11 #include "RPBaseRenderer.h" 12 #include "cores/GameSettings.h" 13 #include "cores/RetroPlayer/buffers/BaseRenderBufferPool.h" 14 #include "cores/RetroPlayer/buffers/video/RenderBufferSysMem.h" 15 #include "cores/RetroPlayer/process/RPProcessInfo.h" 21 #include "system_gl.h" 36 std::shared_ptr<IRenderBufferPool> bufferPool)
override;
45 std::shared_ptr<IRenderBufferPool> bufferPool);
49 bool Supports(RENDERFEATURE feature)
const override;
50 SCALINGMETHOD GetDefaultScalingMethod()
const override {
return SCALINGMETHOD::NEAREST; }
52 static bool SupportsScalingMethod(SCALINGMETHOD method);
56 void RenderInternal(
bool clear, uint8_t alpha)
override;
57 void FlushInternal()
override;
62 void ClearBackBuffer();
72 virtual void Render(uint8_t alpha);
74 GLuint m_mainIndexVBO;
75 GLuint m_mainVertexVBO;
76 GLuint m_blackbarsVertexVBO;
77 GLenum m_textureTarget = GL_TEXTURE_2D;
78 float m_clearColour = 0.0f;
Definition: RPRendererOpenGLES.h:40
RenderBufferPoolVector CreateBufferPools(CRenderContext &context) override
Create buffer pools to manager buffers.
Definition: RPRendererOpenGLES.cpp:39
Definition: AudioDecoder.h:18
Rendering factory.
Definition: RPProcessInfo.h:46
std::string RenderSystemName() const override
Get a description name of the rendering system.
Definition: RPRendererOpenGLES.cpp:26
Definition: RenderContext.h:43
Definition: settings.py:1
CRPBaseRenderer * CreateRenderer(const CRenderSettings &settings, CRenderContext &context, std::shared_ptr< IRenderBufferPool > bufferPool) override
Create a renderer.
Definition: RPRendererOpenGLES.cpp:31
Definition: RPRendererOpenGLES.h:27
Definition: RPBaseRenderer.h:32
Definition: RenderSettings.h:17