53 #include <domain/mesh/element/ElemWithMaterial.h> 54 #include "domain/mesh/element/utils/physical_properties/NDMaterialPhysicalProperties.h" 55 #include "domain/mesh/element/utils/body_forces/BodyForces3D.h" 88 static const int nintu;
89 static const int nintp;
90 static const int nenu;
91 static const int nenp;
96 static double xl[3][20] ;
98 static double shgu[4][20][27];
99 static double shgp[4][8][8];
100 static double shgq[4][20][8];
101 static double shlu[4][20][27];
102 static double shlp[4][8][8];
103 static double shlq[4][20][8];
104 static double wu[27];
106 static double dvolu[27];
107 static double dvolp[8];
108 static double dvolq[8];
111 void formInertiaTerms(
int tangFlag )
const;
113 void formDampingTerms(
int tangFlag )
const;
116 double mixtureRho(
int ipt)
const;
119 void computeBasis(
void)
const;
122 void compuLocalShapeFunction();
123 void Jacobian3d(
int gaussPoint,
double& xsj,
int mode)
const;
124 const Matrix &getStiff(
int flag)
const;
153 NDMaterial &theMaterial,
double bulk,
double rhof,
154 double perm1,
double perm2,
double perm3,
167 void Print( std::ostream &s,
int flag )
const;
173 const Matrix &getInitialStiff(
void)
const;
179 int addInertiaLoadToUnbalance(
const Vector &accel);
Float vector abstraction.
Definition: Vector.h:94
Twenty eight node hexahedral element for three-dimensional coupled problems.
Definition: TwentyEightNodeBrickUP.h:72
Communication parameters between processes.
Definition: Communicator.h:66
Base class response objects.
Definition: Response.h:81
Uniaxial p-y material that incorporates liquefaction effects.
Definition: PyLiq1.h:61
const Matrix & getMass(void) const
Returns the mass matrix.
Definition: TwentyEightNodeBrickUP.cpp:488
void Print(std::ostream &s, int flag) const
Print stuff.
Definition: TwentyEightNodeBrickUP.cpp:182
Base class for the finite elements.
Definition: Element.h:112
const Matrix & getTangentStiff(void) const
Return the tangent stiffness matrix.
Definition: TwentyEightNodeBrickUP.cpp:344
Body forces over an element.
Definition: BodyForces3D.h:40
Uniaxial t-z material that incorporates liquefaction effects.
Definition: TzLiq1.h:61
virtual int recvSelf(const Communicator &)
Receives object through the communicator argument.
Definition: TwentyEightNodeBrickUP.cpp:975
int sendData(Communicator &)
Send object members through the communicator argument.
Definition: TwentyEightNodeBrickUP.cpp:941
int getResponse(int responseID, Information &eleInformation)
Obtain information from an analysis.
Definition: TwentyEightNodeBrickUP.cpp:1020
int getNumDOF(void) const
Return the number of element DOFs.
Definition: TwentyEightNodeBrickUP.cpp:178
int recvData(const Communicator &)
Receives object members through the communicator argument.
Definition: TwentyEightNodeBrickUP.cpp:951
virtual int sendSelf(Communicator &)
Sends object through the communicator argument.
Definition: TwentyEightNodeBrickUP.cpp:961
Element * getCopy(void) const
Virtual constructor.
Definition: TwentyEightNodeBrickUP.cpp:145
int update(void)
Updates the element state.
Definition: TwentyEightNodeBrickUP.cpp:255
Base class for 2D and 3D materials.
Definition: NDMaterial.h:101
const Vector & getResistingForceIncInertia(void) const
Returns the resisting force vector including inertia forces.
Definition: TwentyEightNodeBrickUP.cpp:770
void alive(void)
Reactivates the element.
Definition: TwentyEightNodeBrickUP.cpp:605
const Matrix & getDamp(void) const
Returns the damping matrix.
Definition: TwentyEightNodeBrickUP.cpp:499
void setDomain(Domain *theDomain)
Sets the domain for the element.
Definition: TwentyEightNodeBrickUP.cpp:160
const Vector & getResistingForce(void) const
Returns the resisting force vector for the element.
Definition: TwentyEightNodeBrickUP.cpp:666
Response * setResponse(const std::vector< std::string > &argv, Information &eleInformation)
setResponse() is a method invoked to determine if the element will respond to a request for a certain...
Definition: TwentyEightNodeBrickUP.cpp:994
Open source finite element program for structural analysis.
Definition: ContinuaReprComponent.h:35
Element with material.
Definition: ElemWithMaterial.h:45
Matrix of floats.
Definition: Matrix.h:111
Base class for loads over elements.
Definition: ElementalLoad.h:79
Domain (mesh and boundary conditions) of the finite element model.
Definition: Domain.h:117