1 #ifndef SAKI_GIRL_HIMEMATSU_SUZU_H 2 #define SAKI_GIRL_HIMEMATSU_SUZU_H 4 #include "../table/girl.h" 18 void onMonkey(std::array<Exist, 4> &exists,
const Table &table)
override;
19 bool checkInit(
Who who,
const Hand &init,
const Table &table,
int iter)
override;
22 std::string popUpStr()
const override;
25 static const std::array<int, 4> POWERS;
26 static const int Z_POWER = 80;
28 bool mExploded =
false;
37 #endif // SAKI_GIRL_HIMEMATSU_SUZU_H
Definition: himematsu_suzu.h:13
void onDice(util::Rand &rand, const Table &table) override
Called when someone is about to dice.
Definition: himematsu_suzu.cpp:15
void onDraw(const Table &table, Mount &mount, Who who, bool rinshan) override
Called when someone is about to draw a tile from the mountain.
Definition: himematsu_suzu.cpp:57