53 #include <domain/mesh/element/ElemWithMaterial.h> 54 #include "domain/mesh/element/utils/physical_properties/NDMaterialPhysicalProperties.h" 55 #include "domain/mesh/element/utils/body_forces/BodyForces3D.h" 77 static const int nintu;
78 static const int nenu;
82 static double xl[3][20] ;
84 static double shgu[4][20][27];
85 static double shlu[4][20][27];
87 static double dvolu[27];
89 void formInertiaTerms(
int tangFlag )
const;
90 void formDampingTerms(
int tangFlag )
const;
91 double mixtureRho(
int ipt)
const;
92 void computeBasis(
void)
const;
96 void compuLocalShapeFunction(
void);
97 static void Jacobian3d(
int gaussPoint,
double& xsj,
int mode);
98 const Matrix &getStiff(
int flag )
const;
142 void Print(std::ostream &s,
int flag)
const;
148 const Matrix &getInitialStiff(
void)
const;
154 int addInertiaLoadToUnbalance(
const Vector &accel);
168 int displaySelf(Renderer &theViewer,
int displayMode,
float fact);
int recvData(const Communicator &)
Receives object members through the communicator argument.
Definition: Twenty_Node_Brick.cpp:767
Float vector abstraction.
Definition: Vector.h:94
Communication parameters between processes.
Definition: Communicator.h:66
const Matrix & getTangentStiff(void) const
Return the tangent stiffness matrix.
Definition: Twenty_Node_Brick.cpp:305
Base class response objects.
Definition: Response.h:81
int sendSelf(Communicator &)
Sends object through the communicator argument.
Definition: Twenty_Node_Brick.cpp:776
int recvSelf(const Communicator &)
Receives object through the communicator argument.
Definition: Twenty_Node_Brick.cpp:790
const Matrix & getMass(void) const
Returns the mass matrix.
Definition: Twenty_Node_Brick.cpp:436
void Print(std::ostream &s, int flag) const
Print stuff.
Definition: Twenty_Node_Brick.cpp:144
Twenty node exahedron.
Definition: Twenty_Node_Brick.h:63
const Matrix & getDamp(void) const
Returns the damping matrix.
Definition: Twenty_Node_Brick.cpp:447
int getNumDOF(void) const
return the number of DOF associated with the element.
Definition: Twenty_Node_Brick.cpp:139
int sendData(Communicator &)
Send object members through the communicator argument.
Definition: Twenty_Node_Brick.cpp:758
Base class for the finite elements.
Definition: Element.h:112
Element * getCopy(void) const
Virtual constructor.
Definition: Twenty_Node_Brick.cpp:115
Body forces over an element.
Definition: BodyForces3D.h:40
Response * setResponse(const std::vector< std::string > &argv, Information &eleInformation)
setResponse() is a method invoked to determine if the element will respond to a request for a certain...
Definition: Twenty_Node_Brick.cpp:809
const Vector & getResistingForce(void) const
Returns the resisting force vector for the element.
Definition: Twenty_Node_Brick.cpp:541
Base class for 2D and 3D materials.
Definition: NDMaterial.h:101
const Vector & getResistingForceIncInertia(void) const
Returns the resisting force vector including inertia forces.
Definition: Twenty_Node_Brick.cpp:623
void alive(void)
Reactivates the element.
Definition: Twenty_Node_Brick.cpp:484
Open source finite element program for structural analysis.
Definition: ContinuaReprComponent.h:35
int update(void)
Updates the element state.
Definition: Twenty_Node_Brick.cpp:216
int getResponse(int responseID, Information &eleInformation)
Obtain information from an analysis.
Definition: Twenty_Node_Brick.cpp:835
Element with material.
Definition: ElemWithMaterial.h:45
Matrix of floats.
Definition: Matrix.h:111
Base class for loads over elements.
Definition: ElementalLoad.h:79
Domain (mesh and boundary conditions) of the finite element model.
Definition: Domain.h:117
void setDomain(Domain *theDomain)
Sets the domain for the element.
Definition: Twenty_Node_Brick.cpp:131