11 #include "GUIFeatureButton.h"    12 #include "games/controllers/input/PhysicalFeature.h"    35   bool NeedsKey()
 const override { 
return m_state == STATE::NEED_KEY; }
    37   void Reset() 
override;
    49   STATE m_state = STATE::NEED_KEY;
 This is an Event class built from a ConditionVariable. 
Definition: Event.h:35
A wizard to direct user input. 
Definition: IConfigurationWindow.h:240
Definition: AudioDecoder.h:18
Definition: PhysicalFeature.h:30