| ActiveEvents | HoloToolkit.Unity.UAudioManagerBase< TEvent, TBank > | protected |
| Awake() | HoloToolkit.Unity.UAudioManagerBase< TEvent, TBank > | protected |
| BanksChanged() | HoloToolkit.Unity.UAudioManagerBase< TEvent, TBank > | protectedvirtual |
| DefaultBanks | HoloToolkit.Unity.UAudioManagerBase< TEvent, TBank > | |
| Events | HoloToolkit.Unity.UAudioManagerBase< TEvent, TBank > | protected |
| GetInstances(string eventName) | HoloToolkit.Unity.UAudioManagerBase< TEvent, TBank > | protected |
| InfiniteLoop | HoloToolkit.Unity.UAudioManagerBase< TEvent, TBank > | protected |
| IsLoaded(TBank bank) | HoloToolkit.Unity.UAudioManagerBase< TEvent, TBank > | |
| LoadBank(TBank bank) | HoloToolkit.Unity.UAudioManagerBase< TEvent, TBank > | |
| LoadedBanks | HoloToolkit.Unity.UAudioManagerBase< TEvent, TBank > | protected |
| OnDestroy() | HoloToolkit.Unity.UAudioManagerBase< TEvent, TBank > | protected |
| PlayContainer(ActiveEvent activeEvent) | HoloToolkit.Unity.UAudioManagerBase< TEvent, TBank > | protected |
| StopAllEvents() | HoloToolkit.Unity.UAudioManagerBase< TEvent, TBank > | |
| StopAllEvents(float fadeTime) | HoloToolkit.Unity.UAudioManagerBase< TEvent, TBank > | |
| StopAllEvents(GameObject emitter) | HoloToolkit.Unity.UAudioManagerBase< TEvent, TBank > | |
| StopAllEvents(AudioSource emitter) | HoloToolkit.Unity.UAudioManagerBase< TEvent, TBank > | |
| StopEvent(ActiveEvent activeEvent) | HoloToolkit.Unity.UAudioManagerBase< TEvent, TBank > | protected |
| StopEventWithFadeCoroutine(ActiveEvent activeEvent, float fadeTime) | HoloToolkit.Unity.UAudioManagerBase< TEvent, TBank > | protected |
| UnloadBank(TBank bank) | HoloToolkit.Unity.UAudioManagerBase< TEvent, TBank > | |