30 #ifndef BrickMecLoad_h 31 #define BrickMecLoad_h 34 #include "ThreedimMecLoad.h" virtual void addReactionsInBasicSystem(const std::vector< double > &, const double &, FVectorBrick &) const
Adds the load the consistent load vector (see page 108 libro Eugenio Oñate).
Definition: BrickMecLoad.cc:49
Vector of integers.
Definition: ID.h:95
virtual void addFixedEndForcesInBasicSystem(const std::vector< double > &, const double &, FVectorBrick &) const
??
Definition: BrickMecLoad.cc:59
Ingernal forces for a brick element.
Definition: FVectorBrick.h:40
Mechanical load (forces) over brick elements.
Definition: BrickMecLoad.h:42
virtual const Matrix & getGlobalVectors(const Matrix &) const
Returns the vectors expressed in global coordinates.
Definition: BrickMecLoad.cc:66
Posición en tres dimensiones.
Definition: Pos3d.h:44
Open source finite element program for structural analysis.
Definition: ContinuaReprComponent.h:35
Matrix of floats.
Definition: Matrix.h:111
SlidingVectorsSystem3d getResultant(const Pos3d ¢ro, bool initialGeometry) const
brief Returns load resultant (force and moment integration over the elements).
Definition: BrickMecLoad.cc:96
Mechanical load (forces) over three-dimensional elements.
Definition: ThreedimMecLoad.h:44