_activeDispatchers | osg::VertexArrayState | |
_colorArray | osg::VertexArrayState | |
_currentEBO | osg::VertexArrayState | |
_currentVBO | osg::VertexArrayState | |
_ext | osg::VertexArrayState | |
_fogCoordArray | osg::VertexArrayState | |
_isVertexBufferObjectSupported | osg::VertexArrayState | |
_normalArray | osg::VertexArrayState | |
_observerSet | osg::Referenced | mutableprotected |
_previous_activeDispatchers | osg::VertexArrayState | |
_refCount | osg::Referenced | mutableprotected |
_requiresSetArrays | osg::VertexArrayState | |
_secondaryColorArray | osg::VertexArrayState | |
_state | osg::VertexArrayState | |
_stateObserverSet | osg::VertexArrayState | |
_texCoordArrays | osg::VertexArrayState | |
_vertexArray | osg::VertexArrayState | |
_vertexArrayObject | osg::VertexArrayState | |
_vertexAttribArrays | osg::VertexArrayState | |
ActiveDispatchers typedef | osg::VertexArrayState | |
addObserver(Observer *observer) const | osg::Referenced | |
applyDisablingOfVertexAttributes(osg::State &state) | osg::VertexArrayState | inline |
ArrayDispatchList typedef | osg::VertexArrayState | |
assignAllDispatchers() | osg::VertexArrayState | |
assignColorArrayDispatcher() | osg::VertexArrayState | |
assignFogCoordArrayDispatcher() | osg::VertexArrayState | |
assignNormalArrayDispatcher() | osg::VertexArrayState | |
assignSecondaryColorArrayDispatcher() | osg::VertexArrayState | |
assignTexCoordArrayDispatcher(unsigned int numUnits) | osg::VertexArrayState | |
assignVertexArrayDispatcher() | osg::VertexArrayState | |
assignVertexAttribArrayDispatcher(unsigned int numUnits) | osg::VertexArrayState | |
bindElementBufferObject(osg::GLBufferObject *ebo) | osg::VertexArrayState | inline |
bindVertexBufferObject(osg::GLBufferObject *vbo) | osg::VertexArrayState | inline |
correctArrayDispatchAssigned(const ArrayDispatch *ad) | osg::VertexArrayState | |
deleteUsingDeleteHandler() const | osg::Referenced | protected |
deleteVertexArrayObject() | osg::VertexArrayState | |
dirty() | osg::VertexArrayState | |
disable(ArrayDispatch *vad, osg::State &state) | osg::VertexArrayState | inline |
disableColorArray(osg::State &state) | osg::VertexArrayState | inline |
disableFogCoordArray(osg::State &state) | osg::VertexArrayState | inline |
disableNormalArray(osg::State &state) | osg::VertexArrayState | inline |
disableSecondaryColorArray(osg::State &state) | osg::VertexArrayState | inline |
disableTexCoordArray(osg::State &state, unsigned int unit) | osg::VertexArrayState | inline |
disableTexCoordArrayAboveAndIncluding(osg::State &state, unsigned int index) | osg::VertexArrayState | inline |
disableVertexArray(osg::State &state) | osg::VertexArrayState | inline |
disableVertexAttribArray(osg::State &state, unsigned int unit) | osg::VertexArrayState | inline |
disableVertexAttribArrayAboveAndIncluding(osg::State &state, unsigned int index) | osg::VertexArrayState | inline |
generateVertexArrayObject() | osg::VertexArrayState | |
getCurrentElementBufferObject() | osg::VertexArrayState | inline |
getCurrentVertexBufferObject() | osg::VertexArrayState | inline |
getDeleteHandler() | osg::Referenced | static |
getGlobalReferencedMutex() | osg::Referenced | static |
getObserverSet() const | osg::Referenced | inline |
getOrCreateObserverSet() const | osg::Referenced | |
getRefMutex() const | osg::Referenced | inline |
getRequiresSetArrays() const | osg::VertexArrayState | inline |
