6 #include <osg/Geometry> 17 Entity2D(
const Entity2D& copy,
const osg::CopyOp& copyop = osg::CopyOp::SHALLOW_COPY);
19 virtual void moveDelta(
double du,
double dv) = 0;
20 virtual void scale(
double scaleX,
double scaleY, osg::Vec3f center) = 0;
21 virtual void scale(
double scale, osg::Vec3f center) = 0;
22 virtual void rotate(
double theta, osg::Vec3f center) = 0;
23 virtual void setColor(
const osg::Vec4f& color) = 0;
24 virtual const osg::Vec4f& getColor()
const = 0;
25 virtual void setSelected(
float alpha) = 0;
26 virtual void setUnselected(
float alpha) = 0;
28 virtual cher::ENTITY_TYPE getEntityType()
const = 0;
31 using osg::Geometry::addPrimitiveSet;
32 using osg::Geometry::addUpdateCallback;
33 using osg::Geometry::asCamera;
34 using osg::Geometry::asDrawable;
35 using osg::Geometry::asGeode;
36 using osg::Geometry::asGeometry;
37 using osg::Geometry::asGroup;
38 using osg::Geometry::asNode;
39 using osg::Geometry::asSwitch;
40 using osg::Geometry::asTransform;
Scene graph entities.
Definition: AddEntityCommand.h:17
Definition: Entity2D.h:13
Settings is a configuration variables file for Cherish: enums, consts, defaults. Contains settings su...