12 #include "interfaces/IAnnouncer.h"    13 #include "utils/Job.h"    26   void Announce(ANNOUNCEMENT::AnnouncementFlag flag,
    27                 const std::string& sender,
    28                 const std::string& message,
    32   bool OnAction(
const CAction &action) 
override;
    37   void AddRecentlyAddedJobs(
int flag);
    39   bool m_recentlyAddedRunning = 
false;
    40   int m_cumulativeUpdateFlag = 0;
 
void OnJobComplete(unsigned int jobID, bool success, CJob *job) override
The callback used when a job completes. 
Definition: GUIWindowHome.cpp:144
Base class for jobs that are executed asynchronously. 
Definition: Job.h:109
Definition: IAnnouncer.h:70
Class encapsulating information regarding a particular user action to be sent to windows and controls...
Definition: Action.h:21
Definition: GUIMessage.h:365
Callback interface for asynchronous jobs. 
Definition: Job.h:31
Definition: GUIWindow.h:58
Definition: GUIWindowHome.h:17
void OnInitWindow() override
Called on window open. 
Definition: GUIWindowHome.cpp:62