getThreadSafeRefUnref() const | osg::Referenced | inline |
getVertexArrayObject() const | osg::VertexArrayState | inline |
isVertexBufferObjectSupported() const | osg::VertexArrayState | inline |
lazyDisablingOfVertexAttributes() | osg::VertexArrayState | inline |
operator=(const Referenced &) | osg::Referenced | inline |
ref() const | osg::Referenced | inline |
referenceCount() const | osg::Referenced | inline |
Referenced() | osg::Referenced | |
Referenced(bool threadSafeRefUnref) | osg::Referenced | explicit |
Referenced(const Referenced &) | osg::Referenced | |
release() | osg::VertexArrayState | |
removeObserver(Observer *observer) const | osg::Referenced | |
resetBufferObjectPointers() | osg::VertexArrayState | inline |
setArray(ArrayDispatch *vad, osg::State &state, const osg::Array *new_array) | osg::VertexArrayState | |
setArray(ArrayDispatch *vad, osg::State &state, GLint size, GLenum type, GLsizei stride, const GLvoid *ptr, GLboolean normalized) | osg::VertexArrayState | |
setColorArray(osg::State &state, const osg::Array *array) | osg::VertexArrayState | inline |
setColorArray(osg::State &state, GLint size, GLenum type, GLsizei stride, const GLvoid *ptr, GLboolean normalized=GL_TRUE) | osg::VertexArrayState | inline |
setCurrentElementBufferObject(osg::GLBufferObject *ebo) | osg::VertexArrayState | inline |
setCurrentVertexBufferObject(osg::GLBufferObject *vbo) | osg::VertexArrayState | inline |
setDeleteHandler(DeleteHandler *handler) | osg::Referenced | static |
setFogCoordArray(osg::State &state, const osg::Array *array) | osg::VertexArrayState | inline |
setInterleavedArrays(osg::State &state, GLenum format, GLsizei stride, const GLvoid *pointer) | osg::VertexArrayState | |
setNormalArray(osg::State &state, const osg::Array *array) | osg::VertexArrayState | inline |
setNormalArray(osg::State &state, GLenum type, GLsizei stride, const GLvoid *ptr, GLboolean normalized=GL_FALSE) | osg::VertexArrayState | inline |
setRequiresSetArrays(bool flag) | osg::VertexArrayState | inline |
setSecondaryColorArray(osg::State &state, const osg::Array *array) | osg::VertexArrayState | inline |
setTexCoordArray(osg::State &state, unsigned int unit, const osg::Array *array) | osg::VertexArrayState | inline |
setTexCoordArray(osg::State &state, unsigned int unit, GLint size, GLenum type, GLsizei stride, const GLvoid *ptr, GLboolean normalized=GL_FALSE) | osg::VertexArrayState | inline |
setThreadSafeRefUnref(bool) | osg::Referenced | inlinevirtual |
setVertexArray(osg::State &state, const osg::Array *array) | osg::VertexArrayState | inline |
setVertexArray(osg::State &state, GLint size, GLenum type, GLsizei stride, const GLvoid *ptr, GLboolean normalized=GL_FALSE) | osg::VertexArrayState | inline |
setVertexAttribArray(osg::State &state, unsigned int unit, const osg::Array *array) | osg::VertexArrayState | inline |
setVertexBufferObjectSupported(bool flag) | osg::VertexArrayState | inline |
signalObserversAndDelete(bool signalDelete, bool doDelete) const | osg::Referenced | protected |
unbindElementBufferObject() | osg::VertexArrayState | inline |
unbindVertexBufferObject() | osg::VertexArrayState | inline |
unref() const | osg::Referenced | inline |
unref_nodelete() const | osg::Referenced | |
VertexArrayState(osg::State *state) | osg::VertexArrayState | |
~Referenced() | osg::Referenced | protectedvirtual |
~VertexArrayState() | osg::VertexArrayState | virtual |