68 #include <domain/mesh/element/volumetric/BrickBase.h> 69 #include "domain/mesh/element/utils/body_forces/BodyForces3D.h" 92 static const double sg[2] ;
93 static const double wg[8] ;
96 void formInertiaTerms(
int tangFlag)
const;
97 void formDampingTerms(
int tangFlag)
const;
98 void formResidAndTangent(
int tang_flag)
const;
99 double mixtureRho(
int ipt)
const;
100 const Matrix& computeBbar(
int node,
const double shp[4][8],
const double shpBar[4][8] ) ;
101 const Matrix& computeB(
int node,
const double shp[4][8] )
const;
102 Matrix transpose(
int dim1,
int dim2,
const Matrix &M ) ;
111 BrickUP(
int tag,
int node1,
int node2,
int node3,
int node4,
int node5,
int node6,
int node7,
int node8,
NDMaterial &theMaterial,
double bulk,
double rhof,
double perm1,
double perm2,
double perm3,
const BodyForces3D &bForces=
BodyForces3D()) ;
123 void Print(std::ostream &s,
int flag)
const;
127 const Matrix &getInitialStiff(
void)
const;
133 int addInertiaLoadToUnbalance(
const Vector &accel);
Float vector abstraction.
Definition: Vector.h:94
int getResponse(int responseID, Information &eleInformation)
Obtain information from an analysis.
Definition: BrickUP.cpp:1069
Communication parameters between processes.
Definition: Communicator.h:66
Base class for hexahedral elements.
Definition: BrickBase.h:69
Base class response objects.
Definition: Response.h:81
const Matrix & getDamp(void) const
Returns the damping matrix.
Definition: BrickUP.cpp:378
Uniaxial p-y material that incorporates liquefaction effects.
Definition: PyLiq1.h:61
const Vector & getResistingForce(void) const
Returns the resisting force vector for the element.
Definition: BrickUP.cpp:566
Eight node exahedron.
Definition: BrickUP.h:76
Base class for the finite elements.
Definition: Element.h:112
int sendData(Communicator &)
Send object members through the communicator argument.
Definition: BrickUP.cpp:991
int recvData(const Communicator &)
Receives object members through the communicator argument.
Definition: BrickUP.cpp:1001
Body forces over an element.
Definition: BodyForces3D.h:40
Uniaxial t-z material that incorporates liquefaction effects.
Definition: TzLiq1.h:61
Element * getCopy(void) const
Virtual constructor.
Definition: BrickUP.cpp:125
const Matrix & getTangentStiff(void) const
Return the tangent stiffness matrix.
Definition: BrickUP.cpp:211
Base class for 2D and 3D materials.
Definition: NDMaterial.h:101
void alive(void)
Reactivates the element.
Definition: BrickUP.cpp:514
virtual int sendSelf(Communicator &)
Sends object through the communicator argument.
Definition: BrickUP.cpp:1011
int addLoad(ElementalLoad *theLoad, double loadFactor)
Adds to the element the load being passed as parameter.
Definition: BrickUP.cpp:525
Open source finite element program for structural analysis.
Definition: ContinuaReprComponent.h:35
void Print(std::ostream &s, int flag) const
Print stuff.
Definition: BrickUP.cpp:150
Matrix of floats.
Definition: Matrix.h:111
Response * setResponse(const std::vector< std::string > &argv, Information &eleInformation)
setResponse() is a method invoked to determine if the element will respond to a request for a certain...
Definition: BrickUP.cpp:1044
Base class for loads over elements.
Definition: ElementalLoad.h:79
Domain (mesh and boundary conditions) of the finite element model.
Definition: Domain.h:117
virtual int recvSelf(const Communicator &)
Receives object through the communicator argument.
Definition: BrickUP.cpp:1025
void setDomain(Domain *theDomain)
Sets the domain for the element.
Definition: BrickUP.cpp:137
const Matrix & getMass(void) const
Returns the mass matrix.
Definition: BrickUP.cpp:367
int getNumDOF(void) const
return the number of DOF associated with the element.
Definition: BrickUP.cpp:145
const Vector & getResistingForceIncInertia(void) const
Returns the resisting force vector including inertia forces.
Definition: BrickUP.cpp:580