35 #include "DqPtrsEntities.h" 36 #include "preprocessor/multi_block_topology/entities/2d/Face.h" 47 explicit DqPtrsFaces(
const std::set<const Face *> &);
DqPtrsFaces & operator-=(const DqPtrsFaces &)
-= (difference) operator.
Definition: DqPtrsFaces.cc:66
void setKOrientation(const Vector3d &)
Set the orientation of the face normals according to the vector argument.
Definition: DqPtrsFaces.cc:55
DqPtrsFaces & operator*=(const DqPtrsFaces &)
*= (intersection) operator.
Definition: DqPtrsFaces.cc:73
Face * getNearest(const Pos3d &)
Return the edge closest to the given point.
Definition: DqPtrsFaces.cc:91
Container for preprocessor entities (points, lines, surfaces,...)
Definition: DqPtrsEntities.h:51
Container for preprocessor faces.
Definition: DqPtrsFaces.h:41
Objet that can execute python scripts.
Definition: CommandEntity.h:40
void reverse(void)
Reverse the faces.
Definition: DqPtrsFaces.cc:41
Posición en tres dimensiones.
Definition: Pos3d.h:44
Open source finite element program for structural analysis.
Definition: ContinuaReprComponent.h:35
DqPtrsFaces pickSurfacesInside(const GeomObj3d &, const double &tol=0.0) const
Return a container with the entities that lie inside the geometric object.
Definition: DqPtrsFaces.cc:84
Surface.
Definition: Face.h:45
Vector en tres dimensiones.
Definition: Vector3d.h:39
Clase base para los objetos en tres dimensiones.
Definition: GeomObj3d.h:43