Kodi Documentation  19.0
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Shaders::YUV2RGBProgressiveShader Member List

This is the complete list of members for Shaders::YUV2RGBProgressiveShader, including all inherited members.

BaseYUV2RGBGLSLShader(bool rect, EShaderFormat format, bool stretch, AVColorPrimaries dst, AVColorPrimaries src, bool toneMap, std::shared_ptr< GLSLOutput > output)Shaders::BaseYUV2RGBGLSLShader
BaseYUV2RGBGLSLShader(EShaderFormat format, AVColorPrimaries dst, AVColorPrimaries src, bool toneMap)Shaders::BaseYUV2RGBGLSLShader
CGLSLShaderProgram()Shaders::CGLSLShaderProgram
CGLSLShaderProgram(const std::string &vert, const std::string &frag)Shaders::CGLSLShaderProgram
CompileAndLink() overrideShaders::CGLSLShaderProgramvirtual
CShaderProgram()=defaultShaders::CShaderProgram
Disable() overrideShaders::CGLSLShaderProgramvirtual
Enable() overrideShaders::CGLSLShaderProgramvirtual
Free()Shaders::BaseYUV2RGBGLSLShaderprotected
Free()Shaders::BaseYUV2RGBGLSLShaderprotected
GetUcoordLoc()Shaders::BaseYUV2RGBGLSLShaderinline
GetUcoordLoc()Shaders::BaseYUV2RGBGLSLShaderinline
GetVcoordLoc()Shaders::BaseYUV2RGBGLSLShaderinline
GetVcoordLoc()Shaders::BaseYUV2RGBGLSLShaderinline
GetVertexLoc()Shaders::BaseYUV2RGBGLSLShaderinline
GetVertexLoc()Shaders::BaseYUV2RGBGLSLShaderinline
GetYcoordLoc()Shaders::BaseYUV2RGBGLSLShaderinline
GetYcoordLoc()Shaders::BaseYUV2RGBGLSLShaderinline
m_alphaShaders::BaseYUV2RGBGLSLShaderprotected
m_blackShaders::BaseYUV2RGBGLSLShaderprotected
m_contrastShaders::BaseYUV2RGBGLSLShaderprotected
m_convertFullRangeShaders::BaseYUV2RGBGLSLShaderprotected
m_definesShaders::BaseYUV2RGBGLSLShaderprotected
m_displayMetadataShaders::BaseYUV2RGBGLSLShaderprotected
m_fieldShaders::BaseYUV2RGBGLSLShaderprotected
m_formatShaders::BaseYUV2RGBGLSLShaderprotected
m_glslOutputShaders::BaseYUV2RGBGLSLShaderprotected
m_hAlphaShaders::BaseYUV2RGBGLSLShaderprotected
m_hasDisplayMetadataShaders::BaseYUV2RGBGLSLShaderprotected
m_hasLightMetadataShaders::BaseYUV2RGBGLSLShaderprotected
m_hCoefsDstShaders::BaseYUV2RGBGLSLShaderprotected
m_heightShaders::BaseYUV2RGBGLSLShaderprotected
m_hGammaDstInvShaders::BaseYUV2RGBGLSLShaderprotected
m_hGammaSrcShaders::BaseYUV2RGBGLSLShaderprotected
m_hModelShaders::BaseYUV2RGBGLSLShaderprotected
m_hPrimMatShaders::BaseYUV2RGBGLSLShaderprotected
m_hProjShaders::BaseYUV2RGBGLSLShaderprotected
m_hStepShaders::BaseYUV2RGBGLSLShaderprotected
m_hStretchShaders::BaseYUV2RGBGLSLShaderprotected
m_hToneP1Shaders::BaseYUV2RGBGLSLShaderprotected
m_hUcoordShaders::BaseYUV2RGBGLSLShaderprotected
m_hUTexShaders::BaseYUV2RGBGLSLShaderprotected
m_hVcoordShaders::BaseYUV2RGBGLSLShaderprotected
m_hVertexShaders::BaseYUV2RGBGLSLShaderprotected
m_hVTexShaders::BaseYUV2RGBGLSLShaderprotected
m_hYcoordShaders::BaseYUV2RGBGLSLShaderprotected
m_hYTexShaders::BaseYUV2RGBGLSLShaderprotected
m_hYuvMatShaders::BaseYUV2RGBGLSLShaderprotected
m_lastProgramShaders::CGLSLShaderProgramprotected
m_lightMetadataShaders::BaseYUV2RGBGLSLShaderprotected
m_modelShaders::BaseYUV2RGBGLSLShaderprotected
m_okShaders::CShaderProgramprotected
m_pConvMatrixShaders::BaseYUV2RGBGLSLShaderprotected
m_pFPShaders::CShaderProgramprotected
m_projShaders::BaseYUV2RGBGLSLShaderprotected
m_pVPShaders::CShaderProgramprotected
