| Add(Matrix4x4 a, Matrix4x4 b) | HoloToolkit.Unity.MathUtils | static |
| ClosestPointOnLineSegmentToPoint(Vector3 point, Vector3 lineStart, Vector3 lineEnd) | HoloToolkit.Unity.MathUtils | static |
| ClosestPointOnLineToPoint(Vector3 point, Vector3 linePointA, Vector3 linePointB) | HoloToolkit.Unity.MathUtils | static |
| DistanceOfPointToLine(Vector3 point, Vector3 linePointA, Vector3 linePointB) | HoloToolkit.Unity.MathUtils | static |
| DistanceOfPointToLine(Ray ray, Vector3 point) | HoloToolkit.Unity.MathUtils | static |
| DistanceOfPointToLineSegment(Vector3 point, Vector3 lineStart, Vector3 lineEnd) | HoloToolkit.Unity.MathUtils | static |
| GetHorizontalFieldOfViewRadians() | HoloToolkit.Unity.MathUtils | static |
| InRange(Vector2 vec, Vector2 lower, Vector2 upper) | HoloToolkit.Unity.MathUtils | static |
| InRange(Vector3 vec, Vector3 lower, Vector3 upper) | HoloToolkit.Unity.MathUtils | static |
| IsInFOV(Vector3 position) | HoloToolkit.Unity.MathUtils | static |
| NearestPointToLines(Ray p, Ray q) | HoloToolkit.Unity.MathUtils | static |
| NearestPointToLinesLeastSquares(IEnumerable< Ray > rays) | HoloToolkit.Unity.MathUtils | static |
| NearestPointToLinesRANSAC(List< Ray > rays, int ransac_iterations, float ransac_threshold, out int numActualInliers) | HoloToolkit.Unity.MathUtils | static |
| QuaternionFromMatrix(Matrix4x4 m) | HoloToolkit.Unity.MathUtils | static |
| Subtract(Matrix4x4 a, Matrix4x4 b) | HoloToolkit.Unity.MathUtils | static |
| TestPlanesAABB(Plane[] planes, int planeMask, Bounds bounds, out bool entirelyInside) | HoloToolkit.Unity.MathUtils | static |
| ToTranslationRotation(Matrix4x4 unityMtx, out Vector3 translation, out Quaternion rotation) | HoloToolkit.Unity.MathUtils | static |
| TransformDirectionFromTo(Transform from, Transform to, Vector3 dirInFrom) | HoloToolkit.Unity.MathUtils | static |
| TransformPointFromTo(Transform from, Transform to, Vector3 ptInFrom) | HoloToolkit.Unity.MathUtils | static |
| TransformRayFromTo(Transform from, Transform to, Ray rayToConvert) | HoloToolkit.Unity.MathUtils | static |
| TransformVectorFromTo(Transform from, Transform to, Vector3 vecInFrom) | HoloToolkit.Unity.MathUtils | static |
| XYProject(Vector3 v) | HoloToolkit.Unity.MathUtils | static |
| XZProject(Vector3 v) | HoloToolkit.Unity.MathUtils | static |
| YZProject(Vector3 v) | HoloToolkit.Unity.MathUtils | static |