AR Design
UBC EML collab with UBC SALA - visualizing IoT data in AR
HoloToolkit.Unity.InterpolatedVector2 Member List

This is the complete list of members for HoloToolkit.Unity.InterpolatedVector2, including all inherited members.

ApplyCurveValue(Vector2 startValue, Vector2 targetValue, float curveValue)HoloToolkit.Unity.InterpolatedVector2
InterpolatedValue< Vector2 >.ApplyCurveValue(T startValue, T targetValue, float curveValue)HoloToolkit.Unity.InterpolatedValue< Vector2 >pure virtual
CompletedHoloToolkit.Unity.InterpolatedValue< Vector2 >
CurrentTimeHoloToolkit.Unity.InterpolatedValue< Vector2 >protected
CurveHoloToolkit.Unity.InterpolatedValue< Vector2 >
DoValuesEqual(Vector2 one, Vector2 other)HoloToolkit.Unity.InterpolatedVector2
InterpolatedValue< Vector2 >.DoValuesEqual(T one, T other)HoloToolkit.Unity.InterpolatedValue< Vector2 >pure virtual
DurationHoloToolkit.Unity.InterpolatedValue< Vector2 >
EnsureDisabled()HoloToolkit.Unity.InterpolatedValue< Vector2 >
EnsureEnabled()HoloToolkit.Unity.InterpolatedValue< Vector2 >
FrameUpdate()HoloToolkit.Unity.InterpolatedValue< Vector2 >
InterpolatedValue(T initialValue, bool skipFirstUpdateFrame)HoloToolkit.Unity.InterpolatedValue< Vector2 >
InterpolatedVector2()HoloToolkit.Unity.InterpolatedVector2
InterpolatedVector2(Vector2 initialValue, bool skipFirstUpdateFrame=false)HoloToolkit.Unity.InterpolatedVector2
InterpolateThenSnapToTarget(T snapTargetValue)HoloToolkit.Unity.InterpolatedValue< Vector2 >
IsRunningHoloToolkit.Unity.InterpolatedValue< Vector2 >
IsValidHoloToolkit.Unity.InterpolatedValue< Vector2 >
operator T(InterpolatedValue< T > interpolatedValue)HoloToolkit.Unity.InterpolatedValue< Vector2 >static
SmallNumberHoloToolkit.Unity.InterpolatedValue< Vector2 >
SmallNumberSquaredHoloToolkit.Unity.InterpolatedValue< Vector2 >
SnapToTarget()HoloToolkit.Unity.InterpolatedValue< Vector2 >
SnapToTarget(T snapTargetValue)HoloToolkit.Unity.InterpolatedValue< Vector2 >
StartedHoloToolkit.Unity.InterpolatedValue< Vector2 >
TargetHoloToolkit.Unity.InterpolatedValue< Vector2 >
UpdateTarget(T updateTargetValue)HoloToolkit.Unity.InterpolatedValue< Vector2 >
UpdateTarget(T updateTargetValue, bool forceUpdate)HoloToolkit.Unity.InterpolatedValue< Vector2 >
ValueHoloToolkit.Unity.InterpolatedValue< Vector2 >
ValueChangedHoloToolkit.Unity.InterpolatedValue< Vector2 >