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HoloToolkit.Unity.MathUtils Member List

This is the complete list of members for HoloToolkit.Unity.MathUtils, including all inherited members.

Add(Matrix4x4 a, Matrix4x4 b)HoloToolkit.Unity.MathUtilsstatic
ClosestPointOnLineSegmentToPoint(Vector3 point, Vector3 lineStart, Vector3 lineEnd)HoloToolkit.Unity.MathUtilsstatic
ClosestPointOnLineToPoint(Vector3 point, Vector3 linePointA, Vector3 linePointB)HoloToolkit.Unity.MathUtilsstatic
DistanceOfPointToLine(Vector3 point, Vector3 linePointA, Vector3 linePointB)HoloToolkit.Unity.MathUtilsstatic
DistanceOfPointToLine(Ray ray, Vector3 point)HoloToolkit.Unity.MathUtilsstatic
DistanceOfPointToLineSegment(Vector3 point, Vector3 lineStart, Vector3 lineEnd)HoloToolkit.Unity.MathUtilsstatic
GetHorizontalFieldOfViewRadians()HoloToolkit.Unity.MathUtilsstatic
InRange(Vector2 vec, Vector2 lower, Vector2 upper)HoloToolkit.Unity.MathUtilsstatic
InRange(Vector3 vec, Vector3 lower, Vector3 upper)HoloToolkit.Unity.MathUtilsstatic
IsInFOV(Vector3 position)HoloToolkit.Unity.MathUtilsstatic
NearestPointToLines(Ray p, Ray q)HoloToolkit.Unity.MathUtilsstatic
NearestPointToLinesLeastSquares(IEnumerable< Ray > rays)HoloToolkit.Unity.MathUtilsstatic
NearestPointToLinesRANSAC(List< Ray > rays, int ransac_iterations, float ransac_threshold, out int numActualInliers)HoloToolkit.Unity.MathUtilsstatic
QuaternionFromMatrix(Matrix4x4 m)HoloToolkit.Unity.MathUtilsstatic
Subtract(Matrix4x4 a, Matrix4x4 b)HoloToolkit.Unity.MathUtilsstatic
TestPlanesAABB(Plane[] planes, int planeMask, Bounds bounds, out bool entirelyInside)HoloToolkit.Unity.MathUtilsstatic
ToTranslationRotation(Matrix4x4 unityMtx, out Vector3 translation, out Quaternion rotation)HoloToolkit.Unity.MathUtilsstatic
TransformDirectionFromTo(Transform from, Transform to, Vector3 dirInFrom)HoloToolkit.Unity.MathUtilsstatic
TransformPointFromTo(Transform from, Transform to, Vector3 ptInFrom)HoloToolkit.Unity.MathUtilsstatic
TransformRayFromTo(Transform from, Transform to, Ray rayToConvert)HoloToolkit.Unity.MathUtilsstatic
TransformVectorFromTo(Transform from, Transform to, Vector3 vecInFrom)HoloToolkit.Unity.MathUtilsstatic
XYProject(Vector3 v)HoloToolkit.Unity.MathUtilsstatic
XZProject(Vector3 v)HoloToolkit.Unity.MathUtilsstatic
YZProject(Vector3 v)HoloToolkit.Unity.MathUtilsstatic