cherish
entity::SceneState Member List

This is the complete list of members for entity::SceneState, including all inherited members.

addCamPoseData(const osg::Matrix &matrix, double fov)entity::SceneState
addSVMData(const osg::Matrix &wall, const osg::Matrix &floor)entity::SceneState
clear()entity::SceneState
eraseDataFlag(int index)entity::SceneState
eraseToolFlag(int index)entity::SceneState
eraseTransparency(int start, int number)entity::SceneState
getAxisFlag() constentity::SceneState
getBookmarksFlag() constentity::SceneState
getCamPoseData() (defined in entity::SceneState)entity::SceneState
getCanvasDataFlags() constentity::SceneState
getCanvasToolFlags() constentity::SceneState
getChildData() (defined in entity::SceneState)entity::SceneState
getPhotoTransparencies() constentity::SceneState
getSVMData()entity::SceneState
insertDataFlag(int index, bool flag)entity::SceneState
insertToolFlag(int index, bool flag)entity::SceneState
insertTransparency(int index, float t)entity::SceneState
isEmpty() constentity::SceneState
META_Node(entity, SceneState) void setAxisFlag(bool flag)entity::SceneState
popBackDataFlag()entity::SceneState
popBackToolFlag()entity::SceneState
popBackTransparency()entity::SceneState
ProtectedGroup() (defined in osg::ProtectedGroup)osg::ProtectedGroupinline
ProtectedGroup(const ProtectedGroup &group, const osg::CopyOp &copyop=osg::CopyOp::SHALLOW_COPY)osg::ProtectedGroupinline
pushDataFlag(bool flag)entity::SceneState
pushToolFlag(bool flag)entity::SceneState
pushTransparency(float t)entity::SceneState
resetTransparency(int index, float t)entity::SceneState
SceneState()entity::SceneState
SceneState(const SceneState &parent, osg::CopyOp copyop=osg::CopyOp::SHALLOW_COPY)entity::SceneState
setBookmarksFlag(bool flag)entity::SceneState
setCanvasDataFlags(const std::vector< bool > &flags)entity::SceneState
setCanvasToolFlags(const std::vector< bool > &flags)entity::SceneState
setPhotoTransparencies(const std::vector< float > &transparencies)entity::SceneState
stripDataFrom(RootScene *scene)entity::SceneState