53 #ifndef TWENTYNODEBRICK_H    54 #define TWENTYNODEBRICK_H    56 #include <domain/mesh/element/ElementBase.h>    57 #include "domain/mesh/element/utils/body_forces/BodyForces3D.h"    97     double determinant_of_Jacobian;
   101     int r_integration_order; 
   102     int s_integration_order; 
   103     int t_integration_order; 
   114     void incremental_Update(
void);
   117     static BJtensor H_3D(
double r1, 
double r2, 
double r3);
   118     BJtensor interp_poli_at(
double r, 
double s, 
double t);
   124     BJtensor getStiffnessTensor(
void) 
const;
   126     void set_strain_stress_tensor(FILE *fp, 
double * u);
   131     BJtensor Nodal_Coordinates(
void) 
const;
   136     BJtensor total_disp(FILE *fp, 
double * u);
   142     int  get_global_number_of_node(
int local_node_number);
   143     int  get_Brick_Number(
void);
   150     static double get_Gauss_p_c(
short order, 
short point_numb);
   151     static double get_Gauss_p_w(
short order, 
short point_numb);
   156     BJtensor iterative_nodal_forces(
void) 
const;
   161     BJtensor linearized_nodal_forces(
void) 
const;
   166     void report(
const std::string &);
   167     void reportshort(
const std::string &);
   168     void reportPAK(
const std::string &);
   169     void reportpqtheta(
int);
   171     void computeGaussPoint(
void);
   172     void reportCIPIC(
const std::string &);
   173     void reportTensorF(FILE *);
   174     Vector getWeightofGP(
void);
   182                    int node_numb_1,  
int node_numb_2,  
int node_numb_3,  
int node_numb_4,
   183                    int node_numb_5,  
int node_numb_6,  
int node_numb_7,  
int node_numb_8,
   184                    int node_numb_9,  
int node_numb_10, 
int node_numb_11, 
int node_numb_12,
   185                    int node_numb_13, 
int node_numb_14, 
int node_numb_15, 
int node_numb_16,
   186                    int node_numb_17, 
int node_numb_18, 
int node_numb_19, 
int node_numb_20,
   208     const Matrix &getInitialStiff(
void) 
const; 
   211     const Matrix &getConsMass(
void) 
const; 
   212     const Matrix &getLumpedMass(
void) 
const; 
   217     int addInertiaLoadToUnbalance(
const Vector &accel);
   218     const Vector  FormEquiBodyForce(
void);
   225     void Print(std::ostream &s, 
int flag =0) 
const;   
 void setDomain(Domain *theDomain)
Sets the domain for the element. 
Definition: TwentyNodeBrick.cpp:2503
int commitState(void)
Commit the current element state. 
Definition: TwentyNodeBrick.cpp:2510
Float vector abstraction. 
Definition: Vector.h:94
void Print(std::ostream &s, int flag=0) const
Print stuff. 
Definition: TwentyNodeBrick.cpp:3344
Stress tensor. 
Definition: stresst.h:70
Communication parameters between processes. 
Definition: Communicator.h:66
Base class response objects. 
Definition: Response.h:81
virtual int sendSelf(Communicator &)
Send the object. 
Definition: TwentyNodeBrick.cpp:3329
Boris Jeremic tensor class. 
Definition: BJtensor.h:112
int getNumDOF(void) const
return the number of DOF associated with the element. 
Definition: TwentyNodeBrick.cpp:2497
Base class for the finite elements. 
Definition: Element.h:112
Element * getCopy(void) const
Virtual constructor. 
Definition: TwentyNodeBrick.cpp:208
Body forces over an element. 
Definition: BodyForces3D.h:40
const Matrix & getMass(void) const
Returns the mass matrix. 
Definition: TwentyNodeBrick.cpp:2767
int revertToLastCommit(void)
Revert to the last committed state. 
Definition: TwentyNodeBrick.cpp:2640
void alive(void)
Reactivates the element. 
Definition: TwentyNodeBrick.cpp:2805
Response * setResponse(const std::vector< std::string > &argv, Information &eleInformation)
setResponse() is a method invoked to determine if the element will respond to a request for a certain...
Definition: TwentyNodeBrick.cpp:3404
int getResponse(int responseID, Information &eleInformation)
Obtain information from an analysis. 
Definition: TwentyNodeBrick.cpp:3471
const Matrix & getTangentStiff(void) const
Return the tangent stiffness matrix. 
Definition: TwentyNodeBrick.cpp:2690
Twenty node hexahedral element for three-dimensional problems. 
Definition: TwentyNodeBrick.h:70
Base class for 2D and 3D materials. 
Definition: NDMaterial.h:101
int update(void)
Updates the element state. 
Definition: TwentyNodeBrick.cpp:4455
Integration point on three-dimensional space. 
Definition: MatPoint3D.h:67
const Vector & getResistingForceIncInertia(void) const
Returns the resisting force vector including inertia forces. 
Definition: TwentyNodeBrick.cpp:3212
Open source finite element program for structural analysis. 
Definition: ContinuaReprComponent.h:35
Base class for finite element with pointer to nodes container. 
Definition: ElementBase.h:47
static BJtensor dh_drst_at(double r, double s, double t)
Definition: TwentyNodeBrick.cpp:510
Matrix of floats. 
Definition: Matrix.h:111
Base class for loads over elements. 
Definition: ElementalLoad.h:79
Domain (mesh and boundary conditions) of the finite element model. 
Definition: Domain.h:117
const Vector & getResistingForce(void) const
Returns the resisting force vector for the element. 
Definition: TwentyNodeBrick.cpp:3188
int revertToStart(void)
Reverts the element to its initial state. 
Definition: TwentyNodeBrick.cpp:2665
virtual int recvSelf(const Communicator &)
Receive the object. 
Definition: TwentyNodeBrick.cpp:3336