6 #include <osg/Geometry> 7 #include <osgDB/ObjectWrapper> 19 ViewBookmark(
const osg::Vec3d& eye,
const osg::Vec3d& center,
const osg::Vec3d& up,
const std::string& name);
24 void setEye(
const osg::Vec3d& eye);
25 const osg::Vec3d& getEye()
const;
26 void setCenter(
const osg::Vec3d& center);
27 const osg::Vec3d& getCenter()
const;
28 void setUp(
const osg::Vec3d& up);
29 const osg::Vec3d& getUp()
const;
31 void getTransformations(osg::Vec3d& eye, osg::Vec3d& center, osg::Vec3d& up)
const;
37 osg::Vec3d m_eye, m_center, m_up;
41 #endif // VIEWBOOKMARK_H Scene graph entities.
Definition: AddEntityCommand.h:17
Definition: ViewBookmark.h:14