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| CPhysicalFeature (int labelId) |
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| CPhysicalFeature (const CPhysicalFeature &other) |
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void | Reset (void) |
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CPhysicalFeature & | operator= (const CPhysicalFeature &rhs) |
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JOYSTICK::FEATURE_TYPE | Type (void) const |
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JOYSTICK::FEATURE_CATEGORY | Category (void) const |
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const std::string & | Name (void) const |
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std::string | Label (void) const |
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int | LabelID (void) const |
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std::string | CategoryLabel (void) const |
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JOYSTICK::INPUT_TYPE | InputType (void) const |
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KEYBOARD::XBMCKey | Keycode () const |
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bool | Deserialize (const tinyxml2::XMLElement *pElement, const CController *controller, JOYSTICK::FEATURE_CATEGORY category, int categoryLabelId) |
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The documentation for this class was generated from the following files:
- xbmc/games/controllers/input/PhysicalFeature.h
- xbmc/games/controllers/input/PhysicalFeature.cpp