This is the complete list of members for entity::SceneState, including all inherited members.
| addCamPoseData(const osg::Matrix &matrix, double fov) | entity::SceneState | |
| addSVMData(const osg::Matrix &wall, const osg::Matrix &floor) | entity::SceneState | |
| clear() | entity::SceneState | |
| eraseDataFlag(int index) | entity::SceneState | |
| eraseToolFlag(int index) | entity::SceneState | |
| eraseTransparency(int start, int number) | entity::SceneState | |
| getAxisFlag() const | entity::SceneState | |
| getBookmarksFlag() const | entity::SceneState | |
| getCamPoseData() (defined in entity::SceneState) | entity::SceneState | |
| getCanvasDataFlags() const | entity::SceneState | |
| getCanvasToolFlags() const | entity::SceneState | |
| getChildData() (defined in entity::SceneState) | entity::SceneState | |
| getPhotoTransparencies() const | entity::SceneState | |
| getSVMData() | entity::SceneState | |
| insertDataFlag(int index, bool flag) | entity::SceneState | |
| insertToolFlag(int index, bool flag) | entity::SceneState | |
| insertTransparency(int index, float t) | entity::SceneState | |
| isEmpty() const | entity::SceneState | |
| META_Node(entity, SceneState) void setAxisFlag(bool flag) | entity::SceneState | |
| popBackDataFlag() | entity::SceneState | |
| popBackToolFlag() | entity::SceneState | |
| popBackTransparency() | entity::SceneState | |
| ProtectedGroup() (defined in osg::ProtectedGroup) | osg::ProtectedGroup | inline |
| ProtectedGroup(const ProtectedGroup &group, const osg::CopyOp ©op=osg::CopyOp::SHALLOW_COPY) | osg::ProtectedGroup | inline |
| pushDataFlag(bool flag) | entity::SceneState | |
| pushToolFlag(bool flag) | entity::SceneState | |
| pushTransparency(float t) | entity::SceneState | |
| resetTransparency(int index, float t) | entity::SceneState | |
| SceneState() | entity::SceneState | |
| SceneState(const SceneState &parent, osg::CopyOp copyop=osg::CopyOp::SHALLOW_COPY) | entity::SceneState | |
| setBookmarksFlag(bool flag) | entity::SceneState | |
| setCanvasDataFlags(const std::vector< bool > &flags) | entity::SceneState | |
| setCanvasToolFlags(const std::vector< bool > &flags) | entity::SceneState | |
| setPhotoTransparencies(const std::vector< float > &transparencies) | entity::SceneState | |
| stripDataFrom(RootScene *scene) | entity::SceneState | |