void Begin(UTILS::COLOR::Color color)
called after our textures have been freed
Definition: GUITextureD3D.cpp:42
Definition: GUITextureD3D.h:14
Base texture class, subclasses of which depend on the render spec (DX, GL etc.)
Definition: Texture.h:34
Definition: GUITexture.h:51
Definition: GUITexture.h:73