xc
QuadMecLoad.h
1 // -*-c++-*-
2 //----------------------------------------------------------------------------
3 // XC program; finite element analysis code
4 // for structural analysis and design.
5 //
6 // Copyright (C) Luis C. Pérez Tato
7 //
8 // This program derives from OpenSees <http://opensees.berkeley.edu>
9 // developed by the «Pacific earthquake engineering research center».
10 //
11 // Except for the restrictions that may arise from the copyright
12 // of the original program (see copyright_opensees.txt)
13 // XC is free software: you can redistribute it and/or modify
14 // it under the terms of the GNU General Public License as published by
15 // the Free Software Foundation, either version 3 of the License, or
16 // (at your option) any later version.
17 //
18 // This software is distributed in the hope that it will be useful, but
19 // WITHOUT ANY WARRANTY; without even the implied warranty of
20 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
21 // GNU General Public License for more details.
22 //
23 //
24 // You should have received a copy of the GNU General Public License
25 // along with this program.
26 // If not, see <http://www.gnu.org/licenses/>.
27 //----------------------------------------------------------------------------
28 //QuadMecLoad.h
29 
30 #ifndef QuadMecLoad_h
31 #define QuadMecLoad_h
32 
33 
34 #include "BidimMecLoad.h"
35 
36 namespace XC {
37 class FVectorQuad;
38 
40 //
43  {
44  public:
45  QuadMecLoad(int tag, int classTag, const ID &theElementTags);
46  QuadMecLoad(int tag, int classTag);
47 
48  virtual void addReactionsInBasicSystem(const std::vector<double> &,const double &,FVectorQuad &) const;
49  virtual void addFixedEndForcesInBasicSystem(const std::vector<double> &,const double &,FVectorQuad &) const;
50 
51  virtual size_t getForceVectorDimension(void) const;
52  virtual Vector getLocalForce(void) const;
53  virtual const Matrix &getLocalForces(void) const;
54  virtual const Matrix &getGlobalForces(void) const;
55  virtual const Matrix &getGlobalVectors(const Matrix &) const;
56  virtual Vector3d getVector3dLocalForce(void) const;
57  SlidingVectorsSystem3d getResultant(const Pos3d &centro, bool initialGeometry) const;
58  };
59 } // end of XC namespace
60 
61 #endif
62 
Float vector abstraction.
Definition: Vector.h:94
virtual void addFixedEndForcesInBasicSystem(const std::vector< double > &, const double &, FVectorQuad &) const
??
Definition: QuadMecLoad.cc:60
virtual const Matrix & getGlobalVectors(const Matrix &) const
Returns the vectors expressed in global coordinates.
Definition: QuadMecLoad.cc:97
virtual size_t getForceVectorDimension(void) const
Return the dimension of the force vector.
Definition: QuadMecLoad.cc:67
virtual const Matrix & getGlobalForces(void) const
Return the force expressed in global coordinates.
Definition: QuadMecLoad.cc:126
Vector of integers.
Definition: ID.h:95
Mechanical load (forces) over quad elements.
Definition: QuadMecLoad.h:42
Mechanical load (forces) over bidimensional elements.
Definition: BidimMecLoad.h:44
virtual Vector getLocalForce(void) const
Returns force expressed in local coordinates.
Definition: QuadMecLoad.cc:71
Ingernal forces for a quad element.
Definition: FVectorQuad.h:41
virtual void addReactionsInBasicSystem(const std::vector< double > &, const double &, FVectorQuad &) const
Adds the load the consistent load vector (see page 108 libro Eugenio Oñate).
Definition: QuadMecLoad.cc:50
Posición en tres dimensiones.
Definition: Pos3d.h:44
Sliding vectors system en un espacio tridimensional.
Definition: SlidingVectorsSystem3d.h:39
virtual const Matrix & getLocalForces(void) const
Returns the components of the force vectors.
Definition: QuadMecLoad.cc:88
Open source finite element program for structural analysis.
Definition: ContinuaReprComponent.h:35
Matrix of floats.
Definition: Matrix.h:111
Vector en tres dimensiones.
Definition: Vector3d.h:39
virtual Vector3d getVector3dLocalForce(void) const
Return the local components of the force in a Vector3d.
Definition: QuadMecLoad.cc:81
SlidingVectorsSystem3d getResultant(const Pos3d &centro, bool initialGeometry) const
brief Returns load resultant (force and moment integration over the elements).
Definition: QuadMecLoad.cc:130