OpenSceneGraph
osgShadow::ShadowTexture Member List

This is the complete list of members for osgShadow::ShadowTexture, including all inherited members.

_cameraosgShadow::ShadowTextureprotected
_dataVarianceosg::Objectprotected
_dirtyosgShadow::ShadowTechniqueprotected
_materialosgShadow::ShadowTextureprotected
_nameosg::Objectprotected
_observerSetosg::Referencedmutableprotected
_refCountosg::Referencedmutableprotected
_shadowedSceneosgShadow::ShadowTechniqueprotected
_statesetosgShadow::ShadowTextureprotected
_texgenosgShadow::ShadowTextureprotected
_textureosgShadow::ShadowTextureprotected
_textureUnitosgShadow::ShadowTextureprotected
_userDataContainerosg::Objectprotected
addObserver(Observer *observer) constosg::Referenced
asCallback()osg::Objectinlinevirtual
asCallback() constosg::Objectinlinevirtual
asCallbackObject()osg::Objectinlinevirtual
asCallbackObject() constosg::Objectinlinevirtual
asCamera()osg::Objectinlinevirtual
asCamera() constosg::Objectinlinevirtual
asDrawable()osg::Objectinlinevirtual
asDrawable() constosg::Objectinlinevirtual
asImage()osg::Objectinlinevirtual
asImage() constosg::Objectinlinevirtual
asNode()osg::Objectinlinevirtual
asNode() constosg::Objectinlinevirtual
asNodeVisitor()osg::Objectinlinevirtual
asNodeVisitor() constosg::Objectinlinevirtual
asStateAttribute()osg::Objectinlinevirtual
asStateAttribute() constosg::Objectinlinevirtual
asStateSet()osg::Objectinlinevirtual
asStateSet() constosg::Objectinlinevirtual
asUniform()osg::Objectinlinevirtual
asUniform() constosg::Objectinlinevirtual
asUniformBase() constosg::Objectinlinevirtual
asUniformBase()osg::Objectinlinevirtual
asUserDataContainer()osg::Objectinlinevirtual
asUserDataContainer() constosg::Objectinlinevirtual
asValueObject()osg::Objectinlinevirtual
asValueObject() constosg::Objectinlinevirtual
className() constosgShadow::ShadowTechniqueinlinevirtual
cleanSceneGraph()osgShadow::ShadowTexturevirtual
clone(const CopyOp &) const =0osg::Objectpure virtual
cloneType() const =0osg::Objectpure virtual
computeDataVariance()osg::Objectinlinevirtual
computeOrthogonalVector(const osg::Vec3 &direction) constosgShadow::ShadowTechniqueprotected
cull(osgUtil::CullVisitor &cv)osgShadow::ShadowTexturevirtual
DataVariance enum nameosg::Object
deleteUsingDeleteHandler() constosg::Referencedprotected
dirty()osgShadow::ShadowTechniqueinlinevirtual
DYNAMIC enum valueosg::Object
getCompoundClassName() constosg::Objectinline
getDataVariance() constosg::Objectinline
getDeleteHandler()osg::Referencedstatic
getGlobalReferencedMutex()osg::Referencedstatic
getName() constosg::Objectinline
getObserverSet() constosg::Referencedinline
getOrCreateObserverSet() constosg::Referenced
getOrCreateUserDataContainer()osg::Object
getRefMutex() constosg::Referencedinline
getShadowedScene()osgShadow::ShadowTechniqueinline
getShadowedScene() constosgShadow::ShadowTechniqueinline
getTextureUnit() constosgShadow::ShadowTextureinline
getThreadSafeRefUnref() constosg::Referencedinline
getUserData()osg::Objectvirtual
getUserData() constosg::Objectvirtual
getUserDataContainer()osg::Objectinline
getUserDataContainer() constosg::Objectinline
getUserValue(const std::string &name, T &value) constosg::Object
getUserValue(const std::string &name, T &value) constosg::Object
init()osgShadow::ShadowTexturevirtual
isSameKindAs(const osg::Object *obj) constosgShadow::ShadowTechniqueinlinevirtual
libraryName() constosgShadow::ShadowTechniqueinlinevirtual
META_Object(osgShadow, ShadowTexture)osgShadow::ShadowTexture
Object()osg::Objectinline
Object(bool threadSafeRefUnref)osg::Objectinlineexplicit
Object(const Object &, const CopyOp &copyop=CopyOp::SHALLOW_COPY)osg::Object
osg::Referenced::operator=(const Referenced &)osg::Referencedinline
ref() constosg::Referencedinline
referenceCount() constosg::Referencedinline
Referenced()osg::Referenced
Referenced(bool threadSafeRefUnref)osg::Referencedexplicit
Referenced(const Referenced &)osg::Referenced
releaseGLObjects(osg::State *=0) constosgShadow::ShadowTexturevirtual
removeObserver(Observer *observer) constosg::Referenced
resizeGLObjectBuffers(unsigned int maxSize)osgShadow::ShadowTexturevirtual
setDataVariance(DataVariance dv)osg::Objectinline
setDeleteHandler(DeleteHandler *handler)osg::Referencedstatic
setName(const std::string &name)osg::Objectinlinevirtual
setName(const char *name)osg::Objectinline
setShadowedScene(ShadowedScene *ss)osgShadow::ShadowTechniquevirtual
setTextureUnit(unsigned int unit)osgShadow::ShadowTexture
setThreadSafeRefUnref(bool threadSafe)osg::Objectvirtual
setUserData(Referenced *obj)osg::Objectvirtual
setUserData(const ref_ptr< T > &ud)osg::Objectinline
setUserDataContainer(osg::UserDataContainer *udc)osg::Object
setUserDataContainer(const ref_ptr< T > &udc)osg::Objectinline
setUserValue(const std::string &name, const T &value)osg::Object
ShadowTechnique()osgShadow::ShadowTechnique
ShadowTechnique(const ShadowTechnique &es, const osg::CopyOp &copyop=osg::CopyOp::SHALLOW_COPY)osgShadow::ShadowTechnique
ShadowTexture()osgShadow::ShadowTexture
ShadowTexture(const ShadowTexture &es, const osg::CopyOp &copyop=osg::CopyOp::SHALLOW_COPY)osgShadow::ShadowTexture
signalObserversAndDelete(bool signalDelete, bool doDelete) constosg::Referencedprotected
STATIC enum valueosg::Object
traverse(osg::NodeVisitor &nv)osgShadow::ShadowTechniquevirtual
unref() constosg::Referencedinline
unref_nodelete() constosg::Referenced
UNSPECIFIED enum valueosg::Object
update(osg::NodeVisitor &nv)osgShadow::ShadowTexturevirtual
~Object()osg::Objectprotectedvirtual
~Referenced()osg::Referencedprotectedvirtual
~ShadowTechnique()osgShadow::ShadowTechniqueprotectedvirtual
~ShadowTexture()osgShadow::ShadowTextureinlineprotectedvirtual