1 #ifndef PROGRAMPOLYGON_H 2 #define PROGRAMPOLYGON_H 5 #include <osg/StateSet> 6 #include <osg/observer_ptr> 8 #include <osg/MatrixTransform> 10 #include "ProgramEntity2D.h" 17 virtual void initialize(osg::StateSet* state, osg::Camera* camera, osg::MatrixTransform* t,
bool isFogged);
22 bool getIsFogged()
const;
25 virtual bool addPresetShaders();
26 virtual bool addPresetUniforms();
33 #endif // PROGRAMPOLYGON_H A virtual class to be inhereted by program for stroke, polygon and other entities.
Definition: ProgramEntity2D.h:17
Definition: ProgramPolygon.h:12
virtual void updateIsFogged(bool f)
Definition: ProgramPolygon.cpp:25