xc
BeamUniformLoad.h
1 // -*-c++-*-
2 //----------------------------------------------------------------------------
3 // XC program; finite element analysis code
4 // for structural analysis and design.
5 //
6 // Copyright (C) Luis C. Pérez Tato
7 //
8 // This program derives from OpenSees <http://opensees.berkeley.edu>
9 // developed by the «Pacific earthquake engineering research center».
10 //
11 // Except for the restrictions that may arise from the copyright
12 // of the original program (see copyright_opensees.txt)
13 // XC is free software: you can redistribute it and/or modify
14 // it under the terms of the GNU General Public License as published by
15 // the Free Software Foundation, either version 3 of the License, or
16 // (at your option) any later version.
17 //
18 // This software is distributed in the hope that it will be useful, but
19 // WITHOUT ANY WARRANTY; without even the implied warranty of
20 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
21 // GNU General Public License for more details.
22 //
23 //
24 // You should have received a copy of the GNU General Public License
25 // along with this program.
26 // If not, see <http://www.gnu.org/licenses/>.
27 //----------------------------------------------------------------------------
28 //BeamUniformLoad.h
29 
30 #ifndef BeamUniformLoad_h
31 #define BeamUniformLoad_h
32 
33 #include "domain/load/beam_loads/BeamMecLoad.h"
34 
35 namespace XC {
36 
38 //
41  {
42  public:
43  BeamUniformLoad(int tag, int classTag, double wTrans, double wAxial,const ID &theElementTags);
44  BeamUniformLoad(int tag, int classTag);
45  BeamUniformLoad(int classTag);
46 
47  std::string Category(void) const;
49  inline const Matrix &getDistributedLocalForces(void) const
50  { return getLocalForces(); }
52  inline const Matrix &getDistributedLocalMoments(void) const
53  { return getLocalMoments(); }
55  inline const Matrix &getDistributedGlobalForces(void) const
56  { return getGlobalForces(); }
58  inline const Matrix &getDistributedGlobalMoments(void) const
59  { return getGlobalMoments(); }
60  virtual SlidingVectorsSystem3d getResultant(const Pos3d &p= Pos3d(), bool initialGeometry= true) const;
61  };
62 } // end of XC namespace
63 
64 #endif
65 
BeamUniformLoad(int tag, int classTag, double wTrans, double wAxial, const ID &theElementTags)
Constructor.
Definition: BeamUniformLoad.cc:36
const Matrix & getDistributedGlobalMoments(void) const
Returns distributed moments (one for each element) expressed in global coordinates. Is simply a convenience function that makes the distributedness more explicit.
Definition: BeamUniformLoad.h:58
Mechanical loads (forces) over beam elements.
Definition: BeamMecLoad.h:47
virtual SlidingVectorsSystem3d getResultant(const Pos3d &p=Pos3d(), bool initialGeometry=true) const
brief Returns load resultant (force and moment integration over the elements).
Definition: BeamUniformLoad.cc:51
const Matrix & getDistributedLocalMoments(void) const
Returns distributed moments (one for each element) expressed in element local coordinates. Is simply a convenience function that makes the distributedness more explicit.
Definition: BeamUniformLoad.h:52
virtual const Matrix & getGlobalForces(void) const
Returns punctual/distributed force vectors (one for each element) expressed in global coordinates...
Definition: BeamMecLoad.cc:198
Vector of integers.
Definition: ID.h:95
std::string Category(void) const
Return the category of the load.
Definition: BeamUniformLoad.cc:47
virtual const Matrix & getLocalForces(void) const
Returns punctual/distributed force vectors (one for each element) expressed in local coordinates...
Definition: BeamMecLoad.cc:142
virtual const Matrix & getGlobalMoments(void) const
Returns punctual/distributed moment vectors (one for each element) expressed in global coordinates...
Definition: BeamMecLoad.cc:202
virtual const Matrix & getLocalMoments(void) const
Returns punctual/distributed force moments (one for each element) expressed in local coordinates...
Definition: BeamMecLoad.cc:156
const Matrix & getDistributedLocalForces(void) const
Returns distributed force vectors (one for each element) expressed in element local coordinates...
Definition: BeamUniformLoad.h:49
Posición en tres dimensiones.
Definition: Pos3d.h:44
Sliding vectors system en un espacio tridimensional.
Definition: SlidingVectorsSystem3d.h:39
Open source finite element program for structural analysis.
Definition: ContinuaReprComponent.h:35
Matrix of floats.
Definition: Matrix.h:111
const Matrix & getDistributedGlobalForces(void) const
Returns distributed force vectors (one for each element) expressed in global coordinates. Is simply a convenience function that makes the distributedness more explicit.
Definition: BeamUniformLoad.h:55
Uniform load over beam elements.
Definition: BeamUniformLoad.h:40