25 #ifndef FlatSliderSimple3d_h    26 #define FlatSliderSimple3d_h    37 #include "FrictionElementBase.h"    38 #include "utility/matrix/Vector.h"    39 #include "utility/matrix/Matrix.h"    44 class UniaxialMaterial;
    88     FlatSliderSimple3d(
int tag, 
int Nd1, 
int Nd2,
const FrictionModel &
theFrnMdl, 
double uy,
const std::vector<UniaxialMaterial *> &theMaterials, 
const Vector &y= 
Vector(), 
const Vector &x= 
Vector(),
const  double &mass= 0.0,
const int &maxIter = 20,
const double &tol= 1E-8);
   103     const Matrix &getInitialStiff();
   107     int addInertiaLoadToUnbalance(
const Vector &accel);
   115     void Print(std::ostream &s, 
int flag = 0) 
const;    
 int commitState()
Commit the current element state. 
Definition: FlatSliderSimple3d.cpp:106
Float vector abstraction. 
Definition: Vector.h:94
void setDomain(Domain *theDomain)
Set the domain for the element. 
Definition: FlatSliderSimple3d.cpp:79
int update()
Updates the element state. 
Definition: FlatSliderSimple3d.cpp:154
void Print(std::ostream &s, int flag=0) const
Print stuff. 
Definition: FlatSliderSimple3d.cpp:483
Communication parameters between processes. 
Definition: Communicator.h:66
Base class response objects. 
Definition: Response.h:81
FrictionModel * theFrnMdl
pointer to friction model 
Definition: FrictionElementBase.h:53
const Matrix & getTangentStiff()
Return the tangent stiffness matrix. 
Definition: FlatSliderSimple3d.cpp:276
int revertToStart()
Reverts the element to its initial state. 
Definition: FlatSliderSimple3d.cpp:132
int recvSelf(const Communicator &)
Receive the object. 
Definition: FlatSliderSimple3d.cpp:468
int sendSelf(Communicator &)
Send the object. 
Definition: FlatSliderSimple3d.cpp:453
int getNumDOF()
Return the number of degrees of freedom. 
Definition: FlatSliderSimple3d.cpp:75
Response * setResponse(const std::vector< std::string > &argv, Information &eleInformation)
setResponse() is a method invoked to determine if the element will respond to a request for a certain...
Definition: FlatSliderSimple3d.cpp:505
int revertToLastCommit()
Revert to the last committed state. 
Definition: FlatSliderSimple3d.cpp:119
const Matrix & getMass()
Returns the mass matrix. 
Definition: FlatSliderSimple3d.cpp:322
Base class for friction models. 
Definition: FrictionModel.h:83
const Vector & getResistingForceIncInertia(void) const
Return the element resisting force including inertia. 
Definition: FlatSliderSimple3d.cpp:412
const Vector & getResistingForce(void) const
Return the element resisting force. 
Definition: FlatSliderSimple3d.cpp:381
Open source finite element program for structural analysis. 
Definition: ContinuaReprComponent.h:35
Matrix of floats. 
Definition: Matrix.h:111
Flat slider bearing element for two dimensional problems. 
Definition: FlatSliderSimple3d.h:67
Base class for loads over elements. 
Definition: ElementalLoad.h:79
FlatSliderSimple3d(void)
Default constructor. 
Definition: FlatSliderSimple3d.cpp:69
Domain (mesh and boundary conditions) of the finite element model. 
Definition: Domain.h:117
int getResponse(int responseID, Information &eleInformation)
Obtain information from an analysis. 
Definition: FlatSliderSimple3d.cpp:619
Base class for friction elements. 
Definition: FrictionElementBase.h:50