Class to send messages to the GUI, if a GUI is present. 
Definition: GUIGameMessenger.h:25
Definition: ISavestate.h:28
Definition: AudioDecoder.h:18
Player process info. 
Definition: RPProcessInfo.h:80
Definition: GUIComponent.h:22
void RefreshSavestates(const std::string &savestatePath="", ISavestate *savestate=nullptr)
Refresh savestate GUI elements being displayed. 
Definition: GUIGameMessenger.cpp:28