| _activeDispatchers | osg::VertexArrayState | |
| _colorArray | osg::VertexArrayState | |
| _currentEBO | osg::VertexArrayState | |
| _currentVBO | osg::VertexArrayState | |
| _ext | osg::VertexArrayState | |
| _fogCoordArray | osg::VertexArrayState | |
| _isVertexBufferObjectSupported | osg::VertexArrayState | |
| _normalArray | osg::VertexArrayState | |
| _observerSet | osg::Referenced | mutableprotected |
| _previous_activeDispatchers | osg::VertexArrayState | |
| _refCount | osg::Referenced | mutableprotected |
| _requiresSetArrays | osg::VertexArrayState | |
| _secondaryColorArray | osg::VertexArrayState | |
| _state | osg::VertexArrayState | |
| _stateObserverSet | osg::VertexArrayState | |
| _texCoordArrays | osg::VertexArrayState | |
| _vertexArray | osg::VertexArrayState | |
| _vertexArrayObject | osg::VertexArrayState | |
| _vertexAttribArrays | osg::VertexArrayState | |
| ActiveDispatchers typedef | osg::VertexArrayState | |
| addObserver(Observer *observer) const | osg::Referenced | |
| applyDisablingOfVertexAttributes(osg::State &state) | osg::VertexArrayState | inline |
| ArrayDispatchList typedef | osg::VertexArrayState | |
| assignAllDispatchers() | osg::VertexArrayState | |
| assignColorArrayDispatcher() | osg::VertexArrayState | |
| assignFogCoordArrayDispatcher() | osg::VertexArrayState | |
| assignNormalArrayDispatcher() | osg::VertexArrayState | |
| assignSecondaryColorArrayDispatcher() | osg::VertexArrayState | |
| assignTexCoordArrayDispatcher(unsigned int numUnits) | osg::VertexArrayState | |
| assignVertexArrayDispatcher() | osg::VertexArrayState | |
| assignVertexAttribArrayDispatcher(unsigned int numUnits) | osg::VertexArrayState | |
| bindElementBufferObject(osg::GLBufferObject *ebo) | osg::VertexArrayState | inline |
| bindVertexBufferObject(osg::GLBufferObject *vbo) | osg::VertexArrayState | inline |
| correctArrayDispatchAssigned(const ArrayDispatch *ad) | osg::VertexArrayState | |
| deleteUsingDeleteHandler() const | osg::Referenced | protected |
| deleteVertexArrayObject() | osg::VertexArrayState | |
| dirty() | osg::VertexArrayState | |
| disable(ArrayDispatch *vad, osg::State &state) | osg::VertexArrayState | inline |
| disableColorArray(osg::State &state) | osg::VertexArrayState | inline |
| disableFogCoordArray(osg::State &state) | osg::VertexArrayState | inline |
| disableNormalArray(osg::State &state) | osg::VertexArrayState | inline |
| disableSecondaryColorArray(osg::State &state) | osg::VertexArrayState | inline |
| disableTexCoordArray(osg::State &state, unsigned int unit) | osg::VertexArrayState | inline |
| disableTexCoordArrayAboveAndIncluding(osg::State &state, unsigned int index) | osg::VertexArrayState | inline |
| disableVertexArray(osg::State &state) | osg::VertexArrayState | inline |
| disableVertexAttribArray(osg::State &state, unsigned int unit) | osg::VertexArrayState | inline |
| disableVertexAttribArrayAboveAndIncluding(osg::State &state, unsigned int index) | osg::VertexArrayState | inline |
| generateVertexArrayObject() | osg::VertexArrayState | |
| getCurrentElementBufferObject() | osg::VertexArrayState | inline |
| getCurrentVertexBufferObject() | osg::VertexArrayState | inline |
| getDeleteHandler() | osg::Referenced | static |
| getGlobalReferencedMutex() | osg::Referenced | static |
| getObserverSet() const | osg::Referenced | inline |
| getOrCreateObserverSet() const | osg::Referenced | |
| getRefMutex() const | osg::Referenced | inline |
| getRequiresSetArrays() const | osg::VertexArrayState | inline |
