| _color | osgUtil::SceneGraphBuilder | protected |
| _colors | osgUtil::SceneGraphBuilder | protected |
| _colorSet | osgUtil::SceneGraphBuilder | protected |
| _geode | osgUtil::SceneGraphBuilder | protected |
| _geometry | osgUtil::SceneGraphBuilder | protected |
| _group | osgUtil::SceneGraphBuilder | protected |
| _matrixStack | osgUtil::SceneGraphBuilder | protected |
| _maxNumTexCoordComponents | osgUtil::SceneGraphBuilder | protected |
| _normal | osgUtil::SceneGraphBuilder | protected |
| _normals | osgUtil::SceneGraphBuilder | protected |
| _normalSet | osgUtil::SceneGraphBuilder | protected |
| _primitiveMode | osgUtil::SceneGraphBuilder | protected |
| _quadricState | osgUtil::SceneGraphBuilder | protected |
| _stateset | osgUtil::SceneGraphBuilder | protected |
| _statesetAssigned | osgUtil::SceneGraphBuilder | protected |
| _texCoord | osgUtil::SceneGraphBuilder | protected |
| _texCoords | osgUtil::SceneGraphBuilder | protected |
| _transform | osgUtil::SceneGraphBuilder | protected |
| _vertices | osgUtil::SceneGraphBuilder | protected |
| addAttribute(osg::StateAttribute *attribute) | osgUtil::SceneGraphBuilder | protected |
| addDrawable(osg::Drawable *drawable) | osgUtil::SceneGraphBuilder | protected |
| addMode(GLenum mode, bool enabled) | osgUtil::SceneGraphBuilder | protected |
| addShape(osg::Shape *shape) | osgUtil::SceneGraphBuilder | protected |
| addTextureAttribute(unsigned int unit, osg::StateAttribute *attribute) | osgUtil::SceneGraphBuilder | protected |
| addTextureMode(unsigned int unit, GLenum mode, bool enabled) | osgUtil::SceneGraphBuilder | protected |
| allocateGeometry() | osgUtil::SceneGraphBuilder | protected |
| allocateStateSet() | osgUtil::SceneGraphBuilder | protected |
| Begin(GLenum mode) | osgUtil::SceneGraphBuilder | |
| BlendFunc(GLenum srcFactor, GLenum dstFactor) | osgUtil::SceneGraphBuilder | |
| Color4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) | osgUtil::SceneGraphBuilder | |
| Color4fv(GLfloat *c) | osgUtil::SceneGraphBuilder | inline |
| completeGeometry() | osgUtil::SceneGraphBuilder | protected |
| CullFace(GLenum mode) | osgUtil::SceneGraphBuilder | |
| Cylinder(GLfloat base, GLfloat top, GLfloat height, GLint slices, GLint stacks) | osgUtil::SceneGraphBuilder | |
| DepthFunc(GLenum mode) | osgUtil::SceneGraphBuilder | |
| Disable(GLenum mode) | osgUtil::SceneGraphBuilder | |
| Disk(GLfloat inner, GLfloat outer, GLint slices, GLint loops) | osgUtil::SceneGraphBuilder | |
| Enable(GLenum mode) | osgUtil::SceneGraphBuilder | |
| End() | osgUtil::SceneGraphBuilder | |
| FrontFace(GLenum mode) | osgUtil::SceneGraphBuilder | |
| getScene() | osgUtil::SceneGraphBuilder | |
| LineStipple(GLint factor, GLushort pattern) | osgUtil::SceneGraphBuilder | |
| LineWidth(GLfloat lineWidth) | osgUtil::SceneGraphBuilder | |
| LoadIdentity() | osgUtil::SceneGraphBuilder | |
| LoadMatrixd(const GLdouble *m) | osgUtil::SceneGraphBuilder | |
| Matrices typedef | osgUtil::SceneGraphBuilder | protected |
| matrixChanged() | osgUtil::SceneGraphBuilder | protected |
| MultMatrixd(const GLdouble *m) | osgUtil::SceneGraphBuilder | |
| newGeometry() | osgUtil::SceneGraphBuilder | protected |
| Normal3f(GLfloat x, GLfloat y, GLfloat z) | osgUtil::SceneGraphBuilder | |
| Normal3fv(GLfloat *n) | osgUtil::SceneGraphBuilder | inline |
| PartialDisk(GLfloat inner, GLfloat outer, GLint slices, GLint loops, GLfloat start, GLfloat sweep) | osgUtil::SceneGraphBuilder | |
| PointSize(GLfloat pointSize) | osgUtil::SceneGraphBuilder | |
| PolygonMode(GLenum face, GLenum mode) | osgUtil::SceneGraphBuilder | |
| PolygonOffset(GLfloat factor, GLfloat units) | osgUtil::SceneGraphBuilder | |
| PolygonStipple(const GLubyte *mask) | osgUtil::SceneGraphBuilder | |
| PopMatrix() | osgUtil::SceneGraphBuilder | |
| PushMatrix() | osgUtil::SceneGraphBuilder | |
| QuadricDrawStyle(GLenum aDrawStyle) | osgUtil::SceneGraphBuilder | |
| QuadricNormals(GLenum aNormals) | osgUtil::SceneGraphBuilder | |
| QuadricOrientation(GLenum aOrientation) | osgUtil::SceneGraphBuilder | |
| QuadricTexture(GLboolean aTexture) | osgUtil::SceneGraphBuilder | |
| Rotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z) | osgUtil::SceneGraphBuilder | |
| Scaled(GLdouble x, GLdouble y, GLdouble z) | osgUtil::SceneGraphBuilder | |
| SceneGraphBuilder() | osgUtil::SceneGraphBuilder | |
| ShadeModel(GLenum mode) | osgUtil::SceneGraphBuilder | |
| Sphere(GLfloat radius, GLint slices, GLint stacks) | osgUtil::SceneGraphBuilder | |
| takeScene() | osgUtil::SceneGraphBuilder | |
| TexCoord1f(GLfloat x) | osgUtil::SceneGraphBuilder | |
| TexCoord1fv(GLfloat *tc) | osgUtil::SceneGraphBuilder | inline |
| TexCoord2f(GLfloat x, GLfloat y) | osgUtil::SceneGraphBuilder | |
| TexCoord2fv(GLfloat *tc) | osgUtil::SceneGraphBuilder | inline |
| TexCoord3f(GLfloat x, GLfloat y, GLfloat z) | osgUtil::SceneGraphBuilder | |
| TexCoord3fv(GLfloat *tc) | osgUtil::SceneGraphBuilder | inline |
| TexCoord4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w) | osgUtil::SceneGraphBuilder | |
| TexCoord4fv(GLfloat *tc) | osgUtil::SceneGraphBuilder | inline |
| Translated(GLdouble x, GLdouble y, GLdouble z) | osgUtil::SceneGraphBuilder | |
| Vertex3f(GLfloat x, GLfloat y, GLfloat z) | osgUtil::SceneGraphBuilder | |
| Vertex3fv(GLfloat *v) | osgUtil::SceneGraphBuilder | inline |