xc
Beam3dUniformLoad.h
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28 /* ****************************************************************** **
29 ** OpenSees - Open System for Earthquake Engineering Simulation **
30 ** Pacific Earthquake Engineering Research Center **
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32 ** **
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42 ** Frank McKenna (fmckenna@ce.berkeley.edu) **
43 ** Gregory L. Fenves (fenves@ce.berkeley.edu) **
44 ** Filip C. Filippou (filippou@ce.berkeley.edu) **
45 ** **
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47 
48 // $Revision: 1.2 $
49 // $Date: 2003/02/14 23:00:57 $
50 // $Source: /usr/local/cvs/OpenSees/SRC/domain/load/beam_loads/Beam3dUniformLoad.h,v $
51 
52 #ifndef Beam3dUniformLoad_h
53 #define Beam3dUniformLoad_h
54 
55 // Written: fmk
56 
57 // Purpose: This file contains the class definition for Beam3dUniformLoad.
58 
59 #include "domain/load/beam_loads/BeamUniformLoad.h"
60 
61 namespace XC {
62 class FVector;
63 
65 //
68  {
69  private:
70  double wz; // Transverse
71  double tx; // Torsor.
72  static Vector data;
73  protected:
74  DbTagData &getDbTagData(void) const;
75  int sendData(Communicator &comm);
76  int recvData(const Communicator &comm);
77 
78  public:
79  Beam3dUniformLoad(int tag, double wy, double wz, double wx, double tx,const ID &theElementTags);
80  Beam3dUniformLoad(int tag, const Vector &Fxyz, double tx,const ID &theElementTags);
81  Beam3dUniformLoad(int tag);
82  Beam3dUniformLoad(void);
83 
84  inline const double &Wx(void) const
85  { return Axial; }
86  inline const double &Wy(void) const
87  { return Trans; }
88  inline const double &Wz(void) const
89  { return wz; }
90  inline const double &Tx(void) const
91  { return tx; }
92  inline double getTransZComponent(void)
93  { return wz; }
94  inline void setTransZComponent(const double &d)
95  { wz= d; }
96  inline void setTorsor(const double &d)
97  { tx= d; }
98  inline double getTorsor(void)
99  { return tx; }
100  const Vector &getData(int &type, const double &loadFactor) const;
101 
102  size_t getForceVectorDimension(void) const;
103  size_t getMomentVectorDimension(void) const;
104  virtual Vector getLocalForce(void) const;
105  virtual Vector getLocalMoment(void) const;
106  const Matrix &getLocalForces(void) const;
107  const Matrix &getLocalMoments(void) const;
108 
109  const Matrix &getAppliedSectionForces(const double &L,const Matrix &xi,const double &loadFactor) const;
110  void addReactionsInBasicSystem(const std::vector<double> &,const double &,FVector &) const;
111  void addFixedEndForcesInBasicSystem(const std::vector<double> &L,const double &loadFactor,FVector &, int releasey= 0, int releasez= 0) const;
112  void addElasticDeformations(const double &L,const CrossSectionProperties3d &ctes_scc,const double &lpI,const double &lpJ,const double &loadFactor,FVector &v0);
113 
114  int sendSelf(Communicator &);
115  int recvSelf(const Communicator &);
116  void Print(std::ostream &s, int flag =0) const;
117 
118  };
119 } // end of XC namespace
120 
121 #endif
122 
Mechanical (E, G) and mass properties of a section (area, moments of inertia,...) in a three-dimensio...
Definition: CrossSectionProperties3d.h:42
Element internal forces.
Definition: FVector.h:45
void addElasticDeformations(const double &L, const CrossSectionProperties3d &ctes_scc, const double &lpI, const double &lpJ, const double &loadFactor, FVector &v0)
Adds elastic strains to the v0 vector.
Definition: Beam3dUniformLoad.cpp:198
const Matrix & getAppliedSectionForces(const double &L, const Matrix &xi, const double &loadFactor) const
Applied section forces due to element uniform load.
Definition: Beam3dUniformLoad.cpp:90
Float vector abstraction.
Definition: Vector.h:94
void addReactionsInBasicSystem(const std::vector< double > &, const double &, FVector &) const
Adds the load al consistent load vector (see page 108 libro Eugenio Oñate).
Definition: Beam3dUniformLoad.cpp:121
int sendSelf(Communicator &)
Send the object.
Definition: Beam3dUniformLoad.cpp:265
void Print(std::ostream &s, int flag=0) const
Print stuff.
Definition: Beam3dUniformLoad.cpp:290
Communication parameters between processes.
Definition: Communicator.h:66
Uniform load over 3D beams.
Definition: Beam3dUniformLoad.h:67
Vector that stores the dbTags of the class members.
Definition: DbTagData.h:44
Vector of integers.
Definition: ID.h:95
size_t getForceVectorDimension(void) const
Return the dimension of the force vector.
Definition: Beam3dUniformLoad.cpp:300
void addFixedEndForcesInBasicSystem(const std::vector< double > &L, const double &loadFactor, FVector &, int releasey=0, int releasez=0) const
Returns the consistent load vector (see page 108 Eugenio Oñate book).
Definition: Beam3dUniformLoad.cpp:147
size_t getMomentVectorDimension(void) const
Return the dimension of the bending moment vector.
Definition: Beam3dUniformLoad.cpp:304
virtual Vector getLocalForce(void) const
Returns force expressed in local coordinates.
Definition: Beam3dUniformLoad.cpp:308
int sendData(Communicator &comm)
Send data through the communicator argument.
Definition: Beam3dUniformLoad.cpp:250
double Trans
Transverse load.
Definition: BeamMecLoad.h:50
const Matrix & getLocalMoments(void) const
Returns distributed moment vectors (one for each element) expressed in local coordinates.
Definition: Beam3dUniformLoad.cpp:343
double Axial
Axial load.
Definition: BeamMecLoad.h:51
int recvData(const Communicator &comm)
Receive data through the communicator argument.
Definition: Beam3dUniformLoad.cpp:258
Open source finite element program for structural analysis.
Definition: ContinuaReprComponent.h:35
Matrix of floats.
Definition: Matrix.h:111
const Matrix & getLocalForces(void) const
Returns distributed force vectors (one for each element) expressed in local coordinates.
Definition: Beam3dUniformLoad.cpp:328
DbTagData & getDbTagData(void) const
Returns a vector to store the dbTags of the class members.
Definition: Beam3dUniformLoad.cpp:243
int recvSelf(const Communicator &)
Receive the object.
Definition: Beam3dUniformLoad.cpp:277
Uniform load over beam elements.
Definition: BeamUniformLoad.h:40
virtual Vector getLocalMoment(void) const
Returns moment expressed in local coordinates.
Definition: Beam3dUniformLoad.cpp:318