52 #ifndef ForceBeamColumn3d_h 53 #define ForceBeamColumn3d_h 55 #include <domain/mesh/element/truss_beam_column/NLForceBeamColumn3dBase.h> 56 #include <utility/matrix/Matrix.h> 57 #include <utility/matrix/Vector.h> 63 class BeamIntegration;
73 void getForceInterpolatMatrix(
double xi,
Matrix &b,
const ID &code);
74 void getDistrLoadInterpolatMatrix(
double xi,
Matrix &bp,
const ID &code);
75 void compSectionDisplacements(std::vector<Vector> &,std::vector<Vector> &)
const;
85 std::vector<Vector> persistentInitialDeformation;
87 void setSectionPointers(
const std::vector<PrismaticBarCrossSection *> &secPtrs);
96 int numSections,
const std::vector<PrismaticBarCrossSection *> &,
99 int maxNumIters = 10,
double tolerance = 1.0e-12);
118 const Matrix &getInitialStiff(
void)
const;
136 void Print(std::ostream &s,
int flag =0)
const;
virtual ~ForceBeamColumn3d(void)
Destructor.
Definition: ForceBeamColumn3d.cpp:152
boost::python::list getSectionWeightsPy(void) const
Return the weights corresponding to each section.
Definition: ForceBeamColumn3d.cpp:164
Float vector abstraction.
Definition: Vector.h:94
void Print(std::ostream &s, int flag=0) const
Print stuff.
Definition: ForceBeamColumn3d.cpp:1330
void getCurrentDisplacements(Vector &, Vector &)
Retrieves curreont displacements from the the coordinate transformation and returns them in the vecto...
Definition: ForceBeamColumn3d.cpp:351
void alive(void)
Reactivates the element.
Definition: ForceBeamColumn3d.cpp:943
const Matrix & getMass(void) const
Returns the mass matrix.
Definition: ForceBeamColumn3d.cpp:932
Communication parameters between processes.
Definition: Communicator.h:66
Base class response objects.
Definition: Response.h:81
Base class for 3D force beam column elements with PrismaticBarCrossSection type material.
Definition: NLForceBeamColumn3dBase.h:45
Internal forces for a beam column 3D element.
Definition: FVectorBeamColumn3d.h:41
CrdTransf provides the abstraction of a frame coordinate transformation.
Definition: CrdTransf.h:88
int update(void)
Newton, subdivide and initial iterations.
Definition: ForceBeamColumn3d.cpp:369
int updateParameter(int parameterID, Information &info)
Updates the parameter identified by parameterID with info.
Definition: ForceBeamColumn3d.cpp:1737
int sendData(Communicator &)
Send members through the communicator argument.
Definition: ForceBeamColumn3d.cpp:1060
Base class for materials.
Definition: Material.h:93
Vector of integers.
Definition: ID.h:95
boost::python::list getSectionLocationsPy(void) const
Returns the location of the sections along the element.
Definition: ForceBeamColumn3d.cpp:160
double rho
Density per unit length.
Definition: BeamColumnWithSectionFD.h:50
void setDomain(Domain *theDomain)
Sets the domain for the element.
Definition: ForceBeamColumn3d.cpp:192
const std::vector< Vector > & getPersistentInitialSectionDeformation(void) const
Returns the value of the persistent (does not get wiped out by zeroLoad) initial deformation of the e...
Definition: ForceBeamColumn3d.cpp:169
Base class for the finite elements.
Definition: Element.h:112
int commitState(void)
Consuma la coordinate transformation de acuerdo con el estado actual.
Definition: ForceBeamColumn3d.cpp:218
ForceBeamColumn3d & operator=(const ForceBeamColumn3d &)
Assignment operator.
Definition: ForceBeamColumn3d.cpp:100
int getResponse(int responseID, Information &eleInformation)
Obtain information from an analysis.
Definition: ForceBeamColumn3d.cpp:1534
Base class for integration on beam elements.
Definition: BeamIntegration.h:80
int addInertiaLoadToUnbalance(const Vector &accel)
Add the inertia loads to the unbalanced load vector.
Definition: ForceBeamColumn3d.cpp:1002
int recvSelf(const Communicator &)
Receives object through the communicator argument.
Definition: ForceBeamColumn3d.cpp:1090
const BeamIntegration * getIntegrator(void) const
Return a pointer to the beam integrator object.
Definition: ForceBeamColumn3d.cpp:156
int getInitialFlexibility(Matrix &) const
Return the initial flexibility matrix.
Definition: ForceBeamColumn3d.cpp:1105
int sendSelf(Communicator &)
Sends object through the communicator argument.
Definition: ForceBeamColumn3d.cpp:1076
Response * setResponse(const std::vector< std::string > &argv, Information &eleInformation)
setResponse() is a method invoked to determine if the element will respond to a request for a certain...
Definition: ForceBeamColumn3d.cpp:1481
void incrementPersistentInitialDeformationWithCurrentDeformation(void)
Increments the persistent (does not get wiped out by zeroLoad) initial deformation of the section...
Definition: ForceBeamColumn3d.cpp:176
int setParameter(const std::vector< std::string > &argv, Parameter ¶m)
Sets the value param to the parameter argv.
Definition: ForceBeamColumn3d.cpp:1695
int revertToLastCommit(void)
Returns to the last committed state.
Definition: ForceBeamColumn3d.cpp:255
Open source finite element program for structural analysis.
Definition: ContinuaReprComponent.h:35
Element * getCopy(void) const
Virtual constructor.
Definition: ForceBeamColumn3d.cpp:148
Matrix of floats.
Definition: Matrix.h:111
int recvData(const Communicator &)
Receives members through the communicator argument.
Definition: ForceBeamColumn3d.cpp:1068
Parameter.
Definition: Parameter.h:68
Base class for loads over elements.
Definition: ElementalLoad.h:79
Domain (mesh and boundary conditions) of the finite element model.
Definition: Domain.h:117
int revertToStart(void)
Returns to the initial state.
Definition: ForceBeamColumn3d.cpp:290
3D force based beam column element with nonlinear PrismaticBarCrossSection type material.
Definition: ForceBeamColumn3d.h:68
const Vector & getResistingForceIncInertia(void) const
Returns the resisting force vector including inertia forces.
Definition: ForceBeamColumn3d.cpp:1024
Base class for 3D coordinate transformation.
Definition: CrdTransf3d.h:81
void zeroLoad(void)
Removes the loads on the element.
Definition: ForceBeamColumn3d.cpp:954