| ActiveEvents | HoloToolkit.Unity.UAudioManagerBase< AudioEvent, AudioEventBank > | protected |
| AudioEmitterTransform | HoloToolkit.Unity.UAudioManager | |
| Awake() | HoloToolkit.Unity.UAudioManager | protected |
| BanksChanged() | HoloToolkit.Unity.UAudioManager | protectedvirtual |
| DefaultBanks | HoloToolkit.Unity.UAudioManagerBase< AudioEvent, AudioEventBank > | |
| Events | HoloToolkit.Unity.UAudioManagerBase< AudioEvent, AudioEventBank > | protected |
| GetInstances(string eventName) | HoloToolkit.Unity.UAudioManagerBase< AudioEvent, AudioEventBank > | protected |
| InfiniteLoop | HoloToolkit.Unity.UAudioManagerBase< AudioEvent, AudioEventBank > | protected |
| Instance | HoloToolkit.Unity.UAudioManager | static |
| IsLoaded(TBank bank) | HoloToolkit.Unity.UAudioManagerBase< AudioEvent, AudioEventBank > | |
| LoadBank(TBank bank) | HoloToolkit.Unity.UAudioManagerBase< AudioEvent, AudioEventBank > | |
| LoadedBanks | HoloToolkit.Unity.UAudioManagerBase< AudioEvent, AudioEventBank > | protected |
| ModulateVolume(string eventName, GameObject emitter, float volume) | HoloToolkit.Unity.UAudioManager | |
| OnDestroy() | HoloToolkit.Unity.UAudioManagerBase< AudioEvent, AudioEventBank > | protected |
| PlayContainer(ActiveEvent activeEvent) | HoloToolkit.Unity.UAudioManagerBase< AudioEvent, AudioEventBank > | protected |
| PlayEvent(string eventName) | HoloToolkit.Unity.UAudioManager | |
| PlayEvent(string eventName, GameObject emitter, string messageOnAudioEnd=null) | HoloToolkit.Unity.UAudioManager | |
| PlayEvent(string eventName, AudioSource primarySource, AudioSource secondarySource=null) | HoloToolkit.Unity.UAudioManager | |
| SetLoopingContainerFrequency(string eventName, float newLoopTime) | HoloToolkit.Unity.UAudioManager | |
| SetPitch(string eventName, float newPitch) | HoloToolkit.Unity.UAudioManager | |
| StopAll(GameObject emitter=null, float fadeOutTime=0f) | HoloToolkit.Unity.UAudioManager | |
| StopAllEvents(string eventName, GameObject emitter=null, float fadeOutTime=0f) | HoloToolkit.Unity.UAudioManager | |
| UAudioManagerBase< AudioEvent, AudioEventBank >.StopAllEvents() | HoloToolkit.Unity.UAudioManagerBase< AudioEvent, AudioEventBank > | |
| UAudioManagerBase< AudioEvent, AudioEventBank >.StopAllEvents(float fadeTime) | HoloToolkit.Unity.UAudioManagerBase< AudioEvent, AudioEventBank > | |
| UAudioManagerBase< AudioEvent, AudioEventBank >.StopAllEvents(GameObject emitter) | HoloToolkit.Unity.UAudioManagerBase< AudioEvent, AudioEventBank > | |
| UAudioManagerBase< AudioEvent, AudioEventBank >.StopAllEvents(AudioSource emitter) | HoloToolkit.Unity.UAudioManagerBase< AudioEvent, AudioEventBank > | |
| StopEvent(string eventName, GameObject emitter=null, float fadeOutTime=0f) | HoloToolkit.Unity.UAudioManager | |
| UAudioManagerBase< AudioEvent, AudioEventBank >.StopEvent(ActiveEvent activeEvent) | HoloToolkit.Unity.UAudioManagerBase< AudioEvent, AudioEventBank > | protected |
| StopEventsOnGameObject(string eventName, GameObject gameObjectToStop, float fadeOutTime=0f) | HoloToolkit.Unity.UAudioManager | |
| StopEventWithFadeCoroutine(ActiveEvent activeEvent, float fadeTime) | HoloToolkit.Unity.UAudioManagerBase< AudioEvent, AudioEventBank > | protected |
| UnloadBank(TBank bank) | HoloToolkit.Unity.UAudioManagerBase< AudioEvent, AudioEventBank > | |