25 #ifndef FlatSliderSimple3d_h 26 #define FlatSliderSimple3d_h 37 #include "FrictionElementBase.h" 38 #include "utility/matrix/Vector.h" 39 #include "utility/matrix/Matrix.h" 44 class UniaxialMaterial;
88 FlatSliderSimple3d(
int tag,
int Nd1,
int Nd2,
const FrictionModel &
theFrnMdl,
double uy,
const std::vector<UniaxialMaterial *> &theMaterials,
const Vector &y=
Vector(),
const Vector &x=
Vector(),
const double &mass= 0.0,
const int &maxIter = 20,
const double &tol= 1E-8);
103 const Matrix &getInitialStiff();
107 int addInertiaLoadToUnbalance(
const Vector &accel);
115 void Print(std::ostream &s,
int flag = 0)
const;
int commitState()
Commit the current element state.
Definition: FlatSliderSimple3d.cpp:106
Float vector abstraction.
Definition: Vector.h:94
void setDomain(Domain *theDomain)
Set the domain for the element.
Definition: FlatSliderSimple3d.cpp:79
int update()
Updates the element state.
Definition: FlatSliderSimple3d.cpp:154
void Print(std::ostream &s, int flag=0) const
Print stuff.
Definition: FlatSliderSimple3d.cpp:483
Communication parameters between processes.
Definition: Communicator.h:66
Base class response objects.
Definition: Response.h:81
FrictionModel * theFrnMdl
pointer to friction model
Definition: FrictionElementBase.h:53
const Matrix & getTangentStiff()
Return the tangent stiffness matrix.
Definition: FlatSliderSimple3d.cpp:276
int revertToStart()
Reverts the element to its initial state.
Definition: FlatSliderSimple3d.cpp:132
int recvSelf(const Communicator &)
Receive the object.
Definition: FlatSliderSimple3d.cpp:468
int sendSelf(Communicator &)
Send the object.
Definition: FlatSliderSimple3d.cpp:453
int getNumDOF()
Return the number of degrees of freedom.
Definition: FlatSliderSimple3d.cpp:75
Response * setResponse(const std::vector< std::string > &argv, Information &eleInformation)
setResponse() is a method invoked to determine if the element will respond to a request for a certain...
Definition: FlatSliderSimple3d.cpp:505
int revertToLastCommit()
Revert to the last committed state.
Definition: FlatSliderSimple3d.cpp:119
const Matrix & getMass()
Returns the mass matrix.
Definition: FlatSliderSimple3d.cpp:322
Base class for friction models.
Definition: FrictionModel.h:83
const Vector & getResistingForceIncInertia(void) const
Return the element resisting force including inertia.
Definition: FlatSliderSimple3d.cpp:412
const Vector & getResistingForce(void) const
Return the element resisting force.
Definition: FlatSliderSimple3d.cpp:381
Open source finite element program for structural analysis.
Definition: ContinuaReprComponent.h:35
Matrix of floats.
Definition: Matrix.h:111
Flat slider bearing element for two dimensional problems.
Definition: FlatSliderSimple3d.h:67
Base class for loads over elements.
Definition: ElementalLoad.h:79
FlatSliderSimple3d(void)
Default constructor.
Definition: FlatSliderSimple3d.cpp:69
Domain (mesh and boundary conditions) of the finite element model.
Definition: Domain.h:117
int getResponse(int responseID, Information &eleInformation)
Obtain information from an analysis.
Definition: FlatSliderSimple3d.cpp:619
Base class for friction elements.
Definition: FrictionElementBase.h:50