AR Design
UBC EML collab with UBC SALA - visualizing IoT data in AR
HoloToolkit.Unity.InterpolatedFloat Member List

This is the complete list of members for HoloToolkit.Unity.InterpolatedFloat, including all inherited members.

ApplyCurveValue(float startValue, float targetValue, float curveValue)HoloToolkit.Unity.InterpolatedFloat
InterpolatedValue< float >.ApplyCurveValue(T startValue, T targetValue, float curveValue)HoloToolkit.Unity.InterpolatedValue< float >pure virtual
CompletedHoloToolkit.Unity.InterpolatedValue< float >
CurrentTimeHoloToolkit.Unity.InterpolatedValue< float >protected
CurveHoloToolkit.Unity.InterpolatedValue< float >
DoValuesEqual(float one, float other)HoloToolkit.Unity.InterpolatedFloat
InterpolatedValue< float >.DoValuesEqual(T one, T other)HoloToolkit.Unity.InterpolatedValue< float >pure virtual
DurationHoloToolkit.Unity.InterpolatedValue< float >
EnsureDisabled()HoloToolkit.Unity.InterpolatedValue< float >
EnsureEnabled()HoloToolkit.Unity.InterpolatedValue< float >
FrameUpdate()HoloToolkit.Unity.InterpolatedValue< float >
InterpolatedFloat()HoloToolkit.Unity.InterpolatedFloat
InterpolatedFloat(float initialValue, bool skipFirstUpdateFrame=false)HoloToolkit.Unity.InterpolatedFloat
InterpolatedValue(T initialValue, bool skipFirstUpdateFrame)HoloToolkit.Unity.InterpolatedValue< float >
InterpolateThenSnapToTarget(T snapTargetValue)HoloToolkit.Unity.InterpolatedValue< float >
IsRunningHoloToolkit.Unity.InterpolatedValue< float >
IsValidHoloToolkit.Unity.InterpolatedValue< float >
operator T(InterpolatedValue< T > interpolatedValue)HoloToolkit.Unity.InterpolatedValue< float >static
SmallNumberHoloToolkit.Unity.InterpolatedValue< float >
SmallNumberSquaredHoloToolkit.Unity.InterpolatedValue< float >
SnapToTarget()HoloToolkit.Unity.InterpolatedValue< float >
SnapToTarget(T snapTargetValue)HoloToolkit.Unity.InterpolatedValue< float >
StartedHoloToolkit.Unity.InterpolatedValue< float >
TargetHoloToolkit.Unity.InterpolatedValue< float >
UpdateTarget(T updateTargetValue)HoloToolkit.Unity.InterpolatedValue< float >
UpdateTarget(T updateTargetValue, bool forceUpdate)HoloToolkit.Unity.InterpolatedValue< float >
ValueHoloToolkit.Unity.InterpolatedValue< float >
ValueChangedHoloToolkit.Unity.InterpolatedValue< float >