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|  | CRenderContext (CRenderSystemBase *rendering, CWinSystemBase *windowing, CGraphicContext &graphicsContext, CDisplaySettings &displaySettings, CMediaSettings &mediaSettings, GAME::CGameServices &gameServices, CGUIComponent *guiComponent) | 
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| CRenderSystemBase * | Rendering () | 
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| CWinSystemBase * | Windowing () | 
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| CGraphicContext & | GraphicsContext () | 
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| CGUIComponent * | GUI () | 
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| void | SetViewPort (const CRect &viewPort) | 
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| void | GetViewPort (CRect &viewPort) | 
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| void | SetScissors (const CRect &rect) | 
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| void | ApplyStateBlock () | 
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| bool | IsExtSupported (const char *extension) | 
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| void | EnableGUIShader (GL_SHADER_METHOD method) | 
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| void | DisableGUIShader () | 
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| int | GUIShaderGetPos () | 
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| int | GUIShaderGetCoord0 () | 
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| int | GUIShaderGetUniCol () | 
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| CGUIShaderDX * | GetGUIShader () | 
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| bool | UseLimitedColor () | 
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| bool | DisplayHardwareScalingEnabled () | 
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| void | UpdateDisplayHardwareScaling (const RESOLUTION_INFO &resInfo) | 
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| int | GetScreenWidth () | 
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| int | GetScreenHeight () | 
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| const CRect & | GetScissors () | 
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| CRect | GetViewWindow () | 
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| void | SetViewWindow (float left, float top, float right, float bottom) | 
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| void | SetFullScreenVideo (bool bOnOff) | 
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| bool | IsFullScreenVideo () | 
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| bool | IsCalibrating () | 
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| RESOLUTION | GetVideoResolution () | 
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| void | Clear (UTILS::COLOR::Color color) | 
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| RESOLUTION_INFO | GetResInfo () | 
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| void | SetRenderingResolution (const RESOLUTION_INFO &res, bool needsScaling) | 
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| UTILS::COLOR::Color | MergeAlpha (UTILS::COLOR::Color color) | 
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| void | SetTransform (const TransformMatrix &matrix, float scaleX, float scaleY) | 
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| void | RemoveTransform () | 
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| CRect | StereoCorrection (const CRect &rect) | 
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| CCriticalSection & | GraphicsMutex () | 
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| RESOLUTION_INFO & | GetResolutionInfo (RESOLUTION resolution) | 
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| ::CGameSettings & | GetGameSettings () | 
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| ::CGameSettings & | GetDefaultGameSettings () | 
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| void | StartAgentInput (GAME::GameClientPtr gameClient) | 
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| void | StopAgentInput () | 
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The documentation for this class was generated from the following files:
- xbmc/cores/RetroPlayer/rendering/RenderContext.h
- xbmc/cores/RetroPlayer/rendering/RenderContext.cpp