This is the complete list of members for entity::SceneState, including all inherited members.
addCamPoseData(const osg::Matrix &matrix, double fov) | entity::SceneState | |
addSVMData(const osg::Matrix &wall, const osg::Matrix &floor) | entity::SceneState | |
clear() | entity::SceneState | |
eraseDataFlag(int index) | entity::SceneState | |
eraseToolFlag(int index) | entity::SceneState | |
eraseTransparency(int start, int number) | entity::SceneState | |
getAxisFlag() const | entity::SceneState | |
getBookmarksFlag() const | entity::SceneState | |
getCamPoseData() (defined in entity::SceneState) | entity::SceneState | |
getCanvasDataFlags() const | entity::SceneState | |
getCanvasToolFlags() const | entity::SceneState | |
getChildData() (defined in entity::SceneState) | entity::SceneState | |
getPhotoTransparencies() const | entity::SceneState | |
getSVMData() | entity::SceneState | |
insertDataFlag(int index, bool flag) | entity::SceneState | |
insertToolFlag(int index, bool flag) | entity::SceneState | |
insertTransparency(int index, float t) | entity::SceneState | |
isEmpty() const | entity::SceneState | |
META_Node(entity, SceneState) void setAxisFlag(bool flag) | entity::SceneState | |
popBackDataFlag() | entity::SceneState | |
popBackToolFlag() | entity::SceneState | |
popBackTransparency() | entity::SceneState | |
ProtectedGroup() (defined in osg::ProtectedGroup) | osg::ProtectedGroup | inline |
ProtectedGroup(const ProtectedGroup &group, const osg::CopyOp ©op=osg::CopyOp::SHALLOW_COPY) | osg::ProtectedGroup | inline |
pushDataFlag(bool flag) | entity::SceneState | |
pushToolFlag(bool flag) | entity::SceneState | |
pushTransparency(float t) | entity::SceneState | |
resetTransparency(int index, float t) | entity::SceneState | |
SceneState() | entity::SceneState | |
SceneState(const SceneState &parent, osg::CopyOp copyop=osg::CopyOp::SHALLOW_COPY) | entity::SceneState | |
setBookmarksFlag(bool flag) | entity::SceneState | |
setCanvasDataFlags(const std::vector< bool > &flags) | entity::SceneState | |
setCanvasToolFlags(const std::vector< bool > &flags) | entity::SceneState | |
setPhotoTransparencies(const std::vector< float > &transparencies) | entity::SceneState | |
stripDataFrom(RootScene *scene) | entity::SceneState | |