67 #ifndef NLBeamColumn3d_h    68 #define NLBeamColumn3d_h    70 #include <domain/mesh/element/truss_beam_column/NLForceBeamColumn3dBase.h>    71 #include <utility/matrix/Matrix.h>    72 #include <utility/matrix/Vector.h>    76 class GaussLobattoQuadRule1d01;
    86     void getGlobalDispls(
Vector &dg) 
const;
    87     void getGlobalAccels(
Vector &ag) 
const;             
    88     void getForceInterpolatMatrix(
double xi, 
Matrix &b, 
const ID &code);
    89     void getDistrLoadInterpolatMatrix(
double xi, 
Matrix &bp, 
const ID &code);
    90     void compSectionDisplacements(std::vector<Vector> &,std::vector<Vector> &) 
const;
    99                     int numSections,
const std::vector<PrismaticBarCrossSection *> &, 
   100                     CrdTransf3d &coordTransf, 
double massDensPerUnitLength = 0.0, 
   101             int maxNumIters = 10, 
double tolerance = 1e-12);
   111     const Matrix &getInitialStiff(
void) 
const;
   116     int addInertiaLoadToUnbalance(
const Vector &accel);
   123     friend std::ostream &operator<<(std::ostream &, 
const NLBeamColumn3d &);        
   124     void Print(std::ostream &s, 
int flag =0) 
const;    
 Float vector abstraction. 
Definition: Vector.h:94
int commitState(void)
Commit the current element state. 
Definition: NLBeamColumn3d.cpp:156
const Vector & getResistingForceIncInertia(void) const
Returns the resisting force vector including inertia forces. 
Definition: NLBeamColumn3d.cpp:919
Communication parameters between processes. 
Definition: Communicator.h:66
int updateParameter(int parameterID, Information &info)
Updates the parameter identified by parameterID with info. 
Definition: NLBeamColumn3d.cpp:1329
Base class response objects. 
Definition: Response.h:81
Base class for 3D force beam column elements with PrismaticBarCrossSection type material. 
Definition: NLForceBeamColumn3dBase.h:45
CrdTransf provides the abstraction of a frame coordinate transformation. 
Definition: CrdTransf.h:88
3D materially nonlinear flexibility based frame element. 
Definition: NLBeamColumn3d.h:81
const Matrix & getMass(void) const
Returns the mass matrix. 
Definition: NLBeamColumn3d.cpp:851
Element * getCopy(void) const
Virtual constructor. 
Definition: NLBeamColumn3d.cpp:125
int revertToLastCommit(void)
Revert the state of element to its last commit. 
Definition: NLBeamColumn3d.cpp:188
Base class for materials. 
Definition: Material.h:93
Vector of integers. 
Definition: ID.h:95
int sendSelf(Communicator &)
Send the object. 
Definition: NLBeamColumn3d.cpp:972
int recvSelf(const Communicator &)
Receive the object. 
Definition: NLBeamColumn3d.cpp:985
int recvData(const Communicator &comm)
Receives members through the communicator argument. 
Definition: NLBeamColumn3d.cpp:966
Base class for the finite elements. 
Definition: Element.h:112
void setDomain(Domain *theDomain)
Sets the domain for the element. 
Definition: NLBeamColumn3d.cpp:129
int getResponse(int responseID, Information &eleInformation)
Obtain information from an analysis. 
Definition: NLBeamColumn3d.cpp:1221
int setParameter(const std::vector< std::string > &argv, Parameter ¶m)
Sets the value param to the parameter argv. 
Definition: NLBeamColumn3d.cpp:1279
int revertToStart(void)
Revert the state of element to initial. 
Definition: NLBeamColumn3d.cpp:229
Open source finite element program for structural analysis. 
Definition: ContinuaReprComponent.h:35
Matrix of floats. 
Definition: Matrix.h:111
Response * setResponse(const std::vector< std::string > &argv, Information &eleInformation)
setResponse() is a method invoked to determine if the element will respond to a request for a certain...
Definition: NLBeamColumn3d.cpp:1187
Parameter. 
Definition: Parameter.h:68
Base class for loads over elements. 
Definition: ElementalLoad.h:79
int update(void)
Updates the element state. 
Definition: NLBeamColumn3d.cpp:431
One-dimensional Gauss-Lobatto quadrature. 
Definition: GaussLobattoQuadRule1d01.h:70
Domain (mesh and boundary conditions) of the finite element model. 
Definition: Domain.h:117
void zeroLoad(void)
Zeroes loads on element. 
Definition: NLBeamColumn3d.cpp:860
int sendData(Communicator &comm)
Send members through the communicator argument. 
Definition: NLBeamColumn3d.cpp:959
void Print(std::ostream &s, int flag=0) const
Print stuff. 
Definition: NLBeamColumn3d.cpp:1089
Base class for 3D coordinate transformation. 
Definition: CrdTransf3d.h:81