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HoloToolkit.Unity.UAudioManager Member List

This is the complete list of members for HoloToolkit.Unity.UAudioManager, including all inherited members.

ActiveEventsHoloToolkit.Unity.UAudioManagerBase< AudioEvent, AudioEventBank >protected
AudioEmitterTransformHoloToolkit.Unity.UAudioManager
Awake()HoloToolkit.Unity.UAudioManagerprotected
BanksChanged()HoloToolkit.Unity.UAudioManagerprotectedvirtual
DefaultBanksHoloToolkit.Unity.UAudioManagerBase< AudioEvent, AudioEventBank >
EventsHoloToolkit.Unity.UAudioManagerBase< AudioEvent, AudioEventBank >protected
GetInstances(string eventName)HoloToolkit.Unity.UAudioManagerBase< AudioEvent, AudioEventBank >protected
InfiniteLoopHoloToolkit.Unity.UAudioManagerBase< AudioEvent, AudioEventBank >protected
InstanceHoloToolkit.Unity.UAudioManagerstatic
IsLoaded(TBank bank)HoloToolkit.Unity.UAudioManagerBase< AudioEvent, AudioEventBank >
LoadBank(TBank bank)HoloToolkit.Unity.UAudioManagerBase< AudioEvent, AudioEventBank >
LoadedBanksHoloToolkit.Unity.UAudioManagerBase< AudioEvent, AudioEventBank >protected
ModulateVolume(string eventName, GameObject emitter, float volume)HoloToolkit.Unity.UAudioManager
OnDestroy()HoloToolkit.Unity.UAudioManagerBase< AudioEvent, AudioEventBank >protected
PlayContainer(ActiveEvent activeEvent)HoloToolkit.Unity.UAudioManagerBase< AudioEvent, AudioEventBank >protected
PlayEvent(string eventName)HoloToolkit.Unity.UAudioManager
PlayEvent(string eventName, GameObject emitter, string messageOnAudioEnd=null)HoloToolkit.Unity.UAudioManager
PlayEvent(string eventName, AudioSource primarySource, AudioSource secondarySource=null)HoloToolkit.Unity.UAudioManager
SetLoopingContainerFrequency(string eventName, float newLoopTime)HoloToolkit.Unity.UAudioManager
SetPitch(string eventName, float newPitch)HoloToolkit.Unity.UAudioManager
StopAll(GameObject emitter=null, float fadeOutTime=0f)HoloToolkit.Unity.UAudioManager
StopAllEvents(string eventName, GameObject emitter=null, float fadeOutTime=0f)HoloToolkit.Unity.UAudioManager
UAudioManagerBase< AudioEvent, AudioEventBank >.StopAllEvents()HoloToolkit.Unity.UAudioManagerBase< AudioEvent, AudioEventBank >
UAudioManagerBase< AudioEvent, AudioEventBank >.StopAllEvents(float fadeTime)HoloToolkit.Unity.UAudioManagerBase< AudioEvent, AudioEventBank >
UAudioManagerBase< AudioEvent, AudioEventBank >.StopAllEvents(GameObject emitter)HoloToolkit.Unity.UAudioManagerBase< AudioEvent, AudioEventBank >
UAudioManagerBase< AudioEvent, AudioEventBank >.StopAllEvents(AudioSource emitter)HoloToolkit.Unity.UAudioManagerBase< AudioEvent, AudioEventBank >
StopEvent(string eventName, GameObject emitter=null, float fadeOutTime=0f)HoloToolkit.Unity.UAudioManager
UAudioManagerBase< AudioEvent, AudioEventBank >.StopEvent(ActiveEvent activeEvent)HoloToolkit.Unity.UAudioManagerBase< AudioEvent, AudioEventBank >protected
StopEventsOnGameObject(string eventName, GameObject gameObjectToStop, float fadeOutTime=0f)HoloToolkit.Unity.UAudioManager
StopEventWithFadeCoroutine(ActiveEvent activeEvent, float fadeTime)HoloToolkit.Unity.UAudioManagerBase< AudioEvent, AudioEventBank >protected
UnloadBank(TBank bank)HoloToolkit.Unity.UAudioManagerBase< AudioEvent, AudioEventBank >