m_shaderProgramShaders::CShaderProgramprotected
m_stretchShaders::BaseYUV2RGBGLSLShaderprotected
m_toneMappingShaders::BaseYUV2RGBGLSLShaderprotected
m_toneMappingParamShaders::BaseYUV2RGBGLSLShaderprotected
m_validatedShaders::CGLSLShaderProgramprotected
m_widthShaders::BaseYUV2RGBGLSLShaderprotected
OK() constShaders::CShaderPrograminline
OnCompiledAndLinked() overrideShaders::BaseYUV2RGBGLSLShaderprotectedvirtual
OnCompiledAndLinked() overrideShaders::BaseYUV2RGBGLSLShaderprotectedvirtual
OnDisabled() overrideShaders::BaseYUV2RGBGLSLShaderprotectedvirtual
OnDisabled() overrideShaders::BaseYUV2RGBGLSLShaderprotectedvirtual
OnEnabled() overrideShaders::BaseYUV2RGBGLSLShaderprotectedvirtual
OnEnabled() overrideShaders::BaseYUV2RGBGLSLShaderprotectedvirtual
PixelShader()Shaders::CShaderPrograminline
ProgramHandle()Shaders::CShaderPrograminlinevirtual
SetAlpha(GLfloat alpha)Shaders::BaseYUV2RGBGLSLShaderinline
SetAlpha(GLfloat alpha)Shaders::BaseYUV2RGBGLSLShaderinline
SetBlack(float black)Shaders::BaseYUV2RGBGLSLShaderinline
SetBlack(float black)Shaders::BaseYUV2RGBGLSLShaderinline
SetColParams(AVColorSpace colSpace, int bits, bool limited, int textureBits)Shaders::BaseYUV2RGBGLSLShader
SetColParams(AVColorSpace colSpace, int bits, bool limited, int textureBits)Shaders::BaseYUV2RGBGLSLShader
SetContrast(float contrast)Shaders::BaseYUV2RGBGLSLShaderinline
SetContrast(float contrast)Shaders::BaseYUV2RGBGLSLShaderinline
SetConvertFullColorRange(bool convertFullRange)Shaders::BaseYUV2RGBGLSLShaderinline
SetConvertFullColorRange(bool convertFullRange)Shaders::BaseYUV2RGBGLSLShaderinline
SetDisplayMetadata(bool hasDisplayMetadata, AVMasteringDisplayMetadata displayMetadata, bool hasLightMetadata, AVContentLightMetadata lightMetadata)Shaders::BaseYUV2RGBGLSLShader
SetDisplayMetadata(bool hasDisplayMetadata, AVMasteringDisplayMetadata displayMetadata, bool hasLightMetadata, AVContentLightMetadata lightMetadata)Shaders::BaseYUV2RGBGLSLShader
SetField(int field)Shaders::BaseYUV2RGBGLSLShaderinline
SetField(int field)Shaders::BaseYUV2RGBGLSLShaderinline
SetHeight(int h)Shaders::BaseYUV2RGBGLSLShaderinline
SetHeight(int h)Shaders::BaseYUV2RGBGLSLShaderinline
SetMatrices(const GLfloat *p, const GLfloat *m)Shaders::BaseYUV2RGBGLSLShaderinline
SetMatrices(const GLfloat *p, const GLfloat *m)Shaders::BaseYUV2RGBGLSLShaderinline
SetNonLinStretch(float stretch)Shaders::BaseYUV2RGBGLSLShaderinline
SetToneMapParam(float param)Shaders::BaseYUV2RGBGLSLShaderinline
SetToneMapParam(float param)Shaders::BaseYUV2RGBGLSLShaderinline
SetWidth(int w)Shaders::BaseYUV2RGBGLSLShaderinline
SetWidth(int w)Shaders::BaseYUV2RGBGLSLShaderinline
VertexShader()Shaders::CShaderPrograminline
YUV2RGBProgressiveShader(bool rect, EShaderFormat format, bool stretch, AVColorPrimaries dstPrimaries, AVColorPrimaries srcPrimaries, bool toneMap, std::shared_ptr< GLSLOutput > output)Shaders::YUV2RGBProgressiveShader
YUV2RGBProgressiveShader(EShaderFormat format, AVColorPrimaries dstPrimaries, AVColorPrimaries srcPrimaries, bool toneMap)Shaders::YUV2RGBProgressiveShader
~BaseYUV2RGBGLSLShader()Shaders::BaseYUV2RGBGLSLShadervirtual
~BaseYUV2RGBGLSLShader()Shaders::BaseYUV2RGBGLSLShader
~CGLSLShaderProgram() overrideShaders::CGLSLShaderProgram
~CShaderProgram()Shaders::CShaderPrograminlinevirtual