| getThreadSafeRefUnref() const | osg::Referenced | inline |
| getVertexArrayObject() const | osg::VertexArrayState | inline |
| isVertexBufferObjectSupported() const | osg::VertexArrayState | inline |
| lazyDisablingOfVertexAttributes() | osg::VertexArrayState | inline |
| operator=(const Referenced &) | osg::Referenced | inline |
| ref() const | osg::Referenced | inline |
| referenceCount() const | osg::Referenced | inline |
| Referenced() | osg::Referenced | |
| Referenced(bool threadSafeRefUnref) | osg::Referenced | explicit |
| Referenced(const Referenced &) | osg::Referenced | |
| release() | osg::VertexArrayState | |
| removeObserver(Observer *observer) const | osg::Referenced | |
| resetBufferObjectPointers() | osg::VertexArrayState | inline |
| setArray(ArrayDispatch *vad, osg::State &state, const osg::Array *new_array) | osg::VertexArrayState | |
| setArray(ArrayDispatch *vad, osg::State &state, GLint size, GLenum type, GLsizei stride, const GLvoid *ptr, GLboolean normalized) | osg::VertexArrayState | |
| setColorArray(osg::State &state, const osg::Array *array) | osg::VertexArrayState | inline |
| setColorArray(osg::State &state, GLint size, GLenum type, GLsizei stride, const GLvoid *ptr, GLboolean normalized=GL_TRUE) | osg::VertexArrayState | inline |
| setCurrentElementBufferObject(osg::GLBufferObject *ebo) | osg::VertexArrayState | inline |
| setCurrentVertexBufferObject(osg::GLBufferObject *vbo) | osg::VertexArrayState | inline |
| setDeleteHandler(DeleteHandler *handler) | osg::Referenced | static |
| setFogCoordArray(osg::State &state, const osg::Array *array) | osg::VertexArrayState | inline |
| setInterleavedArrays(osg::State &state, GLenum format, GLsizei stride, const GLvoid *pointer) | osg::VertexArrayState | |
| setNormalArray(osg::State &state, const osg::Array *array) | osg::VertexArrayState | inline |
| setNormalArray(osg::State &state, GLenum type, GLsizei stride, const GLvoid *ptr, GLboolean normalized=GL_FALSE) | osg::VertexArrayState | inline |
| setRequiresSetArrays(bool flag) | osg::VertexArrayState | inline |
| setSecondaryColorArray(osg::State &state, const osg::Array *array) | osg::VertexArrayState | inline |
| setTexCoordArray(osg::State &state, unsigned int unit, const osg::Array *array) | osg::VertexArrayState | inline |
| setTexCoordArray(osg::State &state, unsigned int unit, GLint size, GLenum type, GLsizei stride, const GLvoid *ptr, GLboolean normalized=GL_FALSE) | osg::VertexArrayState | inline |
| setThreadSafeRefUnref(bool) | osg::Referenced | inlinevirtual |
| setVertexArray(osg::State &state, const osg::Array *array) | osg::VertexArrayState | inline |
| setVertexArray(osg::State &state, GLint size, GLenum type, GLsizei stride, const GLvoid *ptr, GLboolean normalized=GL_FALSE) | osg::VertexArrayState | inline |
| setVertexAttribArray(osg::State &state, unsigned int unit, const osg::Array *array) | osg::VertexArrayState | inline |
| setVertexBufferObjectSupported(bool flag) | osg::VertexArrayState | inline |
| signalObserversAndDelete(bool signalDelete, bool doDelete) const | osg::Referenced | protected |
| unbindElementBufferObject() | osg::VertexArrayState | inline |
| unbindVertexBufferObject() | osg::VertexArrayState | inline |
| unref() const | osg::Referenced | inline |
| unref_nodelete() const | osg::Referenced | |
| VertexArrayState(osg::State *state) | osg::VertexArrayState | |
| ~Referenced() | osg::Referenced | protectedvirtual |
| ~VertexArrayState() | osg::VertexArrayState | virtual |