34 #include "BidimMecLoad.h" virtual void addFixedEndForcesInBasicSystem(const std::vector< double > &, const double &, FVectorQuad &) const
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Definition: QuadMecLoad.cc:60
virtual const Matrix & getGlobalVectors(const Matrix &) const
Returns the vectors expressed in global coordinates.
Definition: QuadMecLoad.cc:67
Vector of integers.
Definition: ID.h:95
Mechanical load (forces) over quad elements.
Definition: QuadMecLoad.h:41
Mechanical load (forces) over bidimensional elements.
Definition: BidimMecLoad.h:48
Ingernal forces for a quad element.
Definition: FVectorQuad.h:41
virtual void addReactionsInBasicSystem(const std::vector< double > &, const double &, FVectorQuad &) const
Adds the load the consistent load vector (see page 108 libro Eugenio Oñate).
Definition: QuadMecLoad.cc:50
Posición en tres dimensiones.
Definition: Pos3d.h:44
Open source finite element program for structural analysis.
Definition: ContinuaReprComponent.h:35
Matrix of floats.
Definition: Matrix.h:111
SlidingVectorsSystem3d getResultant(const Pos3d ¢ro, bool initialGeometry) const
brief Returns load resultant (force and moment integration over the elements).
Definition: QuadMecLoad.cc:96