30 #ifndef ShellNLCrdTransf3d_h 31 #define ShellNLCrdTransf3d_h 33 #include "ShellCrdTransf3dBase.h" Float vector abstraction.
Definition: Vector.h:94
int sendSelf(Communicator &)
Send the object through the communicator argument.
Definition: ShellNLCrdTransf3d.cc:228
Communication parameters between processes.
Definition: Communicator.h:66
virtual ShellCrdTransf3dBase * getCopy(void) const
Virtual constructor.
Definition: ShellNLCrdTransf3d.cc:54
virtual int initialize(const NodePtrs &)
Sets the transformation from the positions of the nodes.
Definition: ShellNLCrdTransf3d.cc:58
Base class for 3D coordinate transformations.
Definition: ShellCrdTransf3dBase.h:49
virtual Vector getBasicTrialVel(const int &) const
Returns the velocities vector expressed on the basic system.
Definition: ShellNLCrdTransf3d.cc:220
Element pointers to nodes.
Definition: NodePtrs.h:60
virtual int revertToStart(void)
Returns to the initial state.
Definition: ShellNLCrdTransf3d.cc:212
virtual int commitState(void)
Commits state (normally after convergence is achieved).
Definition: ShellNLCrdTransf3d.cc:202
Base class for small displacement 3D coordinate transformations.
Definition: ShellNLCrdTransf3d.h:42
Open source finite element program for structural analysis.
Definition: ContinuaReprComponent.h:35
virtual int update(void)
Updates the transformation.
Definition: ShellNLCrdTransf3d.cc:125
virtual Vector getBasicTrialAccel(const int &) const
Returns the accelerations vector expressed on the basic system.
Definition: ShellNLCrdTransf3d.cc:224
virtual int revertToLastCommit(void)
Returns to the las committed state.
Definition: ShellNLCrdTransf3d.cc:207
int recvSelf(const Communicator &)
Receives object through the communicator argument.
Definition: ShellNLCrdTransf3d.cc:243
virtual Vector getBasicTrialDisp(const int &) const
Returns the displacements vector expressed on the basic system.
Definition: ShellNLCrdTransf3d.cc:216
ShellNLCrdTransf3d(void)
Default constructor.
Definition: ShellNLCrdTransf3d.cc:40