68 #ifndef PBowlLoading_h    69 #define PBowlLoading_h    72 #include <domain/load/pattern/LoadPattern.h>   114     const Vector & getNodalLoad(
int node, 
double time); 
   118     PBowlLoading(
int tag, 
const char *PBEfName, 
const char *DispfName,
   119                  const char *AccefName, 
double theTimeIncr=1.0,
double theFactor=1.0,
   126                  double zminus = 0.0);
   131     void Print(std::ostream &s, 
int flag =0) 
const;
 int sendSelf(Communicator &)
Sends object through the communicator argument. 
Definition: PBowlLoading.cpp:436
Float vector abstraction. 
Definition: Vector.h:94
Communication parameters between processes. 
Definition: Communicator.h:66
void setDomain(Domain *theDomain)
Set the domain for the pattern loads. 
Definition: PBowlLoading.cpp:374
??. 
Definition: PBowlLoading.h:82
void Print(std::ostream &s, int flag=0) const
Prints load pattern information. 
Definition: PBowlLoading.cpp:587
Vector of integers. 
Definition: ID.h:95
A load pattern is the spatial distribution as well as its variation in time of a specific set of forc...
Definition: LoadPattern.h:97
int recvSelf(const Communicator &)
Receives object through the communicator argument. 
Definition: PBowlLoading.cpp:443
void applyLoad(double time)
Apply the load for pseudo-time being passed as parameter. 
Definition: PBowlLoading.cpp:399
Open source finite element program for structural analysis. 
Definition: ContinuaReprComponent.h:35
Matrix of floats. 
Definition: Matrix.h:111
Domain (mesh and boundary conditions) of the finite element model. 
Definition: Domain.h:117