForGLErrors check) | osg::State | inline |
| setClientActiveTextureUnit(unsigned int unit) | osg::State | |
| setColorAlias(const VertexAttribAlias &alias) | osg::State | inline |
| setColorPointer(const Array *array) | osg::State | inline |
| setColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr, GLboolean normalized=GL_TRUE) | osg::State | inline |
| setContextID(unsigned int contextID) | osg::State | inline |
| setCurrentElementBufferObject(osg::GLBufferObject *ebo) | osg::State | inline |
| setCurrentPixelBufferObject(osg::GLBufferObject *pbo) | osg::State | inline |
| setCurrentTextureFormat(GLenum format) | osg::State | inline |
| setCurrentToGlobalVertexArrayState() | osg::State | inline |
| setCurrentVertexArrayObject(GLuint vao) | osg::State | inline |
| setCurrentVertexArrayState(VertexArrayState *vas) | osg::State | inline |
| setCurrentVertexBufferObject(osg::GLBufferObject *vbo) | osg::State | inline |
| setDeleteHandler(DeleteHandler *handler) | osg::Referenced | static |
| setDisplaySettings(DisplaySettings *vs) | osg::State | inline |
| setDynamicObjectCount(unsigned int count, bool callCallbackOnZero=false) | osg::State | inline |
| setDynamicObjectRenderingCompletedCallback(DynamicObjectRenderingCompletedCallback *cb) | osg::State | inline |
| setFogCoordAlias(const VertexAttribAlias &alias) | osg::State | inline |
| setFogCoordPointer(const Array *array) | osg::State | inline |
| setFrameStamp(FrameStamp *fs) | osg::State | inline |
| setGlobalDefaultAttribute(const StateAttribute *attribute) | osg::State | inline |
| setGlobalDefaultModeValue(StateAttribute::GLMode mode, bool enabled) | osg::State | inline |
| setGlobalDefaultTextureAttribute(unsigned int unit, const StateAttribute *attribute) | osg::State | inline |
| setGlobalDefaultTextureModeValue(unsigned int unit, StateAttribute::GLMode mode, bool enabled) | osg::State | inline |
| setGpuTimestamp(Timer_t tick, GLuint64 timestamp) | osg::State | inline |
| setGraphicsContext(GraphicsContext *context) | osg::State | inline |
| setGraphicsCostEstimator(GraphicsCostEstimator *gce) | osg::State | inline |
| setInitialViewMatrix(const osg::RefMatrix *matrix) | osg::State | |
| setInterleavedArrays(GLenum format, GLsizei stride, const GLvoid *pointer) | osg::State | inline |
| setLastAppliedProgramObject(const Program::PerContextProgram *program) | osg::State | inline |
| setMaxBufferObjectPoolSize(unsigned int size) | osg::State | |
| setMaxTexturePoolSize(unsigned int size) | osg::State | |
| setModeValidity(StateAttribute::GLMode mode, bool valid) | osg::State | inline |
| setNormalAlias(const VertexAttribAlias &alias) | osg::State | inline |
| setNormalPointer(const Array *array) | osg::State | inline |
| setNormalPointer(GLenum type, GLsizei stride, const GLvoid *ptr, GLboolean normalized=GL_FALSE) | osg::State | inline |
| setRootStateSet(osg::StateSet *stateset) | osg::State | |
| setSecondaryColorAlias(const VertexAttribAlias &alias) | osg::State | inline |
| setSecondaryColorPointer(const Array *array) | osg::State | inline |
| setShaderComposer(ShaderComposer *sc) | osg::State | inline |
| setShaderCompositionEnabled(bool flag) | osg::State | inline |
| setStartTick(Timer_t tick) | osg::State | inline |
| setTexCoordAliasList(const VertexAttribAliasList &aliasList) | osg::State | inline |
| setTexCoordPointer(unsigned int unit, const Array *array) | osg::State | inline |
| setTexCoordPointer(unsigned int unit, GLint size, GLenum type, GLsizei stride, const GLvoid *ptr, GLboolean normalized=GL_FALSE) | osg::State | inline |
| setThreadSafeRefUnref(bool) | osg::Referenced | inlinevirtual |
| setTimestampBits(int bits) | osg::State | inline |
| setUpVertexAttribAlias(VertexAttribAlias &alias, GLuint location, const std::string glName, const std::string osgName, const std::string &declaration) | osg::State | protected |
| setUseModelViewAndProjectionUniforms(bool flag) | osg::State | |
| setUseStateAttributeFixedFunction(bool flag) | osg::State | |
| setUseStateAttributeShaders(bool flag) | osg::State | |
| setUseVertexAttributeAliasing(bool flag) | osg::State | |
| setVertexAlias(const VertexAttribAlias &alias) | osg::State | inline |
| setVertexAttribIPointer(unsigned int unit, const Array *array) | osg::State | inline |
| setVertexAttribLPointer(unsigned int unit, const Array *array) | osg::State | inline |
| setVertexAttribPointer(unsigned int unit, const Array *array) | osg::State | inline |
| setVertexPointer(const Array *array) | osg::State | inline |
| setVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr, GLboolean normalized=GL_FALSE) | osg::State | inline |
| signalObserversAndDelete(bool signalDelete, bool doDelete) const | osg::Referenced | protected |
| State() | osg::State | |
| StateSetStack typedef | osg::State | |
| StringModeMap typedef | osg::State | |
| supportsShaderRequirement(const std::string &shaderRequirement) | osg::State | |
| supportsShaderRequirements(const osg::ShaderPragmas &shaderPragmas) | osg::State | |
| TexCoord(float x, float y=0.0f, float z=0.0f, float w=1.0f) | osg::State | inline |
| TextureAttributeMapList typedef | osg::State | |
| TextureModeDefineMapList typedef | osg::State | |
| TextureModeMapList typedef | osg::State | |
| unbindDrawIndirectBufferObject() | osg::State | inline |
| unbindElementBufferObject() | osg::State | inline |
| unbindPixelBufferObject() | osg::State | inline |
| unbindVertexArrayObject() | osg::State | inline |
| unbindVertexBufferObject() | osg::State | inline |
| UniformMap typedef | osg::State | |
| unref() const | osg::Referenced | inline |
| unref_nodelete() const | osg::Referenced | |
| updateModelViewAndProjectionMatrixUniforms() | osg::State | |
| useVertexArrayObject(bool useVAO) const | osg::State | inline |
| useVertexBufferObject(bool useVBO) const | osg::State | inline |
| VerteAttrib(unsigned int location, float x, float y=0.0f, float z=0.0f, float w=0.0f) | osg::State | inline |
| Vertex(float x, float y, float z, float w=1.0f) | osg::State | inline |
| VertexAttrib4fProc typedef | osg::State | protected |
| VertexAttrib4fvProc typedef | osg::State | protected |
| VertexAttribAliasList typedef | osg::State | |
| VertexAttribIPointerProc typedef | osg::State | protected |
| VertexAttribLPointerProc typedef | osg::State | protected |
| VertexAttribPointerProc typedef | osg::State | protected |
| ~Referenced() | osg::Referenced | protectedvirtual |
| ~State() | osg::State | protectedvirtual |