AR Design
UBC EML collab with UBC SALA - visualizing IoT data in AR
HoloToolkit.Unity.UAudioManagerBase< TEvent, TBank > Member List

This is the complete list of members for HoloToolkit.Unity.UAudioManagerBase< TEvent, TBank >, including all inherited members.

ActiveEventsHoloToolkit.Unity.UAudioManagerBase< TEvent, TBank >protected
Awake()HoloToolkit.Unity.UAudioManagerBase< TEvent, TBank >protected
BanksChanged()HoloToolkit.Unity.UAudioManagerBase< TEvent, TBank >protectedvirtual
DefaultBanksHoloToolkit.Unity.UAudioManagerBase< TEvent, TBank >
EventsHoloToolkit.Unity.UAudioManagerBase< TEvent, TBank >protected
GetInstances(string eventName)HoloToolkit.Unity.UAudioManagerBase< TEvent, TBank >protected
InfiniteLoopHoloToolkit.Unity.UAudioManagerBase< TEvent, TBank >protected
IsLoaded(TBank bank)HoloToolkit.Unity.UAudioManagerBase< TEvent, TBank >
LoadBank(TBank bank)HoloToolkit.Unity.UAudioManagerBase< TEvent, TBank >
LoadedBanksHoloToolkit.Unity.UAudioManagerBase< TEvent, TBank >protected
OnDestroy()HoloToolkit.Unity.UAudioManagerBase< TEvent, TBank >protected
PlayContainer(ActiveEvent activeEvent)HoloToolkit.Unity.UAudioManagerBase< TEvent, TBank >protected
StopAllEvents()HoloToolkit.Unity.UAudioManagerBase< TEvent, TBank >
StopAllEvents(float fadeTime)HoloToolkit.Unity.UAudioManagerBase< TEvent, TBank >
StopAllEvents(GameObject emitter)HoloToolkit.Unity.UAudioManagerBase< TEvent, TBank >
StopAllEvents(AudioSource emitter)HoloToolkit.Unity.UAudioManagerBase< TEvent, TBank >
StopEvent(ActiveEvent activeEvent)HoloToolkit.Unity.UAudioManagerBase< TEvent, TBank >protected
StopEventWithFadeCoroutine(ActiveEvent activeEvent, float fadeTime)HoloToolkit.Unity.UAudioManagerBase< TEvent, TBank >protected
UnloadBank(TBank bank)HoloToolkit.Unity.UAudioManagerBase< TEvent, TBank >