Electronic Arts Madcow Video Decoder.
More...
#include "avcodec.h"
#include "blockdsp.h"
#include "bytestream.h"
#include "bswapdsp.h"
#include "get_bits.h"
#include "aandcttab.h"
#include "eaidct.h"
#include "idctdsp.h"
#include "internal.h"
#include "mpeg12data.h"
#include "mpeg12vlc.h"
|
|
#define | EA_PREAMBLE_SIZE 8 |
| |
|
#define | MADk_TAG MKTAG('M', 'A', 'D', 'k') /* MAD I-frame */ |
| |
|
#define | MADm_TAG MKTAG('M', 'A', 'D', 'm') /* MAD P-frame */ |
| |
|
#define | MADe_TAG MKTAG('M', 'A', 'D', 'e') /* MAD lqp-frame */ |
| |
§ ff_eamad_decoder
Initial value:= {
.name = "eamad",
.type = AVMEDIA_TYPE_VIDEO,
.id = AV_CODEC_ID_MAD,
.init = decode_init,
.close = decode_end,
.decode = decode_frame,
}
#define NULL_IF_CONFIG_SMALL(x)
Return NULL if CONFIG_SMALL is true, otherwise the argument without modification. ...
Definition: internal.h:186
#define AV_CODEC_CAP_DR1
Codec uses get_buffer() for allocating buffers and supports custom allocators.
Definition: avcodec.h:959