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virtual CGUITexture * | Clone () const =0 |
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bool | Process (unsigned int currentTime) |
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void | Render () |
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void | DynamicResourceAlloc (bool bOnOff) |
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bool | AllocResources () |
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void | FreeResources (bool immediately=false) |
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void | SetInvalid () |
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bool | SetVisible (bool visible) |
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bool | SetAlpha (unsigned char alpha) |
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bool | SetDiffuseColor (UTILS::COLOR::Color color, const CGUIListItem *item=nullptr) |
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bool | SetPosition (float x, float y) |
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bool | SetWidth (float width) |
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bool | SetHeight (float height) |
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bool | SetFileName (const std::string &filename) |
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void | SetUseCache (const bool useCache=true) |
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bool | SetAspectRatio (const CAspectRatio &aspect) |
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const std::string & | GetFileName () const |
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float | GetTextureWidth () const |
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float | GetTextureHeight () const |
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float | GetWidth () const |
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float | GetHeight () const |
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float | GetXPosition () const |
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float | GetYPosition () const |
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int | GetOrientation () const |
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const CRect & | GetRenderRect () const |
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bool | IsLazyLoaded () const |
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KODI::GUILIB::GUIINFO::CGUIInfoColor | GetDiffuseColor () const |
| Get the diffuse color (info color) associated to this texture. More...
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bool | HitTest (const CPoint &point) const |
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bool | IsAllocated () const |
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bool | FailedToAlloc () const |
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bool | ReadyToRender () const |
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static void | Register (const CreateGUITextureFunc &createFunction, const DrawQuadFunc &drawQuadFunction) |
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static CGUITexture * | CreateTexture (float posX, float posY, float width, float height, const CTextureInfo &texture) |
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static void | DrawQuad (const CRect &coords, UTILS::COLOR::Color color, CTexture *texture=nullptr, const CRect *texCoords=nullptr) |
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enum | ALLOCATE_TYPE {
NO = 0,
NORMAL,
LARGE,
NORMAL_FAILED,
LARGE_FAILED
} |
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| CGUITexture (float posX, float posY, float width, float height, const CTextureInfo &texture) |
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| CGUITexture (const CGUITexture &left) |
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bool | CalculateSize () |
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bool | AllocateOnDemand () |
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bool | UpdateAnimFrame (unsigned int currentTime) |
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void | Render (float left, float top, float right, float bottom, float u1, float v1, float u2, float v2, float u3, float v3) |
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void | ResetAnimState () |
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virtual void | Allocate () |
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virtual void | Free () |
| called after our textures have been allocated
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virtual void | Begin (UTILS::COLOR::Color color)=0 |
| called after our textures have been freed
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virtual void | Draw (float *x, float *y, float *z, const CRect &texture, const CRect &diffuse, int orientation)=0 |
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virtual void | End ()=0 |
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static void | OrientateTexture (CRect &rect, float width, float height, int orientation) |
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bool | m_visible |
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UTILS::COLOR::Color | m_diffuseColor |
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float | m_posX |
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float | m_posY |
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float | m_width |
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float | m_height |
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CRect | m_vertex |
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bool | m_invalid |
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bool | m_use_cache |
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unsigned char | m_alpha |
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float | m_frameWidth |
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float | m_frameHeight |
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float | m_texCoordsScaleU |
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float | m_texCoordsScaleV |
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int | m_currentLoop |
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unsigned int | m_currentFrame |
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uint32_t | m_lasttime |
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float | m_diffuseU |
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float | m_diffuseV |
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float | m_diffuseScaleU |
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float | m_diffuseScaleV |
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CPoint | m_diffuseOffset |
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bool | m_allocateDynamically |
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ALLOCATE_TYPE | m_isAllocated |
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CTextureInfo | m_info |
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CAspectRatio | m_aspect |
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CTextureArray | m_diffuse |
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CTextureArray | m_texture |
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◆ GetDiffuseColor()
Get the diffuse color (info color) associated to this texture.
- Returns
- the infocolor associated to this texture
◆ Render()
void CGUITexture::Render |
( |
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- Todo:
- The diffuse coloring applies to all vertices, which will look weird for stuff with borders, as will the -ve height/width for flipping
The documentation for this class was generated from the following files: