OpenSceneGraph
osg::VertexArrayState Member List

This is the complete list of members for osg::VertexArrayState, including all inherited members.

_activeDispatchersosg::VertexArrayState
_colorArrayosg::VertexArrayState
_currentEBOosg::VertexArrayState
_currentVBOosg::VertexArrayState
_extosg::VertexArrayState
_fogCoordArrayosg::VertexArrayState
_isVertexBufferObjectSupportedosg::VertexArrayState
_normalArrayosg::VertexArrayState
_observerSetosg::Referencedmutableprotected
_previous_activeDispatchersosg::VertexArrayState
_refCountosg::Referencedmutableprotected
_requiresSetArraysosg::VertexArrayState
_secondaryColorArrayosg::VertexArrayState
_stateosg::VertexArrayState
_stateObserverSetosg::VertexArrayState
_texCoordArraysosg::VertexArrayState
_vertexArrayosg::VertexArrayState
_vertexArrayObjectosg::VertexArrayState
_vertexAttribArraysosg::VertexArrayState
ActiveDispatchers typedefosg::VertexArrayState
addObserver(Observer *observer) constosg::Referenced
applyDisablingOfVertexAttributes(osg::State &state)osg::VertexArrayStateinline
ArrayDispatchList typedefosg::VertexArrayState
assignAllDispatchers()osg::VertexArrayState
assignColorArrayDispatcher()osg::VertexArrayState
assignFogCoordArrayDispatcher()osg::VertexArrayState
assignNormalArrayDispatcher()osg::VertexArrayState
assignSecondaryColorArrayDispatcher()osg::VertexArrayState
assignTexCoordArrayDispatcher(unsigned int numUnits)osg::VertexArrayState
assignVertexArrayDispatcher()osg::VertexArrayState
assignVertexAttribArrayDispatcher(unsigned int numUnits)osg::VertexArrayState
bindElementBufferObject(osg::GLBufferObject *ebo)osg::VertexArrayStateinline
bindVertexBufferObject(osg::GLBufferObject *vbo)osg::VertexArrayStateinline
correctArrayDispatchAssigned(const ArrayDispatch *ad)osg::VertexArrayState
deleteUsingDeleteHandler() constosg::Referencedprotected
deleteVertexArrayObject()osg::VertexArrayState
dirty()osg::VertexArrayState
disable(ArrayDispatch *vad, osg::State &state)osg::VertexArrayStateinline
disableColorArray(osg::State &state)osg::VertexArrayStateinline
disableFogCoordArray(osg::State &state)osg::VertexArrayStateinline
disableNormalArray(osg::State &state)osg::VertexArrayStateinline
disableSecondaryColorArray(osg::State &state)osg::VertexArrayStateinline
disableTexCoordArray(osg::State &state, unsigned int unit)osg::VertexArrayStateinline
disableTexCoordArrayAboveAndIncluding(osg::State &state, unsigned int index)osg::VertexArrayStateinline
disableVertexArray(osg::State &state)osg::VertexArrayStateinline
disableVertexAttribArray(osg::State &state, unsigned int unit)osg::VertexArrayStateinline
disableVertexAttribArrayAboveAndIncluding(osg::State &state, unsigned int index)osg::VertexArrayStateinline
generateVertexArrayObject()osg::VertexArrayState
getCurrentElementBufferObject()osg::VertexArrayStateinline
getCurrentVertexBufferObject()osg::VertexArrayStateinline
getDeleteHandler()osg::Referencedstatic
getGlobalReferencedMutex()osg::Referencedstatic
getObserverSet() constosg::Referencedinline
getOrCreateObserverSet() constosg::Referenced
getRefMutex() constosg::Referencedinline
getRequiresSetArrays() constosg::VertexArrayStateinline
getThreadSafeRefUnref() constosg::Referencedinline
getVertexArrayObject() constosg::VertexArrayStateinline
isVertexBufferObjectSupported() constosg::VertexArrayStateinline
lazyDisablingOfVertexAttributes()osg::VertexArrayStateinline
operator=(const Referenced &)osg::Referencedinline
ref() constosg::Referencedinline
referenceCount() constosg::Referencedinline
Referenced()osg::Referenced
Referenced(bool threadSafeRefUnref)osg::Referencedexplicit
Referenced(const Referenced &)osg::Referenced
release()osg::VertexArrayState
removeObserver(Observer *observer) constosg::Referenced
resetBufferObjectPointers()osg::VertexArrayStateinline
setArray(ArrayDispatch *vad, osg::State &state, const osg::Array *new_array)osg::VertexArrayState
setArray(ArrayDispatch *vad, osg::State &state, GLint size, GLenum type, GLsizei stride, const GLvoid *ptr, GLboolean normalized)osg::VertexArrayState
setColorArray(osg::State &state, const osg::Array *array)osg::VertexArrayStateinline
setColorArray(osg::State &state, GLint size, GLenum type, GLsizei stride, const GLvoid *ptr, GLboolean normalized=GL_TRUE)osg::VertexArrayStateinline
setCurrentElementBufferObject(osg::GLBufferObject *ebo)osg::VertexArrayStateinline
setCurrentVertexBufferObject(osg::GLBufferObject *vbo)osg::VertexArrayStateinline
setDeleteHandler(DeleteHandler *handler)osg::Referencedstatic
setFogCoordArray(osg::State &state, const osg::Array *array)osg::VertexArrayStateinline
setInterleavedArrays(osg::State &state, GLenum format, GLsizei stride, const GLvoid *pointer)osg::VertexArrayState
setNormalArray(osg::State &state, const osg::Array *array)osg::VertexArrayStateinline
setNormalArray(osg::State &state, GLenum type, GLsizei stride, const GLvoid *ptr, GLboolean normalized=GL_FALSE)osg::VertexArrayStateinline
setRequiresSetArrays(bool flag)osg::VertexArrayStateinline
setSecondaryColorArray(osg::State &state, const osg::Array *array)osg::VertexArrayStateinline
setTexCoordArray(osg::State &state, unsigned int unit, const osg::Array *array)osg::VertexArrayStateinline
setTexCoordArray(osg::State &state, unsigned int unit, GLint size, GLenum type, GLsizei stride, const GLvoid *ptr, GLboolean normalized=GL_FALSE)osg::VertexArrayStateinline
setThreadSafeRefUnref(bool)osg::Referencedinlinevirtual
setVertexArray(osg::State &state, const osg::Array *array)osg::VertexArrayStateinline
setVertexArray(osg::State &state, GLint size, GLenum type, GLsizei stride, const GLvoid *ptr, GLboolean normalized=GL_FALSE)osg::VertexArrayStateinline
setVertexAttribArray(osg::State &state, unsigned int unit, const osg::Array *array)osg::VertexArrayStateinline
setVertexBufferObjectSupported(bool flag)osg::VertexArrayStateinline
signalObserversAndDelete(bool signalDelete, bool doDelete) constosg::Referencedprotected
unbindElementBufferObject()osg::VertexArrayStateinline
unbindVertexBufferObject()osg::VertexArrayStateinline
unref() constosg::Referencedinline
unref_nodelete() constosg::Referenced
VertexArrayState(osg::State *state)osg::VertexArrayState
~Referenced()osg::Referencedprotectedvirtual
~VertexArrayState()osg::VertexArrayStatevirtual