30 #define AC3_MAX_CODED_FRAME_SIZE 3840 31 #define EAC3_MAX_CHANNELS 16 32 #define AC3_MAX_CHANNELS 7 35 #define AC3_MAX_COEFS 256 36 #define AC3_BLOCK_SIZE 256 37 #define AC3_MAX_BLOCKS 6 38 #define AC3_FRAME_SIZE (AC3_MAX_BLOCKS * 256) 39 #define AC3_WINDOW_SIZE (AC3_BLOCK_SIZE * 2) 40 #define AC3_CRITICAL_BANDS 50 41 #define AC3_MAX_CPL_BANDS 18 63 #define FIXR(a) ((int)((a) * 0 + 0.5)) 64 #define FIXR12(a) ((int)((a) * 4096 + 0.5)) 65 #define FIXR15(a) ((int)((a) * 32768 + 0.5)) 66 #define ROUND15(x) ((x) + 16384) >> 15 68 #define AC3_RENAME(x) x ## _fixed 69 #define AC3_NORM(norm) (1<<24)/(norm) 70 #define AC3_MUL(a,b) ((((int64_t) (a)) * (b))>>12) 71 #define AC3_RANGE(x) ((x)|(((x)&128)<<1)) 72 #define AC3_HEAVY_RANGE(x) ((x)<<1) 73 #define AC3_DYNAMIC_RANGE(x) (x) 74 #define AC3_SPX_BLEND(x) (x) 75 #define AC3_DYNAMIC_RANGE1 0 78 typedef int16_t SHORTFLOAT;
82 #define FIXR(x) ((float)(x)) 83 #define FIXR12(x) ((float)(x)) 84 #define FIXR15(x) ((float)(x)) 85 #define ROUND15(x) (x) 87 #define AC3_RENAME(x) x 88 #define AC3_NORM(norm) (1.0f/(norm)) 89 #define AC3_MUL(a,b) ((a) * (b)) 90 #define AC3_RANGE(x) (dynamic_range_tab[(x)]) 91 #define AC3_HEAVY_RANGE(x) (ff_ac3_heavy_dynamic_range_tab[(x)]) 92 #define AC3_DYNAMIC_RANGE(x) (powf(x, s->drc_scale)) 93 #define AC3_SPX_BLEND(x) (x)* (1.0f/32) 94 #define AC3_DYNAMIC_RANGE1 1.0f 96 typedef float INTFLOAT;
97 typedef float SHORTFLOAT;
101 #define AC3_LEVEL(x) ROUND15((x) * FIXR15(M_SQRT1_2)) 104 #define LEVEL_PLUS_3DB M_SQRT2 105 #define LEVEL_PLUS_1POINT5DB 1.1892071150027209 106 #define LEVEL_MINUS_1POINT5DB 0.8408964152537145 107 #define LEVEL_MINUS_3DB M_SQRT1_2 108 #define LEVEL_MINUS_4POINT5DB 0.5946035575013605 109 #define LEVEL_MINUS_6DB 0.5000000000000000 110 #define LEVEL_MINUS_9DB 0.3535533905932738 111 #define LEVEL_ZERO 0.0000000000000000 112 #define LEVEL_ONE 1.0000000000000000 124 AC3_CHMODE_DUALMONO = 0,
136 AC3_DSURMOD_NOTINDICATED = 0,
144 AC3_DSUREXMOD_NOTINDICATED = 0,
152 AC3_DHEADPHONMOD_NOTINDICATED = 0,
153 AC3_DHEADPHONMOD_OFF,
155 AC3_DHEADPHONMOD_RESERVED
160 AC3_DMIXMOD_NOTINDICATED = 0,
169 int slow_gain, slow_decay, fast_decay, db_per_bit, floor;
170 int cpl_fast_leak, cpl_slow_leak;
184 uint8_t bitstream_id;
185 uint8_t bitstream_mode;
186 uint8_t channel_mode;
192 uint16_t channel_map;
194 int dolby_surround_mode;
201 uint16_t sample_rate;
205 uint64_t channel_layout;
210 EAC3_FRAME_TYPE_INDEPENDENT = 0,
211 EAC3_FRAME_TYPE_DEPENDENT,
212 EAC3_FRAME_TYPE_AC3_CONVERT,
213 EAC3_FRAME_TYPE_RESERVED
216 void ff_ac3_common_init(
void);
258 int start,
int end,
int fast_gain,
int is_lfe,
259 int dba_mode,
int dba_nsegs, uint8_t *dba_offsets,
260 uint8_t *dba_lengths, uint8_t *dba_values,
AC3ChannelMode
Channel mode (audio coding mode)
Definition: ac3.h:123
AC3DolbySurroundEXMode
Dolby Surround EX mode.
Definition: ac3.h:143
int ff_ac3_bit_alloc_calc_mask(AC3BitAllocParameters *s, int16_t *band_psd, int start, int end, int fast_gain, int is_lfe, int dba_mode, int dba_nsegs, uint8_t *dba_offsets, uint8_t *dba_lengths, uint8_t *dba_values, int16_t *mask)
Calculate the masking curve.
Definition: ac3.c:118
AC3DolbySurroundMode
Dolby Surround mode.
Definition: ac3.h:135
void ff_ac3_bit_alloc_calc_psd(int8_t *exp, int start, int end, int16_t *psd, int16_t *band_psd)
Calculate the log power-spectral density of the input signal.
Definition: ac3.c:92
AC3PreferredStereoDownmixMode
Preferred Stereo Downmix mode.
Definition: ac3.h:159
Libavcodec external API header.
AC3DolbyHeadphoneMode
Dolby Headphone mode.
Definition: ac3.h:151
AC3DeltaStrategy
Delta bit allocation strategy.
Definition: ac3.h:115