68 #include <domain/mesh/element/volumetric/BrickBase.h>    69 #include "domain/mesh/element/utils/body_forces/BodyForces3D.h"    92     static const double sg[2] ;
    93     static const double wg[8] ;
    96     void formInertiaTerms(
int tangFlag) 
const;
    97     void formDampingTerms(
int tangFlag) 
const;
    98     void formResidAndTangent(
int tang_flag) 
const;
    99     double mixtureRho(
int ipt) 
const;
   100     const Matrix& computeBbar(
int node,
const double shp[4][8],
const double shpBar[4][8] ) ;
   101     const Matrix& computeB( 
int node, 
const double shp[4][8] ) 
const;
   102     Matrix transpose( 
int dim1, 
int dim2, 
const Matrix &M ) ;
   111     BrickUP( 
int tag, 
int node1,
int node2,
int node3,
int node4,
int node5,
int node6,
int node7,
int node8,
NDMaterial &theMaterial,
double bulk, 
double rhof, 
double perm1, 
double perm2, 
double perm3,  
const BodyForces3D &bForces= 
BodyForces3D()) ;
   123     void Print(std::ostream &s, 
int flag) 
const;
   127     const Matrix &getInitialStiff(
void) 
const;
   133     int addInertiaLoadToUnbalance(
const Vector &accel);
 Float vector abstraction. 
Definition: Vector.h:94
int getResponse(int responseID, Information &eleInformation)
Obtain information from an analysis. 
Definition: BrickUP.cpp:1069
Communication parameters between processes. 
Definition: Communicator.h:66
Base class for hexahedral elements. 
Definition: BrickBase.h:69
Base class response objects. 
Definition: Response.h:81
const Matrix & getDamp(void) const
Returns the damping matrix. 
Definition: BrickUP.cpp:378
Uniaxial p-y material that incorporates liquefaction effects. 
Definition: PyLiq1.h:61
const Vector & getResistingForce(void) const
Returns the resisting force vector for the element. 
Definition: BrickUP.cpp:566
Eight node exahedron. 
Definition: BrickUP.h:76
Base class for the finite elements. 
Definition: Element.h:112
int sendData(Communicator &)
Send object members through the communicator argument. 
Definition: BrickUP.cpp:991
int recvData(const Communicator &)
Receives object members through the communicator argument. 
Definition: BrickUP.cpp:1001
Body forces over an element. 
Definition: BodyForces3D.h:40
Uniaxial t-z material that incorporates liquefaction effects. 
Definition: TzLiq1.h:61
Element * getCopy(void) const
Virtual constructor. 
Definition: BrickUP.cpp:125
const Matrix & getTangentStiff(void) const
Return the tangent stiffness matrix. 
Definition: BrickUP.cpp:211
Base class for 2D and 3D materials. 
Definition: NDMaterial.h:101
void alive(void)
Reactivates the element. 
Definition: BrickUP.cpp:514
virtual int sendSelf(Communicator &)
Sends object through the communicator argument. 
Definition: BrickUP.cpp:1011
int addLoad(ElementalLoad *theLoad, double loadFactor)
Adds to the element the load being passed as parameter. 
Definition: BrickUP.cpp:525
Open source finite element program for structural analysis. 
Definition: ContinuaReprComponent.h:35
void Print(std::ostream &s, int flag) const
Print stuff. 
Definition: BrickUP.cpp:150
Matrix of floats. 
Definition: Matrix.h:111
Response * setResponse(const std::vector< std::string > &argv, Information &eleInformation)
setResponse() is a method invoked to determine if the element will respond to a request for a certain...
Definition: BrickUP.cpp:1044
Base class for loads over elements. 
Definition: ElementalLoad.h:79
Domain (mesh and boundary conditions) of the finite element model. 
Definition: Domain.h:117
virtual int recvSelf(const Communicator &)
Receives object through the communicator argument. 
Definition: BrickUP.cpp:1025
void setDomain(Domain *theDomain)
Sets the domain for the element. 
Definition: BrickUP.cpp:137
const Matrix & getMass(void) const
Returns the mass matrix. 
Definition: BrickUP.cpp:367
int getNumDOF(void) const
return the number of DOF associated with the element. 
Definition: BrickUP.cpp:145
const Vector & getResistingForceIncInertia(void) const
Returns the resisting force vector including inertia forces. 
Definition: BrickUP.cpp:580