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HoloToolkit.Unity.InterpolatedQuaternion Member List

This is the complete list of members for HoloToolkit.Unity.InterpolatedQuaternion, including all inherited members.

ApplyCurveValue(Quaternion startValue, Quaternion targetValue, float curveValue)HoloToolkit.Unity.InterpolatedQuaternion
InterpolatedValue< Quaternion >.ApplyCurveValue(T startValue, T targetValue, float curveValue)HoloToolkit.Unity.InterpolatedValue< Quaternion >pure virtual
CompletedHoloToolkit.Unity.InterpolatedValue< Quaternion >
CurrentTimeHoloToolkit.Unity.InterpolatedValue< Quaternion >protected
CurveHoloToolkit.Unity.InterpolatedValue< Quaternion >
DoValuesEqual(Quaternion one, Quaternion other)HoloToolkit.Unity.InterpolatedQuaternion
InterpolatedValue< Quaternion >.DoValuesEqual(T one, T other)HoloToolkit.Unity.InterpolatedValue< Quaternion >pure virtual
DurationHoloToolkit.Unity.InterpolatedValue< Quaternion >
EnsureDisabled()HoloToolkit.Unity.InterpolatedValue< Quaternion >
EnsureEnabled()HoloToolkit.Unity.InterpolatedValue< Quaternion >
FrameUpdate()HoloToolkit.Unity.InterpolatedValue< Quaternion >
InterpolatedQuaternion()HoloToolkit.Unity.InterpolatedQuaternion
InterpolatedQuaternion(Quaternion initialValue, bool skipFirstUpdateFrame=false)HoloToolkit.Unity.InterpolatedQuaternion
InterpolatedValue(T initialValue, bool skipFirstUpdateFrame)HoloToolkit.Unity.InterpolatedValue< Quaternion >
InterpolateThenSnapToTarget(T snapTargetValue)HoloToolkit.Unity.InterpolatedValue< Quaternion >
IsRunningHoloToolkit.Unity.InterpolatedValue< Quaternion >
IsValidHoloToolkit.Unity.InterpolatedValue< Quaternion >
operator T(InterpolatedValue< T > interpolatedValue)HoloToolkit.Unity.InterpolatedValue< Quaternion >static
SmallNumberHoloToolkit.Unity.InterpolatedValue< Quaternion >
SmallNumberSquaredHoloToolkit.Unity.InterpolatedValue< Quaternion >
SnapToTarget()HoloToolkit.Unity.InterpolatedValue< Quaternion >
SnapToTarget(T snapTargetValue)HoloToolkit.Unity.InterpolatedValue< Quaternion >
StartedHoloToolkit.Unity.InterpolatedValue< Quaternion >
TargetHoloToolkit.Unity.InterpolatedValue< Quaternion >
UpdateTarget(T updateTargetValue)HoloToolkit.Unity.InterpolatedValue< Quaternion >
UpdateTarget(T updateTargetValue, bool forceUpdate)HoloToolkit.Unity.InterpolatedValue< Quaternion >
ValueHoloToolkit.Unity.InterpolatedValue< Quaternion >
ValueChangedHoloToolkit.Unity.InterpolatedValue< Quaternion >