23   bool OnAction(
const CAction& action) 
override;
    24   void DoProcess(
unsigned int currentTime, CDirtyRegionList& dirtyregions) 
override;
    27   void AllocResources(
bool forceLoad = 
false) 
override;
    28   void FreeResources(
bool forceUnLoad = 
false) 
override;
    31   unsigned int FindCurrentResolution();
    34   void EnableControl(
int iControl);
    35   bool UpdateFromControl(
int iControl);
    36   void ResetCalibration();
    37   unsigned int m_iCurRes;
    38   std::vector<RESOLUTION> m_Res;
    40   float m_fPixelRatioBoxHeight;
    43   std::map<int, std::pair<float, float>> m_controlsSize;
    44   int m_subtitlesHalfSpace{0};
    45   int m_subtitleVerticalMargin{0};
    46   bool m_isSubtitleBarEnabled{
false};
 
void FrameMove() override
Main update function, called every frame prior to rendering Any window that requires updating on a fr...
Definition: GUIWindowSettingsScreenCalibration.cpp:583
Class encapsulating information regarding a particular user action to be sent to windows and controls...
Definition: Action.h:21
Definition: GUIWindowSettingsScreenCalibration.h:17
Definition: GUIMessage.h:365
Definition: GUIWindow.h:58
void DoRender() override
Main render function, called every frame. Window classes should override this only if they need to al...
Definition: GUIWindowSettingsScreenCalibration.cpp:629