11 #include "IGUIRenderSettings.h"    12 #include "cores/RetroPlayer/rendering/RenderSettings.h"    13 #include "threads/CriticalSection.h"    14 #include "utils/Observer.h"    39   void UpdateSettings();
    51   mutable CCriticalSection m_mutex;
 Interface to pass render settings from the GUI to the renderer. 
Definition: IGUIRenderSettings.h:21
Definition: GUIGameSettings.h:26
CRenderSettings GetSettings() const override
Get the settings used to render this target. 
Definition: GUIGameSettings.cpp:36
Definition: GameSettings.h:16
void Notify(const Observable &obs, const ObservableMessage msg) override
Process a message from an observable. 
Definition: GUIGameSettings.cpp:43
Definition: AudioDecoder.h:18
Definition: Observer.h:31
Player process info. 
Definition: RPProcessInfo.h:80
Definition: RenderSettings.h:17
Definition: Observer.h:44