67 #ifndef NLBeamColumn3d_h 68 #define NLBeamColumn3d_h 70 #include <domain/mesh/element/truss_beam_column/NLForceBeamColumn3dBase.h> 71 #include <utility/matrix/Matrix.h> 72 #include <utility/matrix/Vector.h> 76 class GaussLobattoQuadRule1d01;
86 void getGlobalDispls(
Vector &dg)
const;
87 void getGlobalAccels(
Vector &ag)
const;
88 void getForceInterpolatMatrix(
double xi,
Matrix &b,
const ID &code);
89 void getDistrLoadInterpolatMatrix(
double xi,
Matrix &bp,
const ID &code);
90 void compSectionDisplacements(std::vector<Vector> &,std::vector<Vector> &)
const;
99 int numSections,
const std::vector<PrismaticBarCrossSection *> &,
100 CrdTransf3d &coordTransf,
double massDensPerUnitLength = 0.0,
101 int maxNumIters = 10,
double tolerance = 1e-12);
111 const Matrix &getInitialStiff(
void)
const;
116 int addInertiaLoadToUnbalance(
const Vector &accel);
123 friend std::ostream &operator<<(std::ostream &,
const NLBeamColumn3d &);
124 void Print(std::ostream &s,
int flag =0)
const;
Float vector abstraction.
Definition: Vector.h:94
int commitState(void)
Commit the current element state.
Definition: NLBeamColumn3d.cpp:156
const Vector & getResistingForceIncInertia(void) const
Returns the resisting force vector including inertia forces.
Definition: NLBeamColumn3d.cpp:919
Communication parameters between processes.
Definition: Communicator.h:66
int updateParameter(int parameterID, Information &info)
Updates the parameter identified by parameterID with info.
Definition: NLBeamColumn3d.cpp:1329
Base class response objects.
Definition: Response.h:81
Base class for 3D force beam column elements with PrismaticBarCrossSection type material.
Definition: NLForceBeamColumn3dBase.h:45
CrdTransf provides the abstraction of a frame coordinate transformation.
Definition: CrdTransf.h:88
3D materially nonlinear flexibility based frame element.
Definition: NLBeamColumn3d.h:81
const Matrix & getMass(void) const
Returns the mass matrix.
Definition: NLBeamColumn3d.cpp:851
Element * getCopy(void) const
Virtual constructor.
Definition: NLBeamColumn3d.cpp:125
int revertToLastCommit(void)
Revert the state of element to its last commit.
Definition: NLBeamColumn3d.cpp:188
Base class for materials.
Definition: Material.h:93
Vector of integers.
Definition: ID.h:95
int sendSelf(Communicator &)
Send the object.
Definition: NLBeamColumn3d.cpp:972
int recvSelf(const Communicator &)
Receive the object.
Definition: NLBeamColumn3d.cpp:985
int recvData(const Communicator &comm)
Receives members through the communicator argument.
Definition: NLBeamColumn3d.cpp:966
Base class for the finite elements.
Definition: Element.h:112
void setDomain(Domain *theDomain)
Sets the domain for the element.
Definition: NLBeamColumn3d.cpp:129
int getResponse(int responseID, Information &eleInformation)
Obtain information from an analysis.
Definition: NLBeamColumn3d.cpp:1221
int setParameter(const std::vector< std::string > &argv, Parameter ¶m)
Sets the value param to the parameter argv.
Definition: NLBeamColumn3d.cpp:1279
int revertToStart(void)
Revert the state of element to initial.
Definition: NLBeamColumn3d.cpp:229
Open source finite element program for structural analysis.
Definition: ContinuaReprComponent.h:35
Matrix of floats.
Definition: Matrix.h:111
Response * setResponse(const std::vector< std::string > &argv, Information &eleInformation)
setResponse() is a method invoked to determine if the element will respond to a request for a certain...
Definition: NLBeamColumn3d.cpp:1187
Parameter.
Definition: Parameter.h:68
Base class for loads over elements.
Definition: ElementalLoad.h:79
int update(void)
Updates the element state.
Definition: NLBeamColumn3d.cpp:431
One-dimensional Gauss-Lobatto quadrature.
Definition: GaussLobattoQuadRule1d01.h:70
Domain (mesh and boundary conditions) of the finite element model.
Definition: Domain.h:117
void zeroLoad(void)
Zeroes loads on element.
Definition: NLBeamColumn3d.cpp:860
int sendData(Communicator &comm)
Send members through the communicator argument.
Definition: NLBeamColumn3d.cpp:959
void Print(std::ostream &s, int flag=0) const
Print stuff.
Definition: NLBeamColumn3d.cpp:1089
Base class for 3D coordinate transformation.
Definition: CrdTransf3d.h:81