34 #include "BidimMecLoad.h" Float vector abstraction.
Definition: Vector.h:94
virtual void addFixedEndForcesInBasicSystem(const std::vector< double > &, const double &, FVectorQuad &) const
??
Definition: QuadMecLoad.cc:60
virtual const Matrix & getGlobalVectors(const Matrix &) const
Returns the vectors expressed in global coordinates.
Definition: QuadMecLoad.cc:97
virtual size_t getForceVectorDimension(void) const
Return the dimension of the force vector.
Definition: QuadMecLoad.cc:67
virtual const Matrix & getGlobalForces(void) const
Return the force expressed in global coordinates.
Definition: QuadMecLoad.cc:126
Vector of integers.
Definition: ID.h:95
Mechanical load (forces) over quad elements.
Definition: QuadMecLoad.h:42
Mechanical load (forces) over bidimensional elements.
Definition: BidimMecLoad.h:44
virtual Vector getLocalForce(void) const
Returns force expressed in local coordinates.
Definition: QuadMecLoad.cc:71
Ingernal forces for a quad element.
Definition: FVectorQuad.h:41
virtual void addReactionsInBasicSystem(const std::vector< double > &, const double &, FVectorQuad &) const
Adds the load the consistent load vector (see page 108 libro Eugenio Oñate).
Definition: QuadMecLoad.cc:50
Posición en tres dimensiones.
Definition: Pos3d.h:44
virtual const Matrix & getLocalForces(void) const
Returns the components of the force vectors.
Definition: QuadMecLoad.cc:88
Open source finite element program for structural analysis.
Definition: ContinuaReprComponent.h:35
Matrix of floats.
Definition: Matrix.h:111
Vector en tres dimensiones.
Definition: Vector3d.h:39
virtual Vector3d getVector3dLocalForce(void) const
Return the local components of the force in a Vector3d.
Definition: QuadMecLoad.cc:81
SlidingVectorsSystem3d getResultant(const Pos3d ¢ro, bool initialGeometry) const
brief Returns load resultant (force and moment integration over the elements).
Definition: QuadMecLoad.cc:130