AR Design
UBC EML collab with UBC SALA - visualizing IoT data in AR
HoloToolkit.Unity.SpatialUnderstandingCustomMesh Member List

This is the complete list of members for HoloToolkit.Unity.SpatialUnderstandingCustomMesh, including all inherited members.

AddSurfaceObject(SurfaceObject toAdd)HoloToolkit.Unity.SpatialMapping.SpatialMappingSourceprotected
Awake()HoloToolkit.Unity.SpatialMapping.SpatialMappingSourceprotectedvirtual
Cleanup(bool destroyGameObjects=true, bool destroyMeshes=true)HoloToolkit.Unity.SpatialMapping.SpatialMappingSourceprotected
CleanUpSurface(SurfaceObject surface, bool destroyGameObject=true, bool destroyMeshes=true, GameObject objectToPreserve=null, Mesh meshToPreserveA=null, Mesh meshToPreserveB=null)HoloToolkit.Unity.SpatialMapping.SpatialMappingSourceprotected
componentsRequiredForSurfaceMeshHoloToolkit.Unity.SpatialMapping.SpatialMappingSourceprotected
CreateMeshCollidersHoloToolkit.Unity.SpatialUnderstandingCustomMesh
CreateSurfaceObject(Mesh mesh, string objectName, Transform parentObject, int meshID=0, bool? drawVisualMeshesOverride=null, bool? castShadowsOverride=null)HoloToolkit.Unity.SpatialMapping.SpatialMappingSourceprotected
DrawProcessedMeshHoloToolkit.Unity.SpatialUnderstandingCustomMesh
GetMeshFilters()HoloToolkit.Unity.SpatialMapping.SpatialMappingSourcevirtual
GetMeshRenderers()HoloToolkit.Unity.SpatialMapping.SpatialMappingSourcevirtual
HasMeshSectorsHoloToolkit.Unity.SpatialUnderstandingCustomMesh
Import_UnderstandingMesh()HoloToolkit.Unity.SpatialUnderstandingCustomMesh
ImportMeshPeriodHoloToolkit.Unity.SpatialUnderstandingCustomMesh
IsImportActiveHoloToolkit.Unity.SpatialUnderstandingCustomMesh
MaxFrameTimeHoloToolkit.Unity.SpatialUnderstandingCustomMesh
MeshMaterialHoloToolkit.Unity.SpatialUnderstandingCustomMesh
RemoveSurfaceIfFound(int surfaceID, bool destroyGameObject=true, bool destroyMeshes=true)HoloToolkit.Unity.SpatialMapping.SpatialMappingSourceprotected
RemovingAllSurfacesHoloToolkit.Unity.SpatialMapping.SpatialMappingSource
RenderMaterialHoloToolkit.Unity.SpatialUnderstandingCustomMeshprotected
SaveSpatialMeshes(string fileName)HoloToolkit.Unity.SpatialMapping.SpatialMappingSource
SpatialMappingSource()HoloToolkit.Unity.SpatialMapping.SpatialMappingSource
SurfaceAddedHoloToolkit.Unity.SpatialMapping.SpatialMappingSource
SurfaceObjectsHoloToolkit.Unity.SpatialMapping.SpatialMappingSource
SurfaceRemovedHoloToolkit.Unity.SpatialMapping.SpatialMappingSource
SurfaceUpdatedHoloToolkit.Unity.SpatialMapping.SpatialMappingSource
UpdateOrAddSurfaceObject(SurfaceObject toUpdateOrAdd, bool destroyGameObjectIfReplaced=true, bool destroyMeshesIfReplaced=true)HoloToolkit.Unity.SpatialMapping.SpatialMappingSourceprotected