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| NPT_WinRtSocketOutputStream (StreamSocket^ socket, NPT_Timeout timeout) |
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NPT_Result | Write (const void *buffer, NPT_Size bytes_to_write, NPT_Size *bytes_written) |
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NPT_Result | Seek (NPT_Position offset) |
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NPT_Result | Tell (NPT_Position &where) |
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NPT_Result | Flush () |
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virtual NPT_Result | WriteFully (const void *buffer, NPT_Size bytes_to_write) |
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virtual NPT_Result | WriteString (const char *string_buffer) |
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virtual NPT_Result | WriteLine (const char *line_buffer) |
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NPT_Result | WriteUI64 (NPT_UInt64 value) |
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NPT_Result | WriteUI32 (NPT_UInt32 value) |
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NPT_Result | WriteUI24 (NPT_UInt32 value) |
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NPT_Result | WriteUI16 (NPT_UInt16 value) |
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NPT_Result | WriteUI08 (NPT_UInt8 value) |
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The documentation for this class was generated from the following file:
- lib/libUPnP/Neptune/Source/System/WinRT/NptWinRtSockets.